)]}'
{
  "commit": "685d14818c33f1952612ca36ed76fef9397ea9fb",
  "tree": "90f926942edba02d6695ec5d1f5b1b57858997a9",
  "parents": [
    "b1d8af7926554c363223b062af47fd206df1f601"
  ],
  "author": {
    "name": "Stefan Dösinger",
    "email": "stefan@codeweavers.com",
    "time": "Sat Mar 29 13:56:56 2008 +0100"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Wed Apr 02 20:28:47 2008 +0200"
  },
  "message": "d3d9: Make the shading test even more precision tolerant.\n\nThis is needed on both windows and wine, seems to be a hardware thing.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "da4d7ab608569985f362a6231a30c58f1a5ed522",
      "old_mode": 33188,
      "old_path": "dlls/d3d9/tests/visual.c",
      "new_id": "418e92c8f2c53c68f698ea57da7e1e7299c02503",
      "new_mode": 33188,
      "new_path": "dlls/d3d9/tests/visual.c"
    }
  ]
}
