wined3d: Introduce shader_sm1_read_semantic().
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b6d5152..16512cc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -482,6 +482,7 @@
 {
     WINED3DDECLUSAGE usage;
     UINT usage_idx;
+    WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
     struct wined3d_shader_dst_param reg;
 };