wined3d: Add more device caps.
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index b2db4d7..60b9b28 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1471,7 +1471,8 @@
*pCaps->CursorCaps = 0;
- *pCaps->DevCaps = WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
+ *pCaps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
+ WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
@@ -1480,8 +1481,10 @@
WINED3DDEVCAPS_PUREDEVICE |
WINED3DDEVCAPS_HWRASTERIZATION |
WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
- WINED3DDEVCAPS_TEXTURESYSTEMMEMORY;
-
+ WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
+ WINED3DDEVCAPS_CANRENDERAFTERFLIP |
+ WINED3DDEVCAPS_DRAWPRIMITIVES2 |
+ WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
*pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
D3DPMISCCAPS_CULLCW |
@@ -1497,7 +1500,11 @@
WINED3DPRASTERCAPS_ZFOG |
WINED3DPRASTERCAPS_FOGVERTEX |
WINED3DPRASTERCAPS_FOGTABLE |
- WINED3DPRASTERCAPS_FOGRANGE;
+ WINED3DPRASTERCAPS_FOGRANGE |
+ WINED3DPRASTERCAPS_FOGRANGE |
+ WINED3DPRASTERCAPS_STIPPLE |
+ WINED3DPRASTERCAPS_SUBPIXEL |
+ WINED3DPRASTERCAPS_ZTEST;
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
*pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
@@ -1525,24 +1532,23 @@
*pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
*pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
- WINED3DPSHADECAPS_COLORGOURAUDRGB;
+ WINED3DPSHADECAPS_COLORGOURAUDRGB |
+ WINED3DPSHADECAPS_ALPHAFLATBLEND |
+ WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
+ WINED3DPSHADECAPS_COLORFLATRGB |
+ WINED3DPSHADECAPS_FOGFLAT |
+ WINED3DPSHADECAPS_FOGGOURAUD |
+ WINED3DPSHADECAPS_SPECULARFLATRGB;
*pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
WINED3DPTEXTURECAPS_ALPHAPALETTE |
+ WINED3DPTEXTURECAPS_BORDER |
WINED3DPTEXTURECAPS_VOLUMEMAP |
WINED3DPTEXTURECAPS_MIPMAP |
WINED3DPTEXTURECAPS_PROJECTED |
WINED3DPTEXTURECAPS_PERSPECTIVE |
- WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
- /* TODO: add support for NON-POW2 if avaialble
-
- */
- if (This->dxVersion >= 8) {
- *pCaps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
-
- } else { /* NONPOW2 isn't accessible by d3d8 yet */
- *pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
- }
+ WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 |
+ WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
@@ -1551,12 +1557,18 @@
}
- *pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
- WINED3DPTFILTERCAPS_MAGFPOINT |
- WINED3DPTFILTERCAPS_MINFLINEAR |
- WINED3DPTFILTERCAPS_MINFPOINT |
- WINED3DPTFILTERCAPS_MIPFLINEAR |
- WINED3DPTFILTERCAPS_MIPFPOINT;
+ *pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
+ WINED3DPTFILTERCAPS_MAGFPOINT |
+ WINED3DPTFILTERCAPS_MINFLINEAR |
+ WINED3DPTFILTERCAPS_MINFPOINT |
+ WINED3DPTFILTERCAPS_MIPFLINEAR |
+ WINED3DPTFILTERCAPS_MIPFPOINT |
+ WINED3DPTFILTERCAPS_LINEAR |
+ WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
+ WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
+ WINED3DPTFILTERCAPS_MIPLINEAR |
+ WINED3DPTFILTERCAPS_MIPNEAREST |
+ WINED3DPTFILTERCAPS_NEAREST;
*pCaps->CubeTextureFilterCaps = 0;
*pCaps->VolumeTextureFilterCaps = 0;
@@ -1671,7 +1683,8 @@
*pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
WINED3DVTXPCAPS_MATERIALSOURCE7 |
WINED3DVTXPCAPS_POSITIONALLIGHTS |
- WINED3DVTXPCAPS_LOCALVIEWER |
+ WINED3DVTXPCAPS_LOCALVIEWER |
+ WINED3DVTXPCAPS_VERTEXFOG |
WINED3DVTXPCAPS_TEXGEN;
/* FIXME: Add
D3DVTXPCAPS_TWEENING */
@@ -1749,12 +1762,6 @@
#endif
*pCaps->NumSimultaneousRTs = max_buffers;
*pCaps->StretchRectFilterCaps = 0;
- /* TODO: add
- WINED3DPTFILTERCAPS_MINFPOINT
- WINED3DPTFILTERCAPS_MAGFPOINT
- WINED3DPTFILTERCAPS_MINFLINEAR
- WINED3DPTFILTERCAPS_MAGFLINEAR
- */
*pCaps->VS20Caps.Caps = 0;
*pCaps->PS20Caps.Caps = 0;
*pCaps->VertexTextureFilterCaps = 0;