dsound: Fix calcplayposition to handle mixed amount > buffer length better.
diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c
index 96fb3d1..9de2a39 100644
--- a/dlls/dsound/buffer.c
+++ b/dlls/dsound/buffer.c
@@ -444,13 +444,11 @@
TRACE("this back-offset=%d\n", pmix);
/* sanity */
- if(pmix > This->buflen){
- ERR("Bad length in CalcPlayPosition!\n");
- return 0;
- }
+ if(pmix > This->buflen)
+ WARN("Mixed length (%d) is longer then buffer length (%d)\n", pmix, This->buflen);
/* subtract from our last mixed position */
- if (bplay < pmix) bplay += This->buflen; /* wraparound */
+ while (bplay < pmix) bplay += This->buflen; /* wraparound */
bplay -= pmix;
/* check for lead-in */
@@ -461,9 +459,9 @@
}
/* sanity */
- if(bplay > This->buflen){
- ERR("Bad play position in CalcPlayPosition!\n");
- return 0;
+ if (bplay >= This->buflen){
+ FIXME("Bad play position. bplay: %d, buflen: %d\n", bplay, This->buflen);
+ bplay %= This->buflen;
}
/* return the result */