Recovery of release 990110 after disk crash.
See Changelog for changes between 990103 and 990110.
diff --git a/include/objbase.h b/include/objbase.h
index f7c5697..38a540c 100644
--- a/include/objbase.h
+++ b/include/objbase.h
@@ -2,467 +2,115 @@
#define __WINE_OBJBASE_H
-/*
- * The goal of the following set of definitions is to provide a way to use the same
- * header file definitions to provide both a C interface and a C++ object oriented
- * interface to COM interfaces. The type of interface is selected automatically
- * depending on the language but it is always possible to get the C interface in C++
- * by defining CINTERFACE.
- *
- * It is based on the following assumptions:
- * - all COM interfaces derive from IUnknown, this should not be a problem.
- * - the header file only defines the interface, the actual fields are defined
- * separately in the C file implementing the interface.
- * - no COM method returns void. This seems to be the case but otherwise we could support this
- * case by having one more set of macros.
- *
- * The natural approach to this problem would be to make sure we get a C++ class and
- * virtual methods in C++ and a structure with a table of pointer to functions in C.
- * Unfortunately the layout of the virtual table is compiler specific, the layout of
- * g++ virtual tables is not the same as that of an egcs virtual table which is not the
- * same as that generated by Visual C+. There are workarounds to make the virtual tables
- * compatible via padding but unfortunately the one which is imposed to the WINE emulator
- * by the Windows binaries, i.e. the Visual C++ one, is the most compact of all.
- *
- * So the solution I finally adopted does not use virtual tables. Instead I use inline
- * non virtual methods that dereference the method pointer themselves and perform the call.
- *
- * Let's take Direct3D as an example:
- *
- * #define ICOM_INTERFACE IDirect3D
- * ICOM_BEGIN(IDirect3D,IUnknown)
- * ICOM_METHOD1(HRESULT,Initialize, REFIID,);
- * ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,, LPVOID,);
- * ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,, IUnknown*,);
- * ICOM_METHOD2(HRESULT,CreateMaterial,LPDIRECT3DMATERIAL*,, IUnknown*,);
- * ICOM_METHOD2(HRESULT,CreateViewport,LPDIRECT3DVIEWPORT*,, IUnknown*,);
- * ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,, LPD3DFINDDEVICERESULT,);
- * ICOM_END(IDirect3D)
- * #undef ICOM_INTERFACE
- *
- * #if !defined(__cplusplus) || defined(CINTERFACE)
- * // *** IUnknown methods *** //
- * #define IDirect3D_QueryInterface(p,a,b) ICOM_ICALL2(IUnknown,QueryInterface,p,a,b)
- * #define IDirect3D_AddRef(p) ICOM_ICALL (IUnknown,AddRef,p)
- * #define IDirect3D_Release(p) ICOM_ICALL (IUnknown,Release,p)
- * // *** IDirect3D methods *** //
- * #define IDirect3D_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
- * #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevice,p,a,b)
- * #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
- * #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
- * #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
- * #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
- * #endif
- *
- * Comments:
- * - The ICOM_INTERFACE is used in the ICOM_METHOD macros for the 'this' pointer and to cast
- * pointers. Defining this macro here saves us the trouble of having to repeat the interface
- * name everywhere. Note haowever that because of the way macros work a macro like ICOM_METHOD1
- * cannot use 'ICOM_INTERFACE##_VTABLE' because this would give 'ICOM_INTERFACE_VTABLE' and not
- * 'IDirect3D_VTABLE'.
- * - ICOM_BEGIN and ICOM_END are responsible for generating whatever structure is appropriate for
- * representing the interface in the current language. In C this is a couple of structs in C++
- * it's a class. The first parameter is the interface name and the second one is the interface
- * we inherit from. The reason why you have to repeat the interface name is because that's the
- * only way these macro can successfully output "IDirect3D_VTABLE'. Trying to use ICOM_INTERFACE
- * would, as in ICOM_METHOD, only yield 'ICOM_INTERFACE_VTABLE'.
- * - With the way ICOM_BEGIN works you don't have to repeat the definitions of the methods of the
- * parent interface. They are automatically inherited both in C and in C++.
- * - In C++ the ICOM_METHOD macros generate a function prototype and a call to a function pointer
- * method. This means using once 't1 p1, t2 p2, ...' and once 'p1, p2' without the types. The
- * only way I found to handle this is to have one ICOM_METHOD macro per number of parameters and
- * to have it take only the type information (with const if necessary) as parameters.
- * The 'undef ICOM_INTERFACE' is here to remind you that using ICOM_INTERFACE in the following
- * macros will not work. This time it's because the ICOM_CALL macro expansion is done only once
- * the 'IDirect3D_Xxx' macro is expanded. And by that time ICOM_INTERFACE will be long gone
- * anyway.
- * - You may have noticed the double commas after each parameter type. This allows you to put the
- * name of that parameter which I think is good for documentation. It is not required and since
- * I did not know what to put there for this example (I could only find doc about IDirect3D2),
- * I left them blank.
- * - Finally the set of 'IDirect3D_Xxx' macros is a standard set of macros defined to ease access
- * to the interface methods in C. Unfortunately I don't see any way to avoid having to duplicate
- * the inherited method definitions there. We must use ICOM_ICALL to invoke inherited methods,
- * because in C we have to cast the virtual table pointer, and we should use the ICOM_CALL
- * method in the other cases. This time I could have used a trick to use only one macro whatever
- * the number of parameters but I prefered to have it work the same way as above.
- * - You probably have noticed that we don't define the fields we need to actually implement this
- * interface: reference count, pointer to other resources and miscellaneous fields. That's
- * because it's not needed, and the user will anyway only manipulate pointers to this structure
- * so he does not need to know its real size. Of course on the implementation side we have the
- * real definition of the interface structure and they should match what the macros yield in
- * each language (or conversely).
- *
- *
- * In C this gives:
- * typedef struct IDirect3D_VTABLE IDirect3D_VTABLE;
- * struct IDirect3D {
- * IDirect3D_VTABLE* lpvtbl;
- * };
- * struct IDirect3D_VTABLE {
- * IUnknown_VTABLE bvt;
- * HRESULT (*fnInitialize)(IDirect3D* me, REFIID a);
- * HRESULT (*fnEnumDevices)(IDirect3D* me, LPD3DENUMDEVICESCALLBACK a, LPVOID b);
- * HRESULT (*fnCreateLight)(IDirect3D* me, LPDIRECT3DLIGHT* a, IUnknown* b);
- * HRESULT (*fnCreateMaterial)(IDirect3D* me, LPDIRECT3DMATERIAL* a, IUnknown* b);
- * HRESULT (*fnCreateViewport)(IDirect3D* me, LPDIRECT3DVIEWPORT* a, IUnknown* b);
- * HRESULT (*fnFindDevice)(IDirect3D* me, LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b);
- * };
- *
- * #if !defined(__cplusplus) || defined(CINTERFACE)
- * // *** IUnknown methods *** //
- * #define IDirect3D_QueryInterface(p,a,b) ((IUnknown_VTABLE*)(p)->lpvtbl)->fnQueryInterface((IUnknown*)p,a,b)
- * #define IDirect3D_AddRef(p) ((IUnknown_VTABLE*)(p)->lpvtbl)->fnAddRef((IUnknown*)p)
- * #define IDirect3D_Release(p) ((IUnknown_VTABLE*)(p)->lpvtbl)->fnRelease((IUnknown*)p)
- * // *** IDirect3D methods *** //
- * #define IDirect3D_Initialize(p,a) (p)->lpvtbl->fnInitialize(p,a)
- * #define IDirect3D_EnumDevices(p,a,b) (p)->lpvtbl->fnEnumDevice(p,a,b)
- * #define IDirect3D_CreateLight(p,a,b) (p)->lpvtbl->fnCreateLight(p,a,b)
- * #define IDirect3D_CreateMaterial(p,a,b) (p)->lpvtbl->fnCreateMaterial(p,a,b)
- * #define IDirect3D_CreateViewport(p,a,b) (p)->lpvtbl->fnCreateViewport(p,a,b)
- * #define IDirect3D_FindDevice(p,a,b) (p)->lpvtbl->fnFindDevice(p,a,b)
- * #endif
- *
- * Comments:
- * - IDirect3D only contains a pointer to the IDirect3D virtual/jump table. This is the only thing
- * the user needs to know to use the interface. Of course the structure we will define to
- * implement this interface will have more fields but the first one will match this pointer.
- * - The code generated by ICOM_BEGIN goes up to the bvt field in the IDirect3D virtual table.
- * This bvt field is what saves us from having to duplicate the inherited method definitions.
- * It's a shame that C (gcc) will not allow unnamed structs. If this was possible we could
- * seamlessly inherit and use the parent's interface function pointers.
- * - What follows is just a bunch of function pointer definitions generated by the ICOM_METHOD
- * macros. The implementation will fill this jump table with appropriate values in a static
- * variable and initialize the lpvtbl field to point to this variable.
- * - The IDirect3D_Xxx macros then just derefence the lpvtbl pointer and use the function pointer
- * corresponding to the macro name. This emulates the behavior of a virtual table and should be
- * about as fast. In the case of inherited methods we have some additional casting to do to
- * because the inherited methods are defined in the bvt field or maybe further imbricated. Since
- * the effect of the bvt field is that we inherit the parent virtual table fields this cast is
- * relatively inocuous. A similar cast must be performed on the interface pointer before the
- * invoked method will accept it. Despite all these casts there is little chance that you call a
- * method on the wrong type of interface because the function names still have to match. But this
- * is the only thing that will make the compilation fail.
- *
- *
- * And in C++ (with gcc's g++):
- *
- * typedef struct IDirect3D: public IUnknown {
- * private: HRESULT (*fnInitialize)(IDirect3D* me, REFIID a);
- * public: inline HRESULT Initialize(REFIID a) { return ((IDirect3D*)t.lpvtbl)->fnInitialize(this,a); };
- * private: HRESULT (*fnEnumDevices)(IDirect3D* me, LPD3DENUMDEVICESCALLBACK a, LPVOID b);
- * public: inline HRESULT EnumDevices(LPD3DENUMDEVICESCALLBACK a, LPVOID b)
- * { return ((IDirect3D*)t.lpvtbl)->fnEnumDevices(this,a,b); };
- * private: HRESULT (*fnCreateLight)(IDirect3D* me, LPDIRECT3DLIGHT* a, IUnknown* b);
- * public: inline HRESULT CreateLight(LPDIRECT3DLIGHT* a, IUnknown* b)
- * { return ((IDirect3D*)t.lpvtbl)->fnCreateLight(this,a,b); };
- * private: HRESULT (*fnCreateMaterial)(IDirect3D* me, LPDIRECT3DMATERIAL* a, IUnknown* b);
- * public: inline HRESULT CreateMaterial(LPDIRECT3DMATERIAL* a, IUnknown* b)
- * { return ((IDirect3D*)t.lpvtbl)->fnCreateMaterial(this,a,b); };
- * private: HRESULT (*fnCreateViewport)(IDirect3D* me, LPDIRECT3DVIEWPORT* a, IUnknown* b);
- * public: inline HRESULT CreateViewport(LPDIRECT3DVIEWPORT* a, IUnknown* b)
- * { return ((IDirect3D*)t.lpvtbl)->fnCreateViewport(this,a,b); };
- * private: HRESULT (*fnFindDevice)(IDirect3D* me, LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b);
- * public: inline HRESULT FindDevice(LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b)
- * { return ((IDirect3D*)t.lpvtbl)->fnFindDevice(this,a,b); };
- * };
- *
- * Comments:
- * - In C++ IDirect3D does double duty as both the virtual/jump table and as the interface
- * definition. The reason for this is to avoid having to duplicate the mehod definitions: once
- * to have the function pointers in the jump table and once to have the methods in the interface
- * class. Here one macro can generate both. This means though that the first pointer, t.lpvtbl
- * defined in IUnknown, must be interpreted as the jump table pointer if we interpret the
- * structure as the the interface class, and as the function pointer to the QueryInterface
- * method, t.fnQueryInterface, if we interpret the structure as the jump table. Fortunately this
- * gymnastic is entirely taken care of in the header of IUnknown.
- * - Of course in C++ we use inheritance so that we don't have to duplicate the method definitions.
- * - Since IDirect3D does double duty, each ICOM_METHOD macro defines both a function pointer and
- * a non-vritual inline method which dereferences it and calls it. This way this method behaves
- * just like a virtual method but does not create a true C++ virtual table which would break the
- * structure layout. If you look at the implementation of these methods you'll notice that they
- * would not work for void functions. We have to return something and fortunately this seems to
- * be what all the COM methods do (otherwise we would need another set of macros).
- * - Note how the ICOM_METHOD generates both function prototypes mixing types and formal parameter
- * names and the method invocation using only the formal parameter name. This is the reason why
- * we need different macros to handle different numbers of parameters.
- * - Finally there is no IDirect3D_Xxx macro. These are not needed in C++ unless the CINTERFACE
- * macro is defined in which case we would not be here.
- *
- *
- * Implementing a COM interface.
- *
- * This continues the above example.I assume the implementation is in C but it would probably
- * be similar in C++.
- *
- * typedef struct _IDirect3D {
- * void* lpvtbl;
- * // ...
- *
- * } _IDirect3D;
- *
- * static ICOM_VTABLE(IDirect3D) d3dvt;
- *
- * // implement the IDirect3D methods here
- *
- * int IDirect3D_fnQueryInterface(LPUNKNOWN me)
- * {
- * ICOM_THIS(IDirect3D,me);
- * // ...
- * }
- *
- * // ...
- *
- * static ICOM_VTABLE(IDirect3D) d3dvt = {
- * {
- * IDirect3D_fnQueryInterface,
- * IUnknown_fnAdd,
- * IUnknown_fnAdd2
- * },
- * IDirect3D_fnInitialize,
- * IDirect3D_fnSetWidth
- * };
- *
- * Comments:
- * - We first define what the interface really contains. This is th e_IDirect3D structure. The
- * first field must of course be the virtual table pointer. Everything else is free.
- * - Then we predeclare our static virtual table variable, we will need its address in some
- * methods to initialize the virtual table pointer of the returned interface objects.
- * - Then we implement the interface methods. To match what has been declared in the header file
- * they must take a pointer to a IDirect3D structure so we must cast it to an _IDirect3D so that
- * we can manipulate the fields. This is performed by the ICOM_THIS macro.
- * - Finally we initialize the virtual table. The inherited methods must be in curly brackets to
- * match the parent interface's virtual table definition.
+#include "wine/obj_base.h"
+
+/* the following depend only on obj_base.h */
+#include "wine/obj_misc.h"
+#include "wine/obj_channel.h"
+#include "wine/obj_clientserver.h"
+#include "wine/obj_marshal.h"
+#include "wine/obj_storage.h"
+
+/* the following depend on obj_storage.h */
+#include "wine/obj_moniker.h"
+#include "wine/obj_propertystorage.h"
+
+/* the following depend on obj_moniker.h */
+#include "wine/obj_dataobject.h"
+
+/* FIXME: the following should be moved to one of the wine/obj_XXX.h headers */
+
+/*****************************************************************************
+ * CoXXX API
+ */
+/* FIXME: more CoXXX functions are missing */
+DWORD WINAPI CoBuildVersion(void);
+
+typedef enum tagCOINIT
+{
+ COINIT_APARTMENTTHREADED = 0x2, /* Apartment model */
+ COINIT_MULTITHREADED = 0x0, /* OLE calls objects on any thread */
+ COINIT_DISABLE_OLE1DDE = 0x4, /* Don't use DDE for Ole1 support */
+ COINIT_SPEED_OVER_MEMORY = 0x8 /* Trade memory for speed */
+} COINIT;
+
+HRESULT WINAPI CoInitialize16(LPVOID lpReserved);
+HRESULT WINAPI CoInitialize32(LPVOID lpReserved);
+#define CoInitialize WINELIB_NAME(CoInitialize)
+
+HRESULT WINAPI CoInitializeEx32(LPVOID lpReserved, DWORD dwCoInit);
+#define CoInitializeEx WINELIB_NAME(CoInitializeEx)
+
+void WINAPI CoUninitialize(void);
+
+
+HRESULT WINAPI CoCreateGuid(GUID *pguid);
+
+/* class registration flags; passed to CoRegisterClassObject */
+typedef enum tagREGCLS
+{
+ REGCLS_SINGLEUSE = 0,
+ REGCLS_MULTIPLEUSE = 1,
+ REGCLS_MULTI_SEPARATE = 2,
+ REGCLS_SUSPENDED = 4
+} REGCLS;
+
+HRESULT WINAPI CoRegisterClassObject16(REFCLSID rclsid, LPUNKNOWN pUnk, DWORD dwClsContext, DWORD flags, LPDWORD lpdwRegister);
+HRESULT WINAPI CoRegisterClassObject32(REFCLSID rclsid,LPUNKNOWN pUnk,DWORD dwClsContext,DWORD flags,LPDWORD lpdwRegister);
+#define CoRegisterClassObject WINELIB_NAME(CoRegisterClassObject)
+
+HRESULT WINAPI CoRevokeClassObject(DWORD dwRegister);
+HRESULT WINAPI CoGetClassObject(REFCLSID rclsid, DWORD dwClsContext,LPVOID pvReserved, const REFIID iid, LPVOID *ppv);
+
+
+HRESULT WINAPI CoCreateInstance(REFCLSID rclsid,LPUNKNOWN pUnkOuter,DWORD dwClsContext,REFIID iid,LPVOID *ppv);
+void WINAPI CoFreeLibrary(HINSTANCE32 hLibrary);
+void WINAPI CoFreeAllLibraries(void);
+void WINAPI CoFreeUnusedLibraries(void);
+HRESULT WINAPI CoFileTimeNow(FILETIME *lpFileTime);
+LPVOID WINAPI CoTaskMemAlloc(ULONG size);
+void WINAPI CoTaskMemFree(LPVOID ptr);
+HINSTANCE32 WINAPI CoLoadLibrary(LPOLESTR16 lpszLibName, BOOL32 bAutoFree);
+
+HRESULT WINAPI CoLockObjectExternal16(LPUNKNOWN pUnk,BOOL16 fLock,BOOL16 fLastUnlockReleases);
+HRESULT WINAPI CoLockObjectExternal32(LPUNKNOWN pUnk,BOOL32 fLock,BOOL32 fLastUnlockReleases);
+#define CoLockObjectExternal WINELIB_NAME(CoLockObjectExternal)
+
+
+/* internal Wine stuff */
+
+
+/*****************************************************************************
+ * IClassFactory interface
*/
+typedef struct _IClassFactory {
+ /* IUnknown fields */
+ ICOM_VTABLE(IClassFactory)* lpvtbl;
+ DWORD ref;
+} _IClassFactory;
-#define ICOM_VTABLE(iface) iface##_VTABLE
+HRESULT WINE_StringFromCLSID(const CLSID *id, LPSTR);
-#if defined(__cplusplus) && !defined(CINTERFACE)
-/* C++ interface */
-
-#define ICOM_BEGIN(iface,ibase) \
- typedef struct iface: public ibase {
-
-#define ICOM_METHOD(ret,xfn) \
- private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me); \
- public: inline ret (CALLBACK xfn)(void) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this); };
-
-#define ICOM_METHOD1(ret,xfn,ta,na) \
- private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a); \
- public: inline ret (CALLBACK xfn)(ta a) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a); };
-
-#define ICOM_METHOD2(ret,xfn,ta,na,tb,nb) \
- private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b); \
- public: inline ret (CALLBACK xfn)(ta a,tb b) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b); };
-
-#define ICOM_METHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \
- private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c); };
-
-#define ICOM_METHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \
- private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d); };
-
-#define ICOM_METHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \
- private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e); };
-
-#define ICOM_METHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \
- private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e,tf f) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e,f); };
-
-#define ICOM_METHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \
- private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e,f,g); };
-
-
-#define ICOM_CMETHOD(ret,xfn) \
- private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me); \
- public: inline ret (CALLBACK xfn)(void) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this); };
-
-#define ICOM_CMETHOD1(ret,xfn,ta,na) \
- private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a); \
- public: inline ret (CALLBACK xfn)(ta a) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a); };
-
-#define ICOM_CMETHOD2(ret,xfn,ta,na,tb,nb) \
- private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b); \
- public: inline ret (CALLBACK xfn)(ta a,tb b) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b); };
-
-#define ICOM_CMETHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \
- private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c); };
-
-#define ICOM_CMETHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \
- private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d); };
-
-#define ICOM_CMETHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \
- private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e); };
-
-#define ICOM_CMETHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \
- private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e,tf f) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e,f); };
-
-#define ICOM_CMETHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \
- private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g); \
- public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e,f,g); };
-
-
-#define ICOM_END(iface) \
- };
-
-#define ICOM_ICALL(ibase, xfn, p) this_is_a_syntax_error
-#define ICOM_ICALL1(ibase, xfn, p,a) this_is_a_syntax_error
-#define ICOM_ICALL2(ibase, xfn, p,a,b) this_is_a_syntax_error
-#define ICOM_ICALL3(ibase, xfn, p,a,b,c) this_is_a_syntax_error
-#define ICOM_ICALL4(ibase, xfn, p,a,b,c,d) this_is_a_syntax_error
-#define ICOM_ICALL5(ibase, xfn, p,a,b,c,d,e) this_is_a_syntax_error
-#define ICOM_ICALL6(ibase, xfn, p,a,b,c,d,e,f) this_is_a_syntax_error
-#define ICOM_ICALL7(ibase, xfn, p,a,b,c,d,e,f,g) this_is_a_syntax_error
-
-#define ICOM_CALL(xfn, p) this_is_a_syntax_error
-#define ICOM_CALL1(xfn, p,a) this_is_a_syntax_error
-#define ICOM_CALL2(xfn, p,a,b) this_is_a_syntax_error
-#define ICOM_CALL3(xfn, p,a,b,c) this_is_a_syntax_error
-#define ICOM_CALL4(xfn, p,a,b,c,d) this_is_a_syntax_error
-#define ICOM_CALL5(xfn, p,a,b,c,d,e) this_is_a_syntax_error
-#define ICOM_CALL6(xfn, p,a,b,c,d,e,f) this_is_a_syntax_error
-#define ICOM_CALL7(xfn, p,a,b,c,d,e,f,g) this_is_a_syntax_error
-
-
-#else
-/* C interface */
-
-
-#define ICOM_BEGIN(iface,ibase) \
- typedef struct ICOM_VTABLE(iface) ICOM_VTABLE(iface); \
- struct iface { \
- const ICOM_VTABLE(iface)* lpvtbl; \
- }; \
- struct ICOM_VTABLE(iface) { \
- ICOM_VTABLE(ibase) bvt;
-
-#define ICOM_METHOD(ret, xfn) \
- ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me);
-
-#define ICOM_METHOD1(ret,xfn,ta,na) \
- ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a);
-
-#define ICOM_METHOD2(ret,xfn,ta,na,tb,nb) \
- ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b);
-
-#define ICOM_METHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \
- ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c);
-
-#define ICOM_METHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \
- ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d);
-
-#define ICOM_METHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \
- ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e);
-
-#define ICOM_METHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \
- ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f);
-
-#define ICOM_METHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \
- ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g);
-
-
-#define ICOM_CMETHOD(ret, xfn) \
- ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me);
-
-#define ICOM_CMETHOD1(ret,xfn,ta,na) \
- ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a);
-
-#define ICOM_CMETHOD2(ret,xfn,ta,na,tb,nb) \
- ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b);
-
-#define ICOM_CMETHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \
- ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c);
-
-#define ICOM_CMETHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \
- ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d);
-
-#define ICOM_CMETHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \
- ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e);
-
-#define ICOM_CMETHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \
- ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f);
-
-#define ICOM_CMETHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \
- ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g);
-
-#define ICOM_END(iface) \
- };
-
-#define ICOM_ICALL(ibase, xfn, p) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p)
-#define ICOM_ICALL1(ibase, xfn, p,a) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a)
-#define ICOM_ICALL2(ibase, xfn, p,a,b) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b)
-#define ICOM_ICALL3(ibase, xfn, p,a,b,c) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c)
-#define ICOM_ICALL4(ibase, xfn, p,a,b,c,d) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c,d)
-#define ICOM_ICALL5(ibase, xfn, p,a,b,c,d,e) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c,d,e)
-#define ICOM_ICALL6(ibase, xfn, p,a,b,c,d,e,f) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c,d,e,f)
-#define ICOM_ICALL7(ibase, xfn, p,a,b,c,d,e,f,g) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c,d,e,f,g)
-
-#define ICOM_CALL(xfn, p) (p)->lpvtbl->fn##xfn(p)
-#define ICOM_CALL1(xfn, p,a) (p)->lpvtbl->fn##xfn(p,a)
-#define ICOM_CALL2(xfn, p,a,b) (p)->lpvtbl->fn##xfn(p,a,b)
-#define ICOM_CALL3(xfn, p,a,b,c) (p)->lpvtbl->fn##xfn(p,a,b,c)
-#define ICOM_CALL4(xfn, p,a,b,c,d) (p)->lpvtbl->fn##xfn(p,a,b,c,d)
-#define ICOM_CALL5(xfn, p,a,b,c,d,e) (p)->lpvtbl->fn##xfn(p,a,b,c,d,e)
-#define ICOM_CALL6(xfn, p,a,b,c,d,e,f) (p)->lpvtbl->fn##xfn(p,a,b,c,d,e,f)
-#define ICOM_CALL7(xfn, p,a,b,c,d,e,f,g) (p)->lpvtbl->fn##xfn(p,a,b,c,d,e,f,g)
-
-
-#define ICOM_THIS(iface,me) struct _##iface* this=(struct _##iface*)me
-#define ICOM_CTHIS(iface,me) const _##iface* this=(const _##iface*)me
-
-#endif
-
-
-/* FIXME: compobj.h seems to be obsolete (replaced by objbase.h!) but it still contains REFIID */
-#include "compobj.h"
-
-typedef struct IUnknown IUnknown ,*LPUNKNOWN;
+/*****************************************************************************
+ * IMalloc interface
+ */
+/* private prototypes for the constructors */
+LPMALLOC16 IMalloc16_Constructor(void);
+LPMALLOC32 IMalloc32_Constructor(void);
/*****************************************************************************
* IUnknown interface
*/
-#define ICOM_INTERFACE IUnknown
-#if defined(__cplusplus) && !defined(CINTERFACE)
-struct IUnknown {
- union {
- const void* lpvtbl;
- HRESULT (CALLBACK *fnQueryInterface)(IUnknown* me, REFIID riid, LPVOID* ppvObj);
- } t;
- inline int QueryInterface(REFIID a, LPVOID* b) { return ((IUnknown*)t.lpvtbl)->t.fnQueryInterface(this,a,b); }
-#else
-typedef struct ICOM_VTABLE(IUnknown) ICOM_VTABLE(IUnknown);
-struct IUnknown {
+
+typedef struct _IUnknown {
+ /* IUnknown fields */
ICOM_VTABLE(IUnknown)* lpvtbl;
-};
-struct ICOM_VTABLE(IUnknown) {
- ICOM_METHOD2(HRESULT,QueryInterface,REFIID,riid, LPVOID*,ppvObj)
-#endif
+ DWORD ref;
+} _IUnknown;
- ICOM_METHOD (ULONG,AddRef)
- ICOM_METHOD (ULONG,Release)
-#ifdef __WRC__
-}; /* FIXME: WRC does not support function macros and it is ICOM_END that is supposed to close the class */
-#else
-ICOM_END(IUnknown)
-#endif
-#undef ICOM_INTERFACE
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-/*** IUnknown methods ***/
-#define IUnknown_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
-#define IUnknown_AddRef(p) ICOM_CALL (AddRef,p)
-#define IUnknown_Release(p) ICOM_CALL (Release,p)
-#endif
-
+LPUNKNOWN IUnknown_Constructor(void);
#endif /* __WINE_OBJBASE_H */