d3d11: Do not keep mutex locked when D3D11_BUFFER_DESC validation fails.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index 1e0469e..af3ab39 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -387,6 +387,44 @@
d3d_buffer_wined3d_object_released,
};
+static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc)
+{
+ if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
+ {
+ if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
+ {
+ WARN("Raw and structure buffers are mutually exclusive.\n");
+ return FALSE;
+ }
+ if (!(desc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS)))
+ {
+ WARN("Invalid bind flags %#x for raw buffer.\n", desc->BindFlags);
+ return FALSE;
+ }
+ }
+
+ if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
+ {
+ if (!desc->StructureByteStride || desc->StructureByteStride % 4)
+ {
+ WARN("Invalid structure byte stride %u.\n", desc->StructureByteStride);
+ return FALSE;
+ }
+ if (desc->ByteWidth % desc->StructureByteStride)
+ {
+ WARN("Byte width %u is not divisible by structure byte stride %u.\n",
+ desc->ByteWidth, desc->StructureByteStride);
+ return FALSE;
+ }
+ }
+ else
+ {
+ desc->StructureByteStride = 0;
+ }
+
+ return TRUE;
+}
+
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
@@ -396,42 +434,10 @@
buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl;
buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl;
buffer->refcount = 1;
- wined3d_mutex_lock();
- wined3d_private_store_init(&buffer->private_store);
buffer->desc = *desc;
- if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
- {
- if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
- {
- WARN("Raw and structure buffers are mutually exclusive.\n");
- return E_INVALIDARG;
- }
- if (!(buffer->desc.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS)))
- {
- WARN("Invalid bind flags %#x for raw buffer.\n", buffer->desc.BindFlags);
- return E_INVALIDARG;
- }
- }
-
- if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
- {
- if (!buffer->desc.StructureByteStride || buffer->desc.StructureByteStride % 4)
- {
- WARN("Invalid structure byte stride %u.\n", buffer->desc.StructureByteStride);
- return E_INVALIDARG;
- }
- if (buffer->desc.ByteWidth % buffer->desc.StructureByteStride)
- {
- WARN("Byte width %u is not divisible by structure byte stride %u.\n",
- buffer->desc.ByteWidth, buffer->desc.StructureByteStride);
- return E_INVALIDARG;
- }
- }
- else
- {
- buffer->desc.StructureByteStride = 0;
- }
+ if (!validate_buffer_desc(&buffer->desc))
+ return E_INVALIDARG;
wined3d_desc.byte_width = buffer->desc.ByteWidth;
wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage);
@@ -442,6 +448,9 @@
if (buffer->desc.StructureByteStride)
FIXME("Ignoring structure byte stride %u.\n", buffer->desc.StructureByteStride);
+ wined3d_mutex_lock();
+ wined3d_private_store_init(&buffer->private_store);
+
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
(const struct wined3d_sub_resource_data *)data, buffer,
&d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))