Added Direct3D 8 headers.

diff --git a/include/Makefile.in b/include/Makefile.in
index ba4e286..6dece64 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -15,6 +15,9 @@
 	compobj.h \
 	cpl.h \
 	d3d.h \
+	d3d8.h \
+	d3d8caps.h \
+	d3d8types.h \
 	d3dcaps.h \
 	d3dtypes.h \
 	d3dvec.inl \
diff --git a/include/d3d8.h b/include/d3d8.h
new file mode 100644
index 0000000..de20ffb
--- /dev/null
+++ b/include/d3d8.h
@@ -0,0 +1,728 @@
+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#ifndef __WINE_D3D8_H
+#define __WINE_D3D8_H
+
+#include "objbase.h"
+
+#include "d3d8types.h"
+#include "d3d8caps.h"
+
+/*****************************************************************************
+ * #defines and error codes
+ */
+#define D3DADAPTER_DEFAULT           0
+#define D3DENUM_NO_WHQL_LEVEL        2
+
+#define _FACD3D  0x876
+#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
+
+/*
+ * Direct3D Errors
+ */
+#define D3D_OK                                  S_OK
+#define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
+
+#define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+DEFINE_GUID(IID_IDirect3D8,             0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
+typedef struct IDirect3D8              IDirect3D8, *LPDIRECT3D8;
+
+DEFINE_GUID(IID_IDirect3DDevice8,       0X7385E5DF,0X8FE8,0X41D5,0X86,0XB6,0XD7,0XB4,0X85,0X47,0XB6,0XCF);
+typedef struct IDirect3DDevice8        IDirect3DDevice8, *LPDIRECT3DDEVICE8;
+
+DEFINE_GUID(IID_IDirect3DResource8,     0X1B36BB7B,0X09B7,0X410A,0XB4,0X45,0X7D,0X14,0X30,0XD7,0XB3,0X3F);
+typedef struct IDirect3DResource8      IDirect3DResource8, *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
+
+DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0X8AEEEAC7,0X05F9,0X44D4,0XB5,0X91,0X00,0X0B,0X0D,0XF1,0XCB,0X95);
+typedef struct IDirect3DVertexBuffer8  IDirect3DVertexBuffer8, *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
+
+DEFINE_GUID(IID_IDirect3DVolume8,       0XBD7349F5,0X14F1,0X42E4,0X9C,0X79,0X97,0X23,0X80,0XDB,0X40,0XC0);
+typedef struct IDirect3DVolume8        IDirect3DVolume8, *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
+
+DEFINE_GUID(IID_IDIRECT3DSWAPCHAIN8,    0X928C088B,0X76B9,0X4C6B,0XA5,0X36,0XA5,0X90,0X85,0X38,0X76,0XCD);
+typedef struct IDirect3DSwapChain8     IDirect3DSwapChain8, *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
+
+DEFINE_GUID(IID_IDirect3DSurface8,      0XB96EEBCA,0XB326,0X4EA5,0X88,0X2F,0X2F,0XF5,0XBA,0XE0,0X21,0XDD);
+typedef struct IDirect3DSurface8       IDirect3DSurface8, *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
+
+DEFINE_GUID(IID_IDIRECT3DINDEXBUFFER8,  0X0E689C9A,0X053D,0X44A0,0X9D,0X92,0XDB,0X0E,0X3D,0X75,0X0F,0X86);
+typedef struct IDirect3DIndexBuffer8   IDirect3DIndexBuffer8, *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
+
+DEFINE_GUID(IID_IDIRECT3DBASETEXTURE8,  0XB4211CFA,0X51B9,0X4A9F,0XAB,0X78,0XDB,0X99,0XB2,0XBB,0X67,0X8E);
+typedef struct IDirect3DBaseTexture8   IDirect3DBaseTexture8, *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
+
+DEFINE_GUID(IID_IDIRECT3DTEXTURE8,      0XE4CDD575,0X2866,0X4F01,0XB1,0X2E,0X7E,0XEC,0XE1,0XEC,0X93,0X58);
+typedef struct IDirect3DTexture8       IDirect3DTexture8, *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
+
+DEFINE_GUID(IID_IDIRECT3DCUBETEXTURE8,  0X3EE5B968,0X2ACA,0X4C34,0X8B,0XB5,0X7E,0X0C,0X3D,0X19,0XB7,0X50);
+typedef struct IDirect3DCubeTexture8   IDirect3DCubeTexture8, *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
+
+DEFINE_GUID(IID_IDIRECT3DVOLUMETEXTURE8,0X4B8AAAFA,0X140F,0X42BA,0X91,0X31,0X59,0X7E,0XAF,0XAA,0X2E,0XAD);
+typedef struct IDirect3DVolumeTexture8 IDirect3DVolumeTexture8, *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
+
+/*****************************************************************************
+ * IDirect3D8 interface
+ */
+#define ICOM_INTERFACE IDirect3D8
+#define IDirect3D8_METHODS \
+    /*** IDirect3D8 methods ***/                         \
+    ICOM_METHOD1(HRESULT,  RegisterSoftwareDevice,     void*, pInitializeFunction) \
+    ICOM_METHOD (UINT,     GetAdapterCount             ) \
+    ICOM_METHOD3(HRESULT,  GetAdapterIdentifier,       UINT, Adapter, DWORD, Flags, D3DADAPTER_IDENTIFIER8*, pIdentifier) \
+    ICOM_METHOD1(UINT,     GetAdapterModeCount,        UINT, Adapter) \
+    ICOM_METHOD3(HRESULT,  EnumAdapterModes,           UINT, Adapter, UINT, Mode, D3DDISPLAYMODE*, pMode) \
+    ICOM_METHOD2(HRESULT,  GetAdapterDisplayMode,      UINT, Adapter, D3DDISPLAYMODE*, pMode) \
+    ICOM_METHOD5(HRESULT,  CheckDeviceType,            UINT, Adapter, D3DDEVTYPE, CheckType, D3DFORMAT, DisplayFormat, D3DFORMAT, BackBufferFormat, BOOL, Windowed) \
+    ICOM_METHOD6(HRESULT,  CheckDeviceFormat,          UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, AdapterFormat, DWORD, Usage, D3DRESOURCETYPE, RType, D3DFORMAT, CheckFormat) \
+    ICOM_METHOD5(HRESULT,  CheckDeviceMultiSampleType, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, SurfaceFormat, BOOL, Windowed, D3DMULTISAMPLE_TYPE, MultiSampleType) \
+    ICOM_METHOD5(HRESULT,  CheckDepthStencilMatch,     UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, AdapterFormat, D3DFORMAT, RenderTargetFormat, D3DFORMAT, DepthStencilFormat) \
+    ICOM_METHOD3(HRESULT,  GetDeviceCaps,              UINT, Adapter, D3DDEVTYPE, DeviceType, D3DCAPS8*, pCaps) \
+    ICOM_METHOD1(HMONITOR, GetAdapterMonitor,          UINT, Adapter) \
+    ICOM_METHOD6(HRESULT,  CreateDevice,               UINT, Adapter, D3DDEVTYPE, DeviceType,HWND, hFocusWindow, DWORD, BehaviorFlags, D3DPRESENT_PARAMETERS*, pPresentationParameters, IDirect3DDevice8**, ppReturnedDeviceInterface)
+
+    /*** IDirect3D8 methods ***/
+#define IDirect3D8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3D8_METHODS
+ICOM_DEFINE(IDirect3D8,IUnknown)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3D8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3D8_AddRef(p)             ICOM_CALL (AddRef,p)
+#define IDirect3D8_Release(p)            ICOM_CALL (Release,p)
+/*** IDirect3D8 methods ***/
+#define IDirect3D8_RegisterSoftwareDevice(p,a)              ICOM_CALL1(RegisterSoftwareDevice,p,a)
+#define IDirect3D8_GetAdapterCount(p)                       ICOM_CALL (GetAdapterCount,p)
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            ICOM_CALL3(GetAdapterIdentifier,p,a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a)                 ICOM_CALL1(GetAdapterModeCount,p,a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c)                ICOM_CALL3(EnumAdapterModes,p,a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b)             ICOM_CALL2(GetAdapterDisplayMode,p,a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             ICOM_CALL5(CheckDeviceType,p,a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         ICOM_CALL6(CheckDeviceFormat,p,a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  ICOM_CALL5(CheckDeviceMultiSampleType,p,a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      ICOM_CALL5(CheckDepthStencilMatch,p,a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c)                   ICOM_CALL3(GetDeviceCaps,p,a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a)                   ICOM_CALL1(GetAdapterMonitor,p,a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              ICOM_CALL6(CreateDevice,p,a,b,c,d,e,f)
+
+/*****************************************************************************
+ * IDirect3DDevice8 interface
+ */
+#define ICOM_INTERFACE IDirect3DDevice8
+#define IDirect3DDevice8_METHODS \
+    /*** IDirect3DDevice8 methods ***/ \
+    ICOM_METHOD (HRESULT,  TestCooperativeLevel) \
+    ICOM_METHOD (UINT,     GetAvailableTextureMem) \
+    ICOM_METHOD1(HRESULT,  ResourceManagerDiscardBytes, DWORD, Bytes) \
+    ICOM_METHOD1(HRESULT,  GetDirect3D, IDirect3D8**, ppD3D8) \
+    ICOM_METHOD1(HRESULT,  GetDeviceCaps, D3DCAPS8*, pCaps) \
+    ICOM_METHOD1(HRESULT,  GetDisplayMode, D3DDISPLAYMODE*, pMode) \
+    ICOM_METHOD1(HRESULT,  GetCreationParameters, D3DDEVICE_CREATION_PARAMETERS *, pParameters) \
+    ICOM_METHOD3(HRESULT,  SetCursorProperties, UINT, XHotSpot, UINT, YHotSpot, IDirect3DSurface8*, pCursorBitmap) \
+    ICOM_METHOD3(void,     SetCursorPosition, UINT, XScreenSpace, UINT, YScreenSpace,DWORD, Flags) \
+    ICOM_METHOD1(BOOL,     ShowCursor, BOOL, bShow) \
+    ICOM_METHOD2(HRESULT,  CreateAdditionalSwapChain, D3DPRESENT_PARAMETERS*, pPresentationParameters, IDirect3DSwapChain8**, pSwapChain) \
+    ICOM_METHOD1(HRESULT,  Reset, D3DPRESENT_PARAMETERS*, pPresentationParameters) \
+    ICOM_METHOD4(HRESULT,  Present, CONST RECT*, pSourceRect,CONST RECT*, pDestRect,HWND, hDestWindowOverride,CONST RGNDATA*, pDirtyRegion) \
+    ICOM_METHOD3(HRESULT,  GetBackBuffer, UINT, BackBuffer,D3DBACKBUFFER_TYPE, Type,IDirect3DSurface8**, ppBackBuffer) \
+    ICOM_METHOD1(HRESULT,  GetRasterStatus, D3DRASTER_STATUS*, pRasterStatus) \
+    ICOM_METHOD2(void,     SetGammaRamp, DWORD, Flags,CONST D3DGAMMARAMP*, pRamp) \
+    ICOM_METHOD1(void,     GetGammaRamp, D3DGAMMARAMP*, pRamp) \
+    ICOM_METHOD7(HRESULT,  CreateTexture, UINT, Width,UINT, Height,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DTexture8**, ppTexture) \
+    ICOM_METHOD8(HRESULT,  CreateVolumeTexture, UINT, Width,UINT, Height,UINT, Depth,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DVolumeTexture8**, ppVolumeTexture) \
+    ICOM_METHOD6(HRESULT,  CreateCubeTexture, UINT, EdgeLength,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DCubeTexture8**, ppCubeTexture) \
+    ICOM_METHOD5(HRESULT,  CreateVertexBuffer, UINT, Length,DWORD, Usage,DWORD, FVF,D3DPOOL, Pool,IDirect3DVertexBuffer8**, ppVertexBuffer) \
+    ICOM_METHOD5(HRESULT,  CreateIndexBuffer, UINT, Length,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DIndexBuffer8**, ppIndexBuffer) \
+    ICOM_METHOD6(HRESULT,  CreateRenderTarget, UINT, Width,UINT, Height,D3DFORMAT, Format,D3DMULTISAMPLE_TYPE, MultiSample,BOOL, Lockable,IDirect3DSurface8**, ppSurface) \
+    ICOM_METHOD5(HRESULT,  CreateDepthStencilSurface, UINT, Width,UINT, Height,D3DFORMAT, Format,D3DMULTISAMPLE_TYPE, MultiSample,IDirect3DSurface8**, ppSurface) \
+    ICOM_METHOD4(HRESULT,  CreateImageSurface, UINT, Width,UINT, Height,D3DFORMAT, Format,IDirect3DSurface8**, ppSurface) \
+    ICOM_METHOD5(HRESULT,  CopyRects, IDirect3DSurface8*, pSourceSurface,CONST RECT*, pSourceRectsArray,UINT, cRects,IDirect3DSurface8*, pDestinationSurface,CONST POINT*, pDestPointsArray) \
+    ICOM_METHOD2(HRESULT,  UpdateTexture, IDirect3DBaseTexture8*, pSourceTexture,IDirect3DBaseTexture8*, pDestinationTexture) \
+    ICOM_METHOD1(HRESULT,  GetFrontBuffer, IDirect3DSurface8*, pDestSurface) \
+    ICOM_METHOD2(HRESULT,  SetRenderTarget, IDirect3DSurface8*, pRenderTarget,IDirect3DSurface8*, pNewZStencil) \
+    ICOM_METHOD1(HRESULT,  GetRenderTarget, IDirect3DSurface8**, ppRenderTarget) \
+    ICOM_METHOD1(HRESULT,  GetDepthStencilSurface, IDirect3DSurface8**, ppZStencilSurface) \
+    ICOM_METHOD (HRESULT,  BeginScene) \
+    ICOM_METHOD (HRESULT,  EndScene) \
+    ICOM_METHOD6(HRESULT,  Clear, DWORD, Count,CONST D3DRECT*, pRects,DWORD, Flags,D3DCOLOR, Color,float, Z,DWORD, Stencil) \
+    ICOM_METHOD2(HRESULT,  SetTransform, D3DTRANSFORMSTATETYPE, State,CONST D3DMATRIX*, pMatrix) \
+    ICOM_METHOD2(HRESULT,  GetTransform, D3DTRANSFORMSTATETYPE, State,D3DMATRIX*, pMatrix) \
+    ICOM_METHOD2(HRESULT,  MultiplyTransform, D3DTRANSFORMSTATETYPE, State, CONST D3DMATRIX*, pMatrix) \
+    ICOM_METHOD1(HRESULT,  SetViewport, CONST D3DVIEWPORT8*, pViewport) \
+    ICOM_METHOD1(HRESULT,  GetViewport, D3DVIEWPORT8*, pViewport) \
+    ICOM_METHOD1(HRESULT,  SetMaterial, CONST D3DMATERIAL8*, pMaterial) \
+    ICOM_METHOD1(HRESULT,  GetMaterial, D3DMATERIAL8* ,pMaterial) \
+    ICOM_METHOD2(HRESULT,  SetLight, DWORD, Index,CONST D3DLIGHT8*, pLight) \
+    ICOM_METHOD2(HRESULT,  GetLight, DWORD, Index,D3DLIGHT8*, pLight) \
+    ICOM_METHOD2(HRESULT,  LightEnable, DWORD, Index,BOOL, Enable) \
+    ICOM_METHOD2(HRESULT,  GetLightEnable, DWORD, Index,BOOL*, pEnable) \
+    ICOM_METHOD2(HRESULT,  SetClipPlane, DWORD, Index,CONST float*, pPlane) \
+    ICOM_METHOD2(HRESULT,  GetClipPlane, DWORD, Index,float*, pPlane) \
+    ICOM_METHOD2(HRESULT,  SetRenderState, D3DRENDERSTATETYPE, State,DWORD, Value) \
+    ICOM_METHOD2(HRESULT,  GetRenderState, D3DRENDERSTATETYPE, State,DWORD*, pValue) \
+    ICOM_METHOD (HRESULT,  BeginStateBlock) \
+    ICOM_METHOD1(HRESULT,  EndStateBlock, DWORD*, pToken) \
+    ICOM_METHOD1(HRESULT,  ApplyStateBlock, DWORD, Token) \
+    ICOM_METHOD1(HRESULT,  CaptureStateBlock, DWORD, Token) \
+    ICOM_METHOD1(HRESULT,  DeleteStateBlock, DWORD, Token) \
+    ICOM_METHOD2(HRESULT,  CreateStateBlock, D3DSTATEBLOCKTYPE, Type,DWORD*, pToken) \
+    ICOM_METHOD1(HRESULT,  SetClipStatus, CONST D3DCLIPSTATUS8*, pClipStatus) \
+    ICOM_METHOD1(HRESULT,  GetClipStatus, D3DCLIPSTATUS8*, pClipStatus) \
+    ICOM_METHOD2(HRESULT,  GetTexture, DWORD, Stage,IDirect3DBaseTexture8**, ppTexture) \
+    ICOM_METHOD2(HRESULT,  SetTexture, DWORD, Stage,IDirect3DBaseTexture8*, pTexture) \
+    ICOM_METHOD3(HRESULT,  GetTextureStageState, DWORD, Stage,D3DTEXTURESTAGESTATETYPE, Type,DWORD*, pValue) \
+    ICOM_METHOD3(HRESULT,  SetTextureStageState, DWORD, Stage,D3DTEXTURESTAGESTATETYPE, Type,DWORD, Value) \
+    ICOM_METHOD1(HRESULT,  ValidateDevice, DWORD*, pNumPasses) \
+    ICOM_METHOD3(HRESULT,  GetInfo, DWORD, DevInfoID,void*, pDevInfoStruct,DWORD, DevInfoStructSize) \
+    ICOM_METHOD2(HRESULT,  SetPaletteEntries, UINT, PaletteNumber,CONST PALETTEENTRY*, pEntries) \
+    ICOM_METHOD2(HRESULT,  GetPaletteEntries, UINT, PaletteNumber,PALETTEENTRY*, pEntries) \
+    ICOM_METHOD1(HRESULT,  SetCurrentTexturePalette, UINT, PaletteNumber) \
+    ICOM_METHOD1(HRESULT,  GetCurrentTexturePalette, UINT *, PaletteNumber) \
+    ICOM_METHOD3(HRESULT,  DrawPrimitive, D3DPRIMITIVETYPE, PrimitiveType,UINT, StartVertex,UINT, PrimitiveCount) \
+    ICOM_METHOD5(HRESULT,  DrawIndexedPrimitive, D3DPRIMITIVETYPE, PrimitiveType,UINT, minIndex,UINT, NumVertices,UINT, startIndex,UINT, primCount) \
+    ICOM_METHOD4(HRESULT,  DrawPrimitiveUP, D3DPRIMITIVETYPE, PrimitiveType,UINT, PrimitiveCount,CONST void*, pVertexStreamZeroData,UINT, VertexStreamZeroStride) \
+    ICOM_METHOD8(HRESULT,  DrawIndexedPrimitiveUP, D3DPRIMITIVETYPE, PrimitiveType,UINT, MinVertexIndex,UINT, NumVertexIndices,UINT, PrimitiveCount,CONST void*, pIndexData,D3DFORMAT, IndexDataFormat,CONST void*, pVertexStreamZeroData,UINT, VertexStreamZeroStride) \
+    ICOM_METHOD5(HRESULT,  ProcessVertices, UINT, SrcStartIndex,UINT, DestIndex,UINT, VertexCount,IDirect3DVertexBuffer8*, pDestBuffer,DWORD, Flags) \
+    ICOM_METHOD4(HRESULT,  CreateVertexShader, CONST DWORD*, pDeclaration,CONST DWORD*, pFunction,DWORD*, pHandle,DWORD, Usage) \
+    ICOM_METHOD1(HRESULT,  SetVertexShader, DWORD, Handle) \
+    ICOM_METHOD1(HRESULT,  GetVertexShader, DWORD*, pHandle) \
+    ICOM_METHOD1(HRESULT,  DeleteVertexShader, DWORD, Handle) \
+    ICOM_METHOD3(HRESULT,  SetVertexShaderConstant, DWORD, Register,CONST void*, pConstantData,DWORD, ConstantCount) \
+    ICOM_METHOD3(HRESULT,  GetVertexShaderConstant, DWORD, Register,void*, pConstantData,DWORD, ConstantCount) \
+    ICOM_METHOD3(HRESULT,  GetVertexShaderDeclaration, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
+    ICOM_METHOD3(HRESULT,  GetVertexShaderFunction, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
+    ICOM_METHOD3(HRESULT,  SetStreamSource, UINT, StreamNumber,IDirect3DVertexBuffer8*, pStreamData,UINT, Stride) \
+    ICOM_METHOD3(HRESULT,  GetStreamSource, UINT, StreamNumber,IDirect3DVertexBuffer8**, ppStreamData,UINT*, pStride) \
+    ICOM_METHOD2(HRESULT,  SetIndices, IDirect3DIndexBuffer8*, pIndexData,UINT, BaseVertexIndex) \
+    ICOM_METHOD2(HRESULT,  GetIndices, IDirect3DIndexBuffer8**, ppIndexData,UINT*, pBaseVertexIndex) \
+    ICOM_METHOD2(HRESULT,  CreatePixelShader, CONST DWORD*, pFunction,DWORD*, pHandle) \
+    ICOM_METHOD1(HRESULT,  SetPixelShader, DWORD, Handle) \
+    ICOM_METHOD1(HRESULT,  GetPixelShader, DWORD*, pHandle) \
+    ICOM_METHOD1(HRESULT,  DeletePixelShader, DWORD, Handle) \
+    ICOM_METHOD3(HRESULT,  SetPixelShaderConstant, DWORD, Register,CONST void*, pConstantData,DWORD, ConstantCount) \
+    ICOM_METHOD3(HRESULT,  GetPixelShaderConstant, DWORD, Register,void*, pConstantData,DWORD, ConstantCount) \
+    ICOM_METHOD3(HRESULT,  GetPixelShaderFunction, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
+    ICOM_METHOD3(HRESULT,  DrawRectPatch, UINT, Handle,CONST float*, pNumSegs,CONST D3DRECTPATCH_INFO*, pRectPatchInfo) \
+    ICOM_METHOD3(HRESULT,  DrawTriPatch, UINT, Handle,CONST float*, pNumSegs,CONST D3DTRIPATCH_INFO*, pTriPatchInfo) \
+    ICOM_METHOD1(HRESULT,  DeletePatch, UINT, Handle) \
+
+    /*** IDirect3DDevice8 methods ***/
+#define IDirect3DDevice8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DDevice8_METHODS
+ICOM_DEFINE(IDirect3DDevice8,IUnknown)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DDevice8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DDevice8_AddRef(p)             ICOM_CALL (AddRef,p)
+#define IDirect3DDevice8_Release(p)            ICOM_CALL (Release,p)
+/*** IDirect3DDevice8 methods ***/
+#define IDirect3DDevice8_TestCooperativeLevel(p)                   ICOM_CALL (TestCooperativeLevel,p)
+#define IDirect3DDevice8_GetAvailableTextureMem(p)                 ICOM_CALL (GetAvailableTextureMem,p)
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          ICOM_CALL1(ResourceManagerDiscardBytes,p,a)
+#define IDirect3DDevice8_GetDirect3D(p,a)                          ICOM_CALL1(GetDirect3D,p,a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a)                        ICOM_CALL1(GetDeviceCaps,p,a)
+#define IDirect3DDevice8_GetDisplayMode(p,a)                       ICOM_CALL1(GetDisplayMode,p,a)
+#define IDirect3DDevice8_GetCreationParameters(p,a)                ICOM_CALL1(GetCreationParameters,p,a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              ICOM_CALL3(SetCursorProperties,p,a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                ICOM_CALL3(SetCursorPosition,p,a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a)                           ICOM_CALL1(ShowCursor,p,a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          ICOM_CALL2(CreateAdditionalSwapChain,p,a,b)
+#define IDirect3DDevice8_Reset(p,a)                                ICOM_CALL1(Reset,p,a)
+#define IDirect3DDevice8_Present(p,a,b,c,d)                        ICOM_CALL4,present,p,a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    ICOM_CALL3(GetBackBuffer,p,a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a)                      ICOM_CALL1(GetRasterStatus,p,a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b)                       ICOM_CALL2(SetGammaRamp,p,a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a)                         ICOM_CALL1(GetGammaRamp,p,a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            ICOM_CALL7(CreateTexture,p,a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    ICOM_CALL8(CreateVolumeTexture,p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          ICOM_CALL6(CreateCubeTexture,p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           ICOM_CALL5(CreateVertexBuffer,p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            ICOM_CALL5(CreateIndexBuffer,p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         ICOM_CALL6(CreateRenderTarget,p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    ICOM_CALL5(CreateDepthStencilSurface,p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             ICOM_CALL4(CreateImageSurface,p,a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    ICOM_CALL5(CopyRects,p,a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b)                      ICOM_CALL2(UpdateTexture,p,a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a)                       ICOM_CALL1(GetFrontBuffer,p,a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b)                    ICOM_CALL2(SetRenderTarget,p,a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a)                      ICOM_CALL1(GetRenderTarget,p,a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a)               ICOM_CALL1(GetDepthStencilSurface,p,a)
+#define IDirect3DDevice8_BeginScene(p)                             ICOM_CALL (BeginScene,p)
+#define IDirect3DDevice8_EndScene(p)                               ICOM_CALL (EndScene,p)
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      ICOM_CALL6(Clear,p,a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b)                       ICOM_CALL2(SetTransform,p,a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b)                       ICOM_CALL2(GetTransform,p,a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b)                  ICOM_CALL2(MultiplyTransform,p,a,b)
+#define IDirect3DDevice8_SetViewport(p,a)                          ICOM_CALL1(SetViewport,p,a)
+#define IDirect3DDevice8_GetViewport(p,a)                          ICOM_CALL1(GetViewport,p,a)
+#define IDirect3DDevice8_SetMaterial(p,a)                          ICOM_CALL1(SetMaterial,p,a)
+#define IDirect3DDevice8_GetMaterial(p,a)                          ICOM_CALL1(GetMaterial,p,a)
+#define IDirect3DDevice8_SetLight(p,a,b)                           ICOM_CALL2(SetLight,p,a,b)
+#define IDirect3DDevice8_GetLight(p,a,b)                           ICOM_CALL2(GetLight,p,a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b)                        ICOM_CALL2(LightEnable,p,a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b)                     ICOM_CALL2(GetLightEnable,p,a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b)                       ICOM_CALL2(SetClipPlane,p,a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b)                       ICOM_CALL2(GetClipPlane,p,a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b)                     ICOM_CALL2(SetRenderState,p,a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b)                     ICOM_CALL2(GetRenderState,p,a,b)
+#define IDirect3DDevice8_BeginStateBlock(p)                        ICOM_CALL (BeginStateBlock,p)
+#define IDirect3DDevice8_EndStateBlock(p,a)                        ICOM_CALL1(EndStateBlock,p,a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a)                      ICOM_CALL1(ApplyStateBlock,p,a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a)                    ICOM_CALL1(CaptureStateBlock,p,a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a)                     ICOM_CALL1(DeleteStateBlock,p,a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b)                   ICOM_CALL2(CreateStateBlock,p,a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a)                        ICOM_CALL1(SetClipStatus,p,a)
+#define IDirect3DDevice8_GetClipStatus(p,a)                        ICOM_CALL1(GetClipStatus,p,a)
+#define IDirect3DDevice8_GetTexture(p,a,b)                         ICOM_CALL2(GetTexture,p,a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b)                         ICOM_CALL2(SetTexture,p,a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             ICOM_CALL3(GetTextureStageState,p,a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             ICOM_CALL3(SetTextureStageState,p,a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a)                       ICOM_CALL1(ValidateDevice,p,a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c)                          ICOM_CALL3(GetInfo,p,a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  ICOM_CALL2(SetPaletteEntries,p,a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  ICOM_CALL2(GetPaletteEntries,p,a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             ICOM_CALL1(SetCurrentTexturePalette,p,a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             ICOM_CALL1(GetCurrentTexturePalette,p,a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    ICOM_CALL3(DrawPrimitive,p,a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         ICOM_CALL5(DrawIndexedPrimitive,p,a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                ICOM_CALL4(DrawPrimitiveUP,p,a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) ICOM_CALL8(DrawIndexedPrimitiveUP,p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              ICOM_CALL5(processVertices,p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             ICOM_CALL4(CreateVertexShader,p,a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a)                      ICOM_CALL1(SetVertexShader,p,a)
+#define IDirect3DDevice8_GetVertexShader(p,a)                      ICOM_CALL1(GetVertexShader,p,a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a)                   ICOM_CALL1(DeleteVertexShader,p,a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          ICOM_CALL3(SetVertexShaderConstant,p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          ICOM_CALL3(GetVertexShaderConstant,p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       ICOM_CALL3(GetVertexShaderDeclaration,p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          ICOM_CALL3(GetVertexShaderFunction,p,a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  ICOM_CALL3(SetStreamSource,p,a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  ICOM_CALL3(GetStreamSource,p,a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b)                         ICOM_CALL2(SetIndices,p,a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b)                         ICOM_CALL2(GetIndices,p,a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b)                  ICOM_CALL2(CreatePixelShader,p,a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a)                       ICOM_CALL1(SetPixelShader,p,a)
+#define IDirect3DDevice8_GetPixelShader(p,a)                       ICOM_CALL1(GetPixelShader,p,a)
+#define IDirect3DDevice8_DeletePixelShader(p,a)                    ICOM_CALL1(DeletePixelShader,p,a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           ICOM_CALL3(SetPixelShaderConstant,p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           ICOM_CALL3(GetPixelShaderConstant,p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           ICOM_CALL3(GetPixelShaderFunction,p,a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    ICOM_CALL3(DrawRectPatch,p,a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     ICOM_CALL3(DrawTriPatch,p,a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a)                          ICOM_CALL1(DeletePatch,p,a)
+
+/*****************************************************************************
+ * IDirect3DResource8 interface
+ */
+#define ICOM_INTERFACE IDirect3DResource8
+#define IDirect3DResource8_METHODS \
+    /*** IDirect3DResource8 methods ***/ \
+    ICOM_METHOD1(HRESULT,         GetDevice, IDirect3DDevice8**, ppDevice) \
+    ICOM_METHOD4(HRESULT,         SetPrivateData, REFGUID, refguid, CONST void*, pData, DWORD, SizeOfData, DWORD, Flags) \
+    ICOM_METHOD3(HRESULT,         GetPrivateData, REFGUID, refguid, void*, pData, DWORD*, pSizeOfData) \
+    ICOM_METHOD1(HRESULT,         FreePrivateData, REFGUID, refguid) \
+    ICOM_METHOD1(DWORD,           SetPriority, DWORD, PriorityNew) \
+    ICOM_METHOD (DWORD,           GetPriority) \
+    ICOM_METHOD (void,            PreLoad) \
+    ICOM_METHOD (D3DRESOURCETYPE, GetType)
+
+    /*** IDirect3DResource8 methods ***/
+#define IDirect3DResource8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DResource8_METHODS
+ICOM_DEFINE(IDirect3DResource8,IUnknown)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DResource8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DResource8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DResource8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DResource8 methods ***/
+#define IDirect3DResource8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DResource8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
+#define IDirect3DResource8_GetPriority(p)               ICOM_CALL (GetPriority,p)
+#define IDirect3DResource8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
+#define IDirect3DResource8_GetType(p)                   ICOM_CALL (GetType,p)
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer8 interface
+ */
+#define ICOM_INTERFACE IDirect3DVertexBuffer8
+#define IDirect3DVertexBuffer8_METHODS \
+    /*** IDirect3DVertexBuffer8 methods ***/ \
+    ICOM_METHOD4(HRESULT,Lock, UINT, OffsetToLock, UINT, SizeToLock, BYTE**, ppbData, DWORD, Flags) \
+    ICOM_METHOD (HRESULT,Unlock) \
+    ICOM_METHOD1(HRESULT,GetDesc, D3DVERTEXBUFFER_DESC *, pDesc)
+
+    /*** IDirect3DVertexBuffer8 methods ***/
+#define IDirect3DVertexBuffer8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DResource8_METHODS \
+    IDirect3DVertexBuffer8_METHODS
+ICOM_DEFINE(IDirect3DVertexBuffer8,IDirect3DResource8)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DVertexBuffer8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DVertexBuffer8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DVertexBuffer8 methods ***/
+#define IDirect3DVertexBuffer8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
+#define IDirect3DVertexBuffer8_GetPriority(p)               ICOM_CALL (GetPriority,p)
+#define IDirect3DVertexBuffer8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
+#define IDirect3DVertexBuffer8_GetType(p)                   ICOM_CALL (GetType,p)
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              ICOM_CALL4(Lock,p,a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p)                    ICOM_CALL (Unlock,p)
+#define IDirect3DVertexBuffer8_GetDesc(p,a)                 ICOM_CALL1(GetDesc,p,a)
+
+/*****************************************************************************
+ * IDirect3DVolume8 interface
+ */
+#define ICOM_INTERFACE IDirect3DVolume8
+#define IDirect3DVolume8_METHODS \
+    /*** IDirect3DVolume8 methods ***/ \
+    ICOM_METHOD1(HRESULT,GetDevice, IDirect3DDevice8**, ppDevice) \
+    ICOM_METHOD4(HRESULT,SetPrivateData, REFGUID, refguid,CONST void*, pData, DWORD, SizeOfData, DWORD, Flags) \
+    ICOM_METHOD3(HRESULT,GetPrivateData, REFGUID,  refguid,void*, pData, DWORD*, pSizeOfData) \
+    ICOM_METHOD1(HRESULT,FreePrivateData, REFGUID, refguid) \
+    ICOM_METHOD2(HRESULT,GetContainer, REFIID, riid, void**, ppContainer) \
+    ICOM_METHOD1(HRESULT,GetDesc, D3DVOLUME_DESC*, pDesc) \
+    ICOM_METHOD3(HRESULT,LockBox, D3DLOCKED_BOX*, pLockedVolume,CONST D3DBOX*, pBox, DWORD, Flags) \
+    ICOM_METHOD (HRESULT,UnlockBox) \
+
+    /*** IDirect3DVolume8 methods ***/
+#define IDirect3DVolume8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DVolume8_METHODS
+ICOM_DEFINE(IDirect3DVolume8,IUnknown)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DVolume8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DVolume8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DVolume8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DVolume8 methods ***/
+#define IDirect3DVolume8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DVolume8_GetContainer(p,a,b)          ICOM_CALL2(GetContainer,p,a,b)
+#define IDirect3DVolume8_GetDesc(p,a)                 ICOM_CALL1(GetDesc,p,a)
+#define IDirect3DVolume8_LockBox(p,a,b,c)             ICOM_CALL3(LockBox,p,a,b,c)
+#define IDirect3DVolume8_UnlockBox(p)                 ICOM_CALL (UnlockBox,p)
+
+/*****************************************************************************
+ * IDirect3DSwapChain8 interface
+ */
+#define ICOM_INTERFACE IDirect3DSwapChain8
+#define IDirect3DSwapChain8_METHODS \
+    /*** IDirect3DSwapChain8 methods ***/ \
+    ICOM_METHOD4(HRESULT, Present, CONST RECT*, pSourceRect, CONST RECT*, pDestRect, HWND, hDestWindowOverride,CONST RGNDATA*, pDirtyRegion) \
+    ICOM_METHOD3(HRESULT, GetBackBuffer, UINT, BackBuffer, D3DBACKBUFFER_TYPE, Type,IDirect3DSurface8**, ppBackBuffer) \
+
+    /*** IDirect3DSwapChain8 methods ***/
+#define IDirect3DSwapChain8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DSwapChain8_METHODS
+ICOM_DEFINE(IDirect3DSwapChain8,IUnknown)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DSwapChain8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DSwapChain8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DSwapChain8 methods ***/
+#define IDirect3DSwapChain8_Present(p,a,b,c)             ICOM_CALL3(Present,p,a,b,c)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c,d)     ICOM_CALL4(GetBackBuffer,p,a,b,c,d)
+
+/*****************************************************************************
+ * IDirect3DSurface8 interface
+ */
+#define ICOM_INTERFACE IDirect3DSurface8
+#define IDirect3DSurface8_METHODS \
+    /*** IDirect3DSurface8 methods ***/ \
+    ICOM_METHOD1(HRESULT, GetDevice, IDirect3DDevice8**, ppDevice) \
+    ICOM_METHOD4(HRESULT, SetPrivateData, REFGUID, refguid,CONST void*, pData,DWORD, SizeOfData,DWORD, Flags) \
+    ICOM_METHOD3(HRESULT, GetPrivateData, REFGUID, refguid,void*, pData,DWORD*, pSizeOfData) \
+    ICOM_METHOD1(HRESULT, FreePrivateData, REFGUID, refguid) \
+    ICOM_METHOD2(HRESULT, GetContainer, REFIID, riid, void**, ppContainer) \
+    ICOM_METHOD1(HRESULT, GetDesc, D3DSURFACE_DESC*, pDesc) \
+    ICOM_METHOD3(HRESULT, LockRect, D3DLOCKED_RECT*, pLockedRect, CONST RECT*, pRect,DWORD, Flags) \
+    ICOM_METHOD (HRESULT, UnlockRect) \
+
+    /*** IDirect3DSurface8 methods ***/
+#define IDirect3DSurface8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DSurface8_METHODS
+ICOM_DEFINE(IDirect3DSurface8,IUnknown)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DSurface8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DSurface8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DSurface8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DSurface8 methods ***/
+#define IDirect3DSurface8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DSurface8_GetContainer(p,a,b)          ICOM_CALL2(GetContainer,p,a,b)
+#define IDirect3DSurface8_GetDesc(p,a)                 ICOM_CALL1(GetDesc,p,a)
+#define IDirect3DSurface8_LockRect(p,a,b,c)            ICOM_CALL3(LockRect,p,a,b,c)
+#define IDirect3DSurface8_UnlockRect(p)                ICOM_CALL (UnlockRect,p)
+
+/*****************************************************************************
+ * IDirect3DIndexBuffer8 interface
+ */
+#define ICOM_INTERFACE IDirect3DIndexBuffer8
+#define IDirect3DIndexBuffer8_METHODS \
+    /*** IDirect3DIndexBuffer8 methods ***/ \
+    ICOM_METHOD4(HRESULT,Lock, UINT, OffsetToLock, UINT, SizeToLock, BYTE**, ppbData, DWORD, Flags) \
+    ICOM_METHOD (HRESULT,Unlock) \
+    ICOM_METHOD1(HRESULT,GetDesc, D3DINDEXBUFFER_DESC*, pDesc) \
+
+    /*** IDirect3DIndexBuffer8 methods ***/
+#define IDirect3DIndexBuffer8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DResource8_METHODS \
+    IDirect3DIndexBuffer8_METHODS
+ICOM_DEFINE(IDirect3DIndexBuffer8,IDirect3DResource8)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DIndexBuffer8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DIndexBuffer8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DIndexBuffer8 methods ***/
+#define IDirect3DIndexBuffer8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
+#define IDirect3DIndexBuffer8_GetPriority(p)               ICOM_CALL (GetPriority,p)
+#define IDirect3DIndexBuffer8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
+#define IDirect3DIndexBuffer8_GetType(p)                   ICOM_CALL (GetType,p)
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              ICOM_CALL4(Lock,p,a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p)                    ICOM_CALL (Unlock,p)
+#define IDirect3DIndexBuffer8_GetDesc(p,a)                 ICOM_CALL1(GetDesc,p,a)
+
+/*****************************************************************************
+ * IDirect3DBaseTexture8 interface
+ */
+#define ICOM_INTERFACE IDirect3DBaseTexture8
+#define IDirect3DBaseTexture8_METHODS \
+    /*** IDirect3DBaseTexture8 methods ***/ \
+    ICOM_METHOD1(DWORD,SetLOD, DWORD, LODNew) \
+    ICOM_METHOD (DWORD,GetLOD) \
+    ICOM_METHOD (DWORD,GetLevelCount)
+
+    /*** IDirect3DBaseTexture8 methods ***/
+#define IDirect3DBaseTexture8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DResource8_METHODS \
+    IDirect3DBaseTexture8_METHODS
+ICOM_DEFINE(IDirect3DBaseTexture8,IDirect3DResource8)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DBaseTexture8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DBaseTexture8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DBaseTexture8 methods ***/
+#define IDirect3DBaseTexture8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DBaseTexture8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
+#define IDirect3DBaseTexture8_GetPriority(p)               ICOM_CALL (GetPriority,p)
+#define IDirect3DBaseTexture8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
+#define IDirect3DBaseTexture8_GetType(p)                   ICOM_CALL (GetType,p)
+#define IDirect3DBaseTexture8_SetLOD(p,a)                  ICOM_CALL1(SetLOD,p,a)
+#define IDirect3DBaseTexture8_GetLOD(p)                    ICOM_CALL (GetLOD,p)
+#define IDirect3DBaseTexture8_GetLevelCount(p)             ICOM_CALL (GetLevelCount,p)
+
+/*****************************************************************************
+ * IDirect3DCubeTexture8 interface
+ */
+#define ICOM_INTERFACE IDirect3DCubeTexture8
+#define IDirect3DCubeTexture8_METHODS \
+    /*** IDirect3DCubeTexture8 methods ***/ \
+    ICOM_METHOD2(HRESULT,GetLevelDesc,UINT, Level,D3DSURFACE_DESC*, pDesc) \
+    ICOM_METHOD3(HRESULT,GetCubeMapSurface,D3DCUBEMAP_FACES, FaceType,UINT, Level,IDirect3DSurface8**, ppCubeMapSurface) \
+    ICOM_METHOD5(HRESULT,LockRect,D3DCUBEMAP_FACES, FaceType,UINT, Level,D3DLOCKED_RECT*, pLockedRect,CONST RECT*, pRect,DWORD, Flags) \
+    ICOM_METHOD2(HRESULT,UnlockRect,D3DCUBEMAP_FACES, FaceType,UINT, Level) \
+    ICOM_METHOD2(HRESULT,AddDirtyRect,D3DCUBEMAP_FACES, FaceType,CONST RECT*, pDirtyRect) \
+
+    /*** IDirect3DCubeTexture8 methods ***/
+#define IDirect3DCubeTexture8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DResource8_METHODS \
+    IDirect3DBaseTexture8_METHODS \
+    IDirect3DCubeTexture8_METHODS
+ICOM_DEFINE(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DCubeTexture8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DCubeTexture8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DCubeTexture8 methods: Resource8 ***/
+#define IDirect3DCubeTexture8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DCubeTexture8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
+#define IDirect3DCubeTexture8_GetPriority(p)               ICOM_CALL (GetPriority,p)
+#define IDirect3DCubeTexture8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
+#define IDirect3DCubeTexture8_GetType(p)                   ICOM_CALL (GetType,p)
+/*** IDirect3DCubeTexture8 methods: BaseTexture8 ***/
+#define IDirect3DCubeTexture8_SetLOD(p,a)                  ICOM_CALL1(SetLOD,p,a)
+#define IDirect3DCubeTexture8_GetLOD(p)                    ICOM_CALL (GetLOD,p)
+#define IDirect3DCubeTexture8_GetLevelCount(p)             ICOM_CALL (GetLevelCount,p)
+/*** IDirect3DCubeTexture8 methods ***/
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          ICOM_CALL2(GetLevelDesc,p,a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   ICOM_CALL3(GetCubeMapSurface,p,a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        ICOM_CALL5(LockRect,p,a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b)            ICOM_CALL2(UnlockRect,p,a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          ICOM_CALL2(AddDirtyRect,p,a,b)
+
+/*****************************************************************************
+ * IDirect3DTexture8 interface
+ */
+#define ICOM_INTERFACE IDirect3DTexture8
+#define IDirect3DTexture8_METHODS \
+    /*** IDirect3DTexture8 methods ***/ \
+    ICOM_METHOD2(HRESULT,GetLevelDesc,UINT, Level,D3DSURFACE_DESC*, pDesc) \
+    ICOM_METHOD2(HRESULT,GetSurfaceLevel,UINT, Level,IDirect3DSurface8**, ppSurfaceLevel) \
+    ICOM_METHOD4(HRESULT,LockRect,UINT, Level,D3DLOCKED_RECT*, pLockedRect,CONST RECT*, pRect,DWORD, Flags) \
+    ICOM_METHOD1(HRESULT,UnlockRect,UINT, Level) \
+    ICOM_METHOD1(HRESULT,AddDirtyRect,CONST RECT*, pDirtyRect) \
+
+    /*** IDirect3DTexture8 methods ***/
+#define IDirect3DTexture8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DResource8_METHODS \
+    IDirect3DBaseTexture8_METHODS \
+    IDirect3DTexture8_METHODS
+ICOM_DEFINE(IDirect3DTexture8,IDirect3DBaseTexture8)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DTexture8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DTexture8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DTexture8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DTexture8 methods: Resource8 ***/
+#define IDirect3DTexture8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DTexture8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
+#define IDirect3DTexture8_GetPriority(p)               ICOM_CALL (GetPriority,p)
+#define IDirect3DTexture8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
+#define IDirect3DTexture8_GetType(p)                   ICOM_CALL (GetType,p)
+/*** IDirect3DTexture8 methods: BaseTexture8 ***/
+#define IDirect3DTexture8_SetLOD(p,a)                  ICOM_CALL1(SetLOD,p,a)
+#define IDirect3DTexture8_GetLOD(p)                    ICOM_CALL (GetLOD,p)
+#define IDirect3DTexture8_GetLevelCount(p)             ICOM_CALL (GetLevelCount,p)
+/*** IDirect3DTexture8 methods ***/
+#define IDirect3DTexture8_GetLevelDesc(p,a,b)          ICOM_CALL2(GetLevelDesc,p,a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       ICOM_CALL2(GetSurfaceLevel,p,a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d)          ICOM_CALL4(LockRect,p,a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a)              ICOM_CALL1(UnlockRect,p,a)
+#define IDirect3DTexture8_AddDirtyRect(p,a)            ICOM_CALL1(AddDirtyRect,p,a)
+
+/*****************************************************************************
+ * IDirect3DVolumeTexture8 interface
+ */
+#define ICOM_INTERFACE IDirect3DVolumeTexture8
+#define IDirect3DVolumeTexture8_METHODS \
+    /*** IDirect3DVolumeTexture8 methods ***/ \
+    ICOM_METHOD2(HRESULT,GetLevelDesc, UINT, Level,D3DVOLUME_DESC*, pDesc) \
+    ICOM_METHOD2(HRESULT,GetVolumeLevel, UINT, Level,IDirect3DVolume8**, ppVolumeLevel) \
+    ICOM_METHOD4(HRESULT,LockBox, UINT, Level,D3DLOCKED_BOX*, pLockedVolume,CONST D3DBOX*, pBox,DWORD, Flags) \
+    ICOM_METHOD1(HRESULT,UnlockBox, UINT, Level) \
+    ICOM_METHOD1(HRESULT,AddDirtyBox, CONST D3DBOX*, pDirtyBox)
+
+    /*** IDirect3DVolumeTexture8 methods ***/
+#define IDirect3DVolumeTexture8_IMETHODS \
+    IUnknown_IMETHODS \
+    IDirect3DResource8_METHODS \
+    IDirect3DBaseTexture8_METHODS \
+    IDirect3DVolumeTexture8_METHODS
+ICOM_DEFINE(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
+#undef ICOM_INTERFACE
+
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
+#define IDirect3DVolumeTexture8_AddRef(p)                    ICOM_CALL (AddRef,p)
+#define IDirect3DVolumeTexture8_Release(p)                   ICOM_CALL (Release,p)
+/*** IDirect3DVolumeTexture8 methods: Resource8 ***/
+#define IDirect3DVolumeTexture8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
+#define IDirect3DVolumeTexture8_GetPriority(p)               ICOM_CALL (GetPriority,p)
+#define IDirect3DVolumeTexture8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
+#define IDirect3DVolumeTexture8_GetType(p)                   ICOM_CALL (GetType,p)
+/*** IDirect3DVolumeTexture8 methods: BaseTexture8 ***/
+#define IDirect3DVolumeTexture8_SetLOD(p,a)                  ICOM_CALL1(SetLOD,p,a)
+#define IDirect3DVolumeTexture8_GetLOD(p)                    ICOM_CALL (GetLOD,p)
+#define IDirect3DVolumeTexture8_GetLevelCount(p)             ICOM_CALL (GetLevelCount,p)
+/*** IDirect3DVolumeTexture8 methods ***/
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          ICOM_CALL2(GetLevelDesc,p,a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        ICOM_CALL2(GetVolumeLevel,p,a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           ICOM_CALL4(LockBox,p,a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a)               ICOM_CALL1(UnlockBox,p,a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             ICOM_CALL1(AddDirtyBox,p,a)
+
+#endif /* __WINE_D3D8_H */
diff --git a/include/d3d8caps.h b/include/d3d8caps.h
new file mode 100644
index 0000000..bbee824
--- /dev/null
+++ b/include/d3d8caps.h
@@ -0,0 +1,286 @@
+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#ifndef __WINE_D3D8CAPS_H
+#define __WINE_D3D8CAPS_H
+
+/*
+ * Definitions
+ */
+
+#define D3DCAPS_READ_SCANLINE 0x20000
+
+#define D3DCURSORCAPS_COLOR   1
+#define D3DCURSORCAPS_LOWRES  2
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
+#define D3DDEVCAPS_HWRASTERIZATION         0x0080000
+#define D3DDEVCAPS_PUREDEVICE              0x0100000
+#define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
+#define D3DDEVCAPS_RTPATCHES               0x0400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
+#define D3DDEVCAPS_NPATCHES                0x1000000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
+#define D3DFVFCAPS_PSIZE              0x100000
+
+#define D3DLINECAPS_TEXTURE           0x01
+#define D3DLINECAPS_ZTEST             0x02
+#define D3DLINECAPS_BLEND             0x04
+#define D3DLINECAPS_ALPHACMP          0x08
+#define D3DLINECAPS_FOG               0x10
+
+#define D3DPBLENDCAPS_ZERO            0x0001
+#define D3DPBLENDCAPS_ONE             0x0002
+#define D3DPBLENDCAPS_SRCCOLOR        0x0004
+#define D3DPBLENDCAPS_INVSRCCOLOR     0x0008
+#define D3DPBLENDCAPS_SRCALPHA        0x0010
+#define D3DPBLENDCAPS_INVSRCALPHA     0x0020
+#define D3DPBLENDCAPS_DESTALPHA       0x0040
+#define D3DPBLENDCAPS_INVDESTALPHA    0x0080
+#define D3DPBLENDCAPS_DESTCOLOR       0x0100
+#define D3DPBLENDCAPS_INVDESTCOLOR    0x0200
+#define D3DPBLENDCAPS_SRCALPHASAT     0x0400
+#define D3DPBLENDCAPS_BOTHSRCALPHA    0x0800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
+
+#define D3DPCMPCAPS_NEVER        0x01
+#define D3DPCMPCAPS_LESS         0x02
+#define D3DPCMPCAPS_EQUAL        0x04
+#define D3DPCMPCAPS_LESSEQUAL    0x08
+#define D3DPCMPCAPS_GREATER      0x10
+#define D3DPCMPCAPS_NOTEQUAL     0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS       0x80
+
+#define D3DPMISCCAPS_MASKZ                 0x0002
+#define D3DPMISCCAPS_LINEPATTERNREP        0x0004
+#define D3DPMISCCAPS_CULLNONE              0x0010
+#define D3DPMISCCAPS_CULLCW                0x0020
+#define D3DPMISCCAPS_CULLCCW               0x0040
+#define D3DPMISCCAPS_COLORWRITEENABLE      0x0080
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x0100
+#define D3DPMISCCAPS_CLIPTLVERTS           0x0200
+#define D3DPMISCCAPS_TSSARGTEMP            0x0400
+#define D3DPMISCCAPS_BLENDOP               0x0800
+
+#define D3DPRASTERCAPS_DITHER                     0x00000001
+#define D3DPRASTERCAPS_PAT                        0x00000008
+#define D3DPRASTERCAPS_ZTEST                      0x00000010
+#define D3DPRASTERCAPS_FOGVERTEX                  0x00000080
+#define D3DPRASTERCAPS_FOGTABLE                   0x00000100
+#define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000
+#define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000
+#define D3DPRASTERCAPS_ZBIAS                      0x00004000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000
+#define D3DPRASTERCAPS_FOGRANGE                   0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY                 0x00020000
+#define D3DPRASTERCAPS_WBUFFER                    0x00040000
+#define D3DPRASTERCAPS_WFOG                       0x00100000
+#define D3DPRASTERCAPS_ZFOG                       0x00200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000
+#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE      0x00800000
+
+#define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
+#define D3DPRESENT_INTERVAL_ONE                   0x00000001
+#define D3DPRESENT_INTERVAL_TWO                   0x00000002
+#define D3DPRESENT_INTERVAL_THREE                 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR                  0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
+#define D3DPSHADECAPS_FOGGOURAUD                  0x80000
+
+#define D3DPTADDRESSCAPS_WRAP                     0x01
+#define D3DPTADDRESSCAPS_MIRROR                   0x02
+#define D3DPTADDRESSCAPS_CLAMP                    0x04
+#define D3DPTADDRESSCAPS_BORDER                   0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE               0x20
+
+#define D3DPTEXTURECAPS_PERSPECTIVE              0x00001
+#define D3DPTEXTURECAPS_POW2                     0x00002
+#define D3DPTEXTURECAPS_ALPHA                    0x00004
+#define D3DPTEXTURECAPS_SQUAREONLY               0x00020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
+#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00100
+#define D3DPTEXTURECAPS_PROJECTED                0x00400
+#define D3DPTEXTURECAPS_CUBEMAP                  0x00800
+#define D3DPTEXTURECAPS_VOLUMEMAP                0x02000
+#define D3DPTEXTURECAPS_MIPMAP                   0x04000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x08000
+#define D3DPTEXTURECAPS_MIPCUBEMAP               0x10000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2             0x20000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x40000
+
+#define D3DPTFILTERCAPS_MINFPOINT                0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
+#define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC           0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC        0x10000000
+
+#define D3DSTENCILCAPS_KEEP                      0x01
+#define D3DSTENCILCAPS_ZERO                      0x02
+#define D3DSTENCILCAPS_REPLACE                   0x04
+#define D3DSTENCILCAPS_INCRSAT                   0x08
+#define D3DSTENCILCAPS_DECRSAT                   0x10
+#define D3DSTENCILCAPS_INVERT                    0x20
+#define D3DSTENCILCAPS_INCR                      0x40
+#define D3DSTENCILCAPS_DECR                      0x80
+
+#define D3DTEXOPCAPS_DISABLE                     0x0000001
+#define D3DTEXOPCAPS_SELECTARG1                  0x0000002
+#define D3DTEXOPCAPS_SELECTARG2                  0x0000004
+#define D3DTEXOPCAPS_MODULATE                    0x0000008
+#define D3DTEXOPCAPS_MODULATE2X                  0x0000010
+#define D3DTEXOPCAPS_MODULATE4X                  0x0000020
+#define D3DTEXOPCAPS_ADD                         0x0000040
+#define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
+#define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
+#define D3DTEXOPCAPS_SUBTRACT                    0x0000200
+#define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
+#define D3DTEXOPCAPS_PREMODULATE                 0x0010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
+#define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
+#define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
+#define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
+#define D3DTEXOPCAPS_LERP                        0x2000000
+
+#define D3DVTXPCAPS_TEXGEN                       0x01
+#define D3DVTXPCAPS_MATERIALSOURCE7              0x02
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS            0x08
+#define D3DVTXPCAPS_POSITIONALLIGHTS             0x10
+#define D3DVTXPCAPS_LOCALVIEWER                  0x20
+#define D3DVTXPCAPS_TWEENING                     0x40
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  0x00000020
+#define D3DCAPS3_RESERVED                          0x8000001f
+
+#define D3DCAPS2_CANCALIBRATEGAMMA                 0x0100000
+#define D3DCAPS2_CANRENDERWINDOWED                 0x0080000
+#define D3DCAPS2_CANMANAGERESOURCE                 0x10000000
+#define D3DCAPS2_DYNAMICTEXTURES                   0x20000000
+#define D3DCAPS2_FULLSCREENGAMMA                   0x0020000
+#define D3DCAPS2_NO2DDURING3DSCENE                 0x0000002
+#define D3DCAPS2_RESERVED                          0x2000000
+
+/*
+ * The d3dcaps8 structure
+ */
+typedef struct _D3DCAPS8 {
+    D3DDEVTYPE          DeviceType;
+    UINT                AdapterOrdinal;
+
+    DWORD               Caps;
+    DWORD               Caps2;
+    DWORD               Caps3;
+    DWORD               PresentationIntervals;
+
+    DWORD               CursorCaps;
+
+    DWORD               DevCaps;
+
+    DWORD               PrimitiveMiscCaps;
+    DWORD               RasterCaps;
+    DWORD               ZCmpCaps;
+    DWORD               SrcBlendCaps;
+    DWORD               DestBlendCaps;
+    DWORD               AlphaCmpCaps;
+    DWORD               ShadeCaps;
+    DWORD               TextureCaps;
+    DWORD               TextureFilterCaps;
+    DWORD               CubeTextureFilterCaps;
+    DWORD               VolumeTextureFilterCaps;
+    DWORD               TextureAddressCaps;
+    DWORD               VolumeTextureAddressCaps;
+
+    DWORD               LineCaps;
+
+    DWORD               MaxTextureWidth, MaxTextureHeight;
+    DWORD               MaxVolumeExtent;
+
+    DWORD               MaxTextureRepeat;
+    DWORD               MaxTextureAspectRatio;
+    DWORD               MaxAnisotropy;
+    float               MaxVertexW;
+
+    float               GuardBandLeft;
+    float               GuardBandTop;
+    float               GuardBandRight;
+    float               GuardBandBottom;
+
+    float               ExtentsAdjust;
+    DWORD               StencilCaps;
+
+    DWORD               FVFCaps;
+    DWORD               TextureOpCaps;
+    DWORD               MaxTextureBlendStages;
+    DWORD               MaxSimultaneousTextures;
+
+    DWORD               VertexProcessingCaps;
+    DWORD               MaxActiveLights;
+    DWORD               MaxUserClipPlanes;
+    DWORD               MaxVertexBlendMatrices;
+    DWORD               MaxVertexBlendMatrixIndex;
+
+    float               MaxPointSize;
+
+    DWORD               MaxPrimitiveCount;
+    DWORD               MaxVertexIndex;
+    DWORD               MaxStreams;
+    DWORD               MaxStreamStride;
+
+    DWORD               VertexShaderVersion;
+    DWORD               MaxVertexShaderConst;
+
+    DWORD               PixelShaderVersion;
+    float               MaxPixelShaderValue;
+} D3DCAPS8;
+
+#endif  /* __WINE_D3D8CAPS_H */
diff --git a/include/d3d8types.h b/include/d3d8types.h
new file mode 100644
index 0000000..5251243
--- /dev/null
+++ b/include/d3d8types.h
@@ -0,0 +1,870 @@
+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#ifndef __WINE_D3D8TYPES_H
+#define __WINE_D3D8TYPES_H
+
+
+/*****************************************************************************
+ * Direct 3D v8 #defines
+ */
+
+#define D3DCLEAR_TARGET   1
+#define D3DCLEAR_ZBUFFER  2
+#define D3DCLEAR_STENCIL  4
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+#define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)
+
+#define D3DCOLORWRITEENABLED_RED     1
+#define D3DCOLORWRITEENABLED_GREEN   2
+#define D3DCOLORWRITEENABLED_BLUE    4
+#define D3DCOLORWRITEENABLED_ALPHA   8
+
+#define D3DCS_LEFT                 0x001
+#define D3DCS_RIGHT                0x002
+#define D3DCS_TOP                  0x004
+#define D3DCS_BOTTOM               0x008
+#define D3DCS_FRONT                0x010
+#define D3DCS_BACK                 0x020
+#define D3DCS_PLANE0               0x040
+#define D3DCS_PLANE1               0x080
+#define D3DCS_PLANE2               0x100
+#define D3DCS_PLANE3               0x200
+#define D3DCS_PLANE4               0x400
+#define D3DCS_PLANE5               0x800
+#define D3DCS_ALL                  0xFFF
+
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+#define D3DLOCK_READONLY           0x0010
+#define D3DLOCK_NOSYSLOCK          0x0800
+#define D3DLOCK_NOOVERWRITE        0x1000
+#define D3DLOCK_DISCARD            0x2000
+#define D3DLOCK_NO_DIRTY_UPDATE    0x8000
+
+#define D3DMAXUSERCLIPPLANES       32
+
+#define D3DRENDERSTATE_WRAPBIAS    0x80
+
+#define D3DTSS_TCI_PASSTHRU                       0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
+
+
+#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+#define D3DUSAGE_RENDERTARGET       0x01
+#define D3DUSAGE_DEPTHSTENCIL       0x02
+#define D3DUSAGE_WRITEONLY          0x08
+#define D3DUSAGE_SOFTWAREPROCESSING 0x10
+#define D3DUSAGE_DONOTCLIP          0x20
+#define D3DUSAGE_POINTS             0x40
+#define D3DUSAGE_RTPATCHES          0x80
+#define D3DUSAGE_NPATCHES           0x100
+#define D3DUSAGE_DYNAMIC            0x200
+
+#define D3DWRAP_U        1
+#define D3DWRAP_V        2
+#define D3DWRAP_W        4
+#define D3DWRAPCOORD_0   1
+#define D3DWRAPCOORD_1   2
+#define D3DWRAPCOORD_2   4
+#define D3DWRAPCOORD_3   8
+
+#define MAX_DEVICE_IDENTIFIER_STRING        512
+
+#define D3DFVF_RESERVED0           0x0001
+#define D3DFVF_POSITION_MASK       0x000E
+#define D3DFVF_XYZ                 0x0002
+#define D3DFVF_XYZRHW              0x0004
+#define D3DFVF_XYZB1               0x0006
+#define D3DFVF_XYZB2               0x0008
+#define D3DFVF_XYZB3               0x000a
+#define D3DFVF_XYZB4               0x000c
+#define D3DFVF_XYZB5               0x000e
+#define D3DFVF_NORMAL              0x0010
+#define D3DFVF_PSIZE               0x0020
+#define D3DFVF_DIFFUSE             0x0040
+#define D3DFVF_SPECULAR            0x0080
+#define D3DFVF_TEXCOUNT_MASK       0x0f00
+#define D3DFVF_TEXCOUNT_SHIFT           8
+#define D3DFVF_TEX0                0x0000
+#define D3DFVF_TEX1                0x0100
+#define D3DFVF_TEX2                0x0200
+#define D3DFVF_TEX3                0x0300
+#define D3DFVF_TEX4                0x0400
+#define D3DFVF_TEX5                0x0500
+#define D3DFVF_TEX6                0x0600
+#define D3DFVF_TEX7                0x0700
+#define D3DFVF_TEX8                0x0800
+#define D3DFVF_LASTBETA_UBYTE4     0x1000
+#define D3DFVF_RESERVED2           0xE000
+
+#define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
+    ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
+    ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+
+/*****************************************************************************
+ * Direct 3D v8 enumerated types
+ */
+typedef enum _D3DBACKBUFFER_TYPE {
+    D3DBACKBUFFER_TYPE_MONO         = 0,
+    D3DBACKBUFFER_TYPE_LEFT         = 1,
+    D3DBACKBUFFER_TYPE_RIGHT        = 2,
+
+    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE{
+   D3DBASIS_BEZIER        = 0,
+   D3DBASIS_BSPLINE       = 1,
+   D3DBASIS_INTERPOLATE   = 2,
+
+   D3DBASIS_FORCE_DWORD   = 0x7fffffff
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+    D3DBLEND_ZERO               =  1,
+    D3DBLEND_ONE                =  2,
+    D3DBLEND_SRCCOLOR           =  3,
+    D3DBLEND_INVSRCCOLOR        =  4,
+    D3DBLEND_SRCALPHA           =  5,
+    D3DBLEND_INVSRCALPHA        =  6,
+    D3DBLEND_DESTALPHA          =  7,
+    D3DBLEND_INVDESTALPHA       =  8,
+    D3DBLEND_DESTCOLOR          =  9,
+    D3DBLEND_INVDESTCOLOR       = 10,
+    D3DBLEND_SRCALPHASAT        = 11,
+    D3DBLEND_BOTHSRCALPHA       = 12,
+    D3DBLEND_BOTHINVSRCALPHA    = 13,
+
+    D3DBLEND_FORCE_DWORD        = 0x7fffffff
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+    D3DBLENDOP_ADD              = 1,
+    D3DBLENDOP_SUBTRACT         = 2,
+    D3DBLENDOP_REVSUBTRACT      = 3,
+    D3DBLENDOP_MIN              = 4,
+    D3DBLENDOP_MAX              = 5,
+
+    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
+} D3DBLENDOP;
+
+typedef enum _D3DCMPFUNC {
+    D3DCMP_NEVER                = 1,
+    D3DCMP_LESS                 = 2,
+    D3DCMP_EQUAL                = 3,
+    D3DCMP_LESSEQUAL            = 4,
+    D3DCMP_GREATER              = 5,
+    D3DCMP_NOTEQUAL             = 6,
+    D3DCMP_GREATEREQUAL         = 7,
+    D3DCMP_ALWAYS               = 8,
+
+    D3DCMP_FORCE_DWORD          = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DCUBEMAP_FACES {
+    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
+    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
+    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
+    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
+    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
+    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
+
+    D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+    D3DCULL_NONE                = 1,
+    D3DCULL_CW                  = 2,
+    D3DCULL_CCW                 = 3,
+
+    D3DCULL_FORCE_DWORD         = 0x7fffffff
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+    D3DDMT_ENABLE          = 0,
+    D3DDMT_DISABLE         = 1,
+
+    D3DDMT_FORCE_DWORD     = 0x7fffffff
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDEVTYPE {
+    D3DDEVTYPE_HAL         = 1,
+    D3DDEVTYPE_REF         = 2,
+    D3DDEVTYPE_SW          = 3,
+
+    D3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+    D3DFILL_POINT               = 1,
+    D3DFILL_WIREFRAME           = 2,
+    D3DFILL_SOLID               = 3,
+
+    D3DFILL_FORCE_DWORD         = 0x7fffffff
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+    D3DFOG_NONE                 = 0,
+    D3DFOG_EXP                  = 1,
+    D3DFOG_EXP2                 = 2,
+    D3DFOG_LINEAR               = 3,
+
+    D3DFOG_FORCE_DWORD          = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+    D3DFMT_UNKNOWN              =   0,
+
+    D3DFMT_R8G8B8               =  20,
+    D3DFMT_A8R8G8B8             =  21,
+    D3DFMT_X8R8G8B8             =  22,
+    D3DFMT_R5G6B5               =  23,
+    D3DFMT_X1R5G5B5             =  24,
+    D3DFMT_A1R5G5B5             =  25,
+    D3DFMT_A4R4G4B4             =  26,
+    D3DFMT_R3G3B2               =  27,
+    D3DFMT_A8                   =  28,
+    D3DFMT_A8R3G3B2             =  29,
+    D3DFMT_X4R4G4B4             =  30,
+
+    D3DFMT_A8P8                 =  40,
+    D3DFMT_P8                   =  41,
+
+    D3DFMT_L8                   =  50,
+    D3DFMT_A8L8                 =  51,
+    D3DFMT_A4L4                 =  52,
+
+    D3DFMT_V8U8                 =  60,
+    D3DFMT_L6V5U5               =  61,
+    D3DFMT_X8L8V8U8             =  62,
+    D3DFMT_Q8W8V8U8             =  63,
+    D3DFMT_V16U16               =  64,
+    D3DFMT_W11V11U10            =  65,
+
+    D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
+    D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
+    D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
+    D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
+    D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
+    D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
+    D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
+
+    D3DFMT_D16_LOCKABLE         =  70,
+    D3DFMT_D32                  =  71,
+    D3DFMT_D15S1                =  73,
+    D3DFMT_D24S8                =  75,
+    D3DFMT_D16                  =  80,
+    D3DFMT_D24X8                =  77,
+    D3DFMT_D24X4S4              =  79,
+
+    D3DFMT_VERTEXDATA           = 100,
+    D3DFMT_INDEX16              = 101,
+    D3DFMT_INDEX32              = 102,
+
+    D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+    D3DLIGHT_POINT          = 1,
+    D3DLIGHT_SPOT           = 2,
+    D3DLIGHT_DIRECTIONAL    = 3,
+
+    D3DLIGHT_FORCE_DWORD    = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+    D3DMCS_MATERIAL         = 0,
+    D3DMCS_COLOR1           = 1,
+    D3DMCS_COLOR2           = 2,
+
+    D3DMCS_FORCE_DWORD      = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+    D3DMULTISAMPLE_NONE            =  0,
+    D3DMULTISAMPLE_2_SAMPLES       =  2,
+    D3DMULTISAMPLE_3_SAMPLES       =  3,
+    D3DMULTISAMPLE_4_SAMPLES       =  4,
+    D3DMULTISAMPLE_5_SAMPLES       =  5,
+    D3DMULTISAMPLE_6_SAMPLES       =  6,
+    D3DMULTISAMPLE_7_SAMPLES       =  7,
+    D3DMULTISAMPLE_8_SAMPLES       =  8,
+    D3DMULTISAMPLE_9_SAMPLES       =  9,
+    D3DMULTISAMPLE_10_SAMPLES      = 10,
+    D3DMULTISAMPLE_11_SAMPLES      = 11,
+    D3DMULTISAMPLE_12_SAMPLES      = 12,
+    D3DMULTISAMPLE_13_SAMPLES      = 13,
+    D3DMULTISAMPLE_14_SAMPLES      = 14,
+    D3DMULTISAMPLE_15_SAMPLES      = 15,
+    D3DMULTISAMPLE_16_SAMPLES      = 16,
+
+    D3DMULTISAMPLE_FORCE_DWORD     = 0xffffffff
+} D3DMULTISAMPLE_TYPE;
+
+typedef enum _D3DORDERTYPE {
+   D3DORDER_LINEAR      = 1,
+   D3DORDER_QUADRATIC   = 2,
+   D3DORDER_CUBIC       = 3,
+   D3DORDER_QUINTIC     = 5,
+
+   D3DORDER_FORCE_DWORD = 0x7fffffff
+} D3DORDERTYPE;
+
+typedef enum _D3DPATCHEDGESTYLE {
+   D3DPATCHEDGE_DISCRETE    = 0,
+   D3DPATCHEDGE_CONTINUOUS  = 1,
+
+   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+    D3DPOOL_DEFAULT                 = 0,
+    D3DPOOL_MANAGED                 = 1,
+    D3DPOOL_SYSTEMMEM               = 2,
+    D3DPOOL_SCRATCH                 = 3,
+
+    D3DPOOL_FORCE_DWORD             = 0x7fffffff
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+    D3DPT_POINTLIST             = 1,
+    D3DPT_LINELIST              = 2,
+    D3DPT_LINESTRIP             = 3,
+    D3DPT_TRIANGLELIST          = 4,
+    D3DPT_TRIANGLESTRIP         = 5,
+    D3DPT_TRIANGLEFAN           = 6,
+
+    D3DPT_FORCE_DWORD           = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+    D3DRS_ZENABLE                   =   7,
+    D3DRS_FILLMODE                  =   8,
+    D3DRS_SHADEMODE                 =   9,
+    D3DRS_LINEPATTERN               =  10,
+    D3DRS_ZWRITEENABLE              =  14,
+    D3DRS_ALPHATESTENABLE           =  15,
+    D3DRS_LASTPIXEL                 =  16,
+    D3DRS_SRCBLEND                  =  19,
+    D3DRS_DESTBLEND                 =  20,
+    D3DRS_CULLMODE                  =  22,
+    D3DRS_ZFUNC                     =  23,
+    D3DRS_ALPHAREF                  =  24,
+    D3DRS_ALPHAFUNC                 =  25,
+    D3DRS_DITHERENABLE              =  26,
+    D3DRS_ALPHABLENDENABLE          =  27,
+    D3DRS_FOGENABLE                 =  28,
+    D3DRS_SPECULARENABLE            =  29,
+    D3DRS_ZVISIBLE                  =  30,
+    D3DRS_FOGCOLOR                  =  34,
+    D3DRS_FOGTABLEMODE              =  35,
+    D3DRS_FOGSTART                  =  36,
+    D3DRS_FOGEND                    =  37,
+    D3DRS_FOGDENSITY                =  38,
+    D3DRS_EDGEANTIALIAS             =  40,
+    D3DRS_ZBIAS                     =  47,
+    D3DRS_RANGEFOGENABLE            =  48,
+    D3DRS_STENCILENABLE             =  52,
+    D3DRS_STENCILFAIL               =  53,
+    D3DRS_STENCILZFAIL              =  54,
+    D3DRS_STENCILPASS               =  55,
+    D3DRS_STENCILFUNC               =  56,
+    D3DRS_STENCILREF                =  57,
+    D3DRS_STENCILMASK               =  58,
+    D3DRS_STENCILWRITEMASK          =  59,
+    D3DRS_TEXTUREFACTOR             =  60,
+    D3DRS_WRAP0                     = 128,
+    D3DRS_WRAP1                     = 129,
+    D3DRS_WRAP2                     = 130,
+    D3DRS_WRAP3                     = 131,
+    D3DRS_WRAP4                     = 132,
+    D3DRS_WRAP5                     = 133,
+    D3DRS_WRAP6                     = 134,
+    D3DRS_WRAP7                     = 135,
+    D3DRS_CLIPPING                  = 136,
+    D3DRS_LIGHTING                  = 137,
+    D3DRS_AMBIENT                   = 139,
+    D3DRS_FOGVERTEXMODE             = 140,
+    D3DRS_COLORVERTEX               = 141,
+    D3DRS_LOCALVIEWER               = 142,
+    D3DRS_NORMALIZENORMALS          = 143,
+    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
+    D3DRS_SPECULARMATERIALSOURCE    = 146,
+    D3DRS_AMBIENTMATERIALSOURCE     = 147,
+    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
+    D3DRS_VERTEXBLEND               = 151,
+    D3DRS_CLIPPLANEENABLE           = 152,
+    D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
+    D3DRS_POINTSIZE                 = 154,
+    D3DRS_POINTSIZE_MIN             = 155,
+    D3DRS_POINTSPRITEENABLE         = 156,
+    D3DRS_POINTSCALEENABLE          = 157,
+    D3DRS_POINTSCALE_A              = 158,
+    D3DRS_POINTSCALE_B              = 159,
+    D3DRS_POINTSCALE_C              = 160,
+    D3DRS_MULTISAMPLEANTIALIAS      = 161,
+    D3DRS_MULTISAMPLEMASK           = 162,
+    D3DRS_PATCHEDGESTYLE            = 163,
+    D3DRS_PATCHSEGMENTS             = 164,
+    D3DRS_DEBUGMONITORTOKEN         = 165,
+    D3DRS_POINTSIZE_MAX             = 166,
+    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
+    D3DRS_COLORWRITEENABLE          = 168,
+    D3DRS_TWEENFACTOR               = 170,
+    D3DRS_BLENDOP                   = 171,
+    D3DRS_POSITIONORDER             = 172,
+    D3DRS_NORMALORDER               = 173,
+
+    D3DRS_FORCE_DWORD               = 0x7fffffff
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+    D3DRTYPE_SURFACE                =  1,
+    D3DRTYPE_VOLUME                 =  2,
+    D3DRTYPE_TEXTURE                =  3,
+    D3DRTYPE_VOLUMETEXTURE          =  4,
+    D3DRTYPE_CUBETEXTURE            =  5,
+    D3DRTYPE_VERTEXBUFFER           =  6,
+    D3DRTYPE_INDEXBUFFER            =  7,
+
+    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
+} D3DRESOURCETYPE;
+
+typedef enum _D3DSHADEMODE {
+    D3DSHADE_FLAT               = 1,
+    D3DSHADE_GOURAUD            = 2,
+    D3DSHADE_PHONG              = 3,
+
+    D3DSHADE_FORCE_DWORD        = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum _D3DSTATEBLOCKTYPE {
+    D3DSBT_ALL           = 1,
+    D3DSBT_PIXELSTATE    = 2,
+    D3DSBT_VERTEXSTATE   = 3,
+
+    D3DSBT_FORCE_DWORD   = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+    D3DSTENCILOP_KEEP           = 1,
+    D3DSTENCILOP_ZERO           = 2,
+    D3DSTENCILOP_REPLACE        = 3,
+    D3DSTENCILOP_INCRSAT        = 4,
+    D3DSTENCILOP_DECRSAT        = 5,
+    D3DSTENCILOP_INVERT         = 6,
+    D3DSTENCILOP_INCR           = 7,
+    D3DSTENCILOP_DECR           = 8,
+
+    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+    D3DSWAPEFFECT_DISCARD         = 1,
+    D3DSWAPEFFECT_FLIP            = 2,
+    D3DSWAPEFFECT_COPY            = 3,
+    D3DSWAPEFFECT_COPY_VSYNC      = 4,
+
+    D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP            = 1,
+    D3DTADDRESS_MIRROR          = 2,
+    D3DTADDRESS_CLAMP           = 3,
+    D3DTADDRESS_BORDER          = 4,
+    D3DTADDRESS_MIRRORONCE      = 5,
+
+    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+    D3DTEXF_NONE            = 0,
+    D3DTEXF_POINT           = 1,
+    D3DTEXF_LINEAR          = 2,
+    D3DTEXF_ANISOTROPIC     = 3,
+    D3DTEXF_FLATCUBIC       = 4,
+    D3DTEXF_GAUSSIANCUBIC   = 5,
+
+    D3DTEXF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+    D3DTOP_DISABLE                   =  1,
+    D3DTOP_SELECTARG1                =  2,
+    D3DTOP_SELECTARG2                =  3,
+    D3DTOP_MODULATE                  =  4,
+    D3DTOP_MODULATE2X                =  5,
+    D3DTOP_MODULATE4X                =  6,
+    D3DTOP_ADD                       =  7,
+    D3DTOP_ADDSIGNED                 =  8,
+    D3DTOP_ADDSIGNED2X               =  9,
+    D3DTOP_SUBTRACT                  = 10,
+    D3DTOP_ADDSMOOTH                 = 11,
+    D3DTOP_BLENDDIFFUSEALPHA         = 12,
+    D3DTOP_BLENDTEXTUREALPHA         = 13,
+    D3DTOP_BLENDFACTORALPHA          = 14,
+    D3DTOP_BLENDTEXTUREALPHAPM       = 15,
+    D3DTOP_BLENDCURRENTALPHA         = 16,
+    D3DTOP_PREMODULATE               = 17,
+    D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
+    D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+    D3DTOP_BUMPENVMAP                = 22,
+    D3DTOP_BUMPENVMAPLUMINANCE       = 23,
+    D3DTOP_DOTPRODUCT3               = 24,
+    D3DTOP_MULTIPLYADD               = 25,
+    D3DTOP_LERP                      = 26,
+
+    D3DTOP_FORCE_DWORD               = 0x7fffffff,
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+    D3DTSS_COLOROP               =  1,
+    D3DTSS_COLORARG1             =  2,
+    D3DTSS_COLORARG2             =  3,
+    D3DTSS_ALPHAOP               =  4,
+    D3DTSS_ALPHAARG1             =  5,
+    D3DTSS_ALPHAARG2             =  6,
+    D3DTSS_BUMPENVMAT00          =  7,
+    D3DTSS_BUMPENVMAT01          =  8,
+    D3DTSS_BUMPENVMAT10          =  9,
+    D3DTSS_BUMPENVMAT11          = 10,
+    D3DTSS_TEXCOORDINDEX         = 11,
+    D3DTSS_ADDRESSU              = 13,
+    D3DTSS_ADDRESSV              = 14,
+    D3DTSS_BORDERCOLOR           = 15,
+    D3DTSS_MAGFILTER             = 16,
+    D3DTSS_MINFILTER             = 17,
+    D3DTSS_MIPFILTER             = 18,
+    D3DTSS_MIPMAPLODBIAS         = 19,
+    D3DTSS_MAXMIPLEVEL           = 20,
+    D3DTSS_MAXANISOTROPY         = 21,
+    D3DTSS_BUMPENVLSCALE         = 22,
+    D3DTSS_BUMPENVLOFFSET        = 23,
+    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+    D3DTSS_ADDRESSW              = 25,
+    D3DTSS_COLORARG0             = 26,
+    D3DTSS_ALPHAARG0             = 27,
+    D3DTSS_RESULTARG             = 28,
+
+    D3DTSS_FORCE_DWORD           = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+    D3DTTFF_DISABLE         =   0,
+    D3DTTFF_COUNT1          =   1,
+    D3DTTFF_COUNT2          =   2,
+    D3DTTFF_COUNT3          =   3,
+    D3DTTFF_COUNT4          =   4,
+    D3DTTFF_PROJECTED       = 256,
+
+    D3DTTFF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTS_VIEW            =  2,
+    D3DTS_PROJECTION      =  3,
+    D3DTS_TEXTURE0        = 16,
+    D3DTS_TEXTURE1        = 17,
+    D3DTS_TEXTURE2        = 18,
+    D3DTS_TEXTURE3        = 19,
+    D3DTS_TEXTURE4        = 20,
+    D3DTS_TEXTURE5        = 21,
+    D3DTS_TEXTURE6        = 22,
+    D3DTS_TEXTURE7        = 23,
+
+    D3DTS_FORCE_DWORD     = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+    D3DVBF_DISABLE  =   0,
+    D3DVBF_1WEIGHTS =   1,
+    D3DVBF_2WEIGHTS =   2,
+    D3DVBF_3WEIGHTS =   3,
+    D3DVBF_TWEENING = 255,
+    D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DZBUFFERTYPE {
+    D3DZB_FALSE                 = 0,
+    D3DZB_TRUE                  = 1,
+    D3DZB_USEW                  = 2,
+
+    D3DZB_FORCE_DWORD           = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+
+/*****************************************************************************
+ * Direct 3D v8 typedefs
+ */
+typedef DWORD D3DCOLOR;
+
+/*****************************************************************************
+ * Direct 3D v8 structures
+ */
+typedef struct _D3DADAPTER_IDENTIFIER8 {
+    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
+    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
+
+#if defined(_WIN32) || defined(__WINE__)
+    LARGE_INTEGER   DriverVersion;            /* Defined for 32-bit components */
+#else
+    DWORD           DriverVersionLowPart;     /* Defined for 16-bit driver components */
+    DWORD           DriverVersionHighPart;
+#endif
+
+    DWORD           VendorId;
+    DWORD           DeviceId;
+    DWORD           SubSysId;
+    DWORD           Revision;
+
+    GUID            DeviceIdentifier;
+
+    DWORD           WHQLLevel;
+} D3DADAPTER_IDENTIFIER8;
+
+typedef struct _D3DBOX {
+    UINT                Left;
+    UINT                Top;
+    UINT                Right;
+    UINT                Bottom;
+    UINT                Front;
+    UINT                Back;
+} D3DBOX;
+
+typedef struct _D3DCLIPSTATUS8 {
+   DWORD ClipUnion;
+   DWORD ClipIntersection;
+} D3DCLIPSTATUS8;
+
+typedef struct _D3DCOLORVALUE {
+    float r;
+    float g;
+    float b;
+    float a;
+} D3DCOLORVALUE;
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+    UINT          AdapterOrdinal;
+    D3DDEVTYPE    DeviceType;
+    HWND          hFocusWindow;
+    DWORD         BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDISPLAYMODE {
+    UINT            Width;
+    UINT            Height;
+    UINT            RefreshRate;
+    D3DFORMAT       Format;
+} D3DDISPLAYMODE;
+
+typedef struct _D3DGAMMARAMP {
+    WORD                red  [256];
+    WORD                green[256];
+    WORD                blue [256];
+} D3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+} D3DINDEXBUFFER_DESC;
+
+typedef struct _D3DVECTOR {
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+
+typedef struct _D3DLIGHT8 {
+    D3DLIGHTTYPE    Type;
+    D3DCOLORVALUE   Diffuse;
+    D3DCOLORVALUE   Specular;
+    D3DCOLORVALUE   Ambient;
+    D3DVECTOR       Position;
+    D3DVECTOR       Direction;
+    float           Range;
+    float           Falloff;
+    float           Attenuation0;
+    float           Attenuation1;
+    float           Attenuation2;
+    float           Theta;
+    float           Phi;
+} D3DLIGHT8;
+
+typedef struct _D3DLINEPATTERN {
+    WORD    wRepeatFactor;
+    WORD    wLinePattern;
+} D3DLINEPATTERN;
+
+typedef struct _D3DLOCKED_BOX {
+    INT                 RowPitch;
+    INT                 SlicePitch;
+    void*               pBits;
+} D3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+    INT                 Pitch;
+    void*               pBits;
+} D3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL8 {
+    D3DCOLORVALUE   Diffuse;
+    D3DCOLORVALUE   Ambient;
+    D3DCOLORVALUE   Specular;
+    D3DCOLORVALUE   Emissive;
+    float           Power;
+} D3DMATERIAL8;
+
+typedef struct _D3DMATRIX {
+    union {
+        struct {
+            float        _11, _12, _13, _14;
+            float        _21, _22, _23, _24;
+            float        _31, _32, _33, _34;
+            float        _41, _42, _43, _44;
+
+        };
+        float m[4][4];
+    };
+} D3DMATRIX;
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+    UINT                    BackBufferWidth;
+    UINT                    BackBufferHeight;
+    D3DFORMAT               BackBufferFormat;
+    UINT                    BackBufferCount;
+
+    D3DMULTISAMPLE_TYPE     MultiSampleType;
+
+    D3DSWAPEFFECT           SwapEffect;
+    HWND                    hDeviceWindow;
+    BOOL                    Windowed;
+    BOOL                    EnableAutoDepthStencil;
+    D3DFORMAT               AutoDepthStencilFormat;
+    DWORD                   Flags;
+
+    UINT                    FullScreen_RefreshRateInHz;
+    UINT                    FullScreen_PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+typedef struct _D3DRANGE {
+    UINT                Offset;
+    UINT                Size;
+} D3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+    BOOL            InVBlank;
+    UINT            ScanLine;
+} D3DRASTER_STATUS;
+
+typedef struct _D3DRECT {
+    LONG x1;
+    LONG y1;
+    LONG x2;
+    LONG y2;
+} D3DRECT;
+
+typedef struct _D3DRECTPATCH_INFO {
+    UINT                StartVertexOffsetWidth;
+    UINT                StartVertexOffsetHeight;
+    UINT                Width;
+    UINT                Height;
+    UINT                Stride;
+    D3DBASISTYPE        Basis;
+    D3DORDERTYPE        Order;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+    UINT                Width;
+    UINT                Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+    UINT                StartVertexOffset;
+    UINT                NumVertices;
+    D3DBASISTYPE        Basis;
+    D3DORDERTYPE        Order;
+} D3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    DWORD               FVF;
+} D3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVIEWPORT8 {
+    DWORD       X;
+    DWORD       Y;
+    DWORD       Width;
+    DWORD       Height;
+    float       MinZ;
+    float       MaxZ;
+} D3DVIEWPORT8;
+
+typedef struct _D3DVOLUME_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    UINT                Width;
+    UINT                Height;
+    UINT                Depth;
+} D3DVOLUME_DESC;
+
+#endif  /* __WINE_D3D8TYPES_H */