wined3d: Make the "temporary" shader_reg_maps member a bitmap.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f95adcb..ca79262 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -629,7 +629,7 @@
{
struct wined3d_shader_version shader_version;
BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
- char temporary[MAX_REG_TEMP]; /* pixel, vertex */
+ DWORD temporary; /* MAX_REG_TEMP, 32 */
char address[MAX_REG_ADDR]; /* vertex */
char labels[MAX_LABELS]; /* pixel, vertex */
DWORD *constf; /* pixel, vertex */