wined3d: Rename the fragment ffp desc structures.

This reflects the fact that they describe the fragment pipeline.
The vertex pipeline will use its own structures.
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index cb89892..12148e6 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2372,7 +2372,7 @@
 
 struct arbfp_ffp_desc
 {
-    struct ffp_desc parent;
+    struct ffp_frag_desc parent;
     GLuint shader;
     unsigned int num_textures_used;
 };
@@ -2401,7 +2401,7 @@
         if(!This->fragment_priv) return E_OUTOFMEMORY;
     }
     priv = (struct shader_arb_priv *) This->fragment_priv;
-    priv->fragment_shaders = hash_table_create(ffp_program_key_hash, ffp_program_key_compare);
+    priv->fragment_shaders = hash_table_create(ffp_frag_program_key_hash, ffp_frag_program_key_compare);
     priv->use_arbfp_fixed_func = TRUE;
     return WINED3D_OK;
 }
@@ -2792,7 +2792,7 @@
 }
 
 /* The stateblock is passed for GLINFO_LOCATION */
-static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateBlockImpl *stateblock) {
+static GLuint gen_arbfp_ffp_shader(struct ffp_frag_settings *settings, IWineD3DStateBlockImpl *stateblock) {
     unsigned int stage;
     SHADER_BUFFER buffer;
     BOOL tex_read[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
@@ -3060,7 +3060,7 @@
     struct shader_arb_priv *priv = (struct shader_arb_priv *) device->fragment_priv;
     BOOL use_pshader = use_ps(device);
     BOOL use_vshader = use_vs(device);
-    struct ffp_settings settings;
+    struct ffp_frag_settings settings;
     struct arbfp_ffp_desc *desc;
     unsigned int i;
 
@@ -3082,8 +3082,8 @@
         IWineD3DPixelShader_CompileShader(stateblock->pixelShader);
     } else {
         /* Find or create a shader implementing the fixed function pipeline settings, then activate it */
-        gen_ffp_op(stateblock, &settings, FALSE);
-        desc = (struct arbfp_ffp_desc *) find_ffp_shader(priv->fragment_shaders, &settings);
+        gen_ffp_frag_op(stateblock, &settings, FALSE);
+        desc = (struct arbfp_ffp_desc *) find_ffp_frag_shader(priv->fragment_shaders, &settings);
         if(!desc) {
             desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
             if(!desc) {
@@ -3098,7 +3098,7 @@
 
             memcpy(&desc->parent.settings, &settings, sizeof(settings));
             desc->shader = gen_arbfp_ffp_shader(&settings, stateblock);
-            add_ffp_shader(priv->fragment_shaders, &desc->parent);
+            add_ffp_frag_shader(priv->fragment_shaders, &desc->parent);
             TRACE("Allocated fixed function replacement shader descriptor %p\n", desc);
         }
 
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index 10100e2..a53108e 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -43,7 +43,7 @@
 /* GL_ATI_fragment_shader specific fixed function pipeline description. "Inherits" from the common one */
 struct atifs_ffp_desc
 {
-    struct ffp_desc parent;
+    struct ffp_frag_desc parent;
     GLuint shader;
     unsigned int num_textures_used;
 };
@@ -803,13 +803,13 @@
 static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
     IWineD3DDeviceImpl          *This = stateblock->wineD3DDevice;
     struct atifs_ffp_desc       *desc;
-    struct ffp_settings settings;
+    struct ffp_frag_settings     settings;
     struct atifs_private_data   *priv = (struct atifs_private_data *) This->fragment_priv;
     DWORD mapped_stage;
     unsigned int i;
 
-    gen_ffp_op(stateblock, &settings, TRUE);
-    desc = (struct atifs_ffp_desc *) find_ffp_shader(priv->fragment_shaders, &settings);
+    gen_ffp_frag_op(stateblock, &settings, TRUE);
+    desc = (struct atifs_ffp_desc *) find_ffp_frag_shader(priv->fragment_shaders, &settings);
     if(!desc) {
         desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
         if(!desc) {
@@ -824,7 +824,7 @@
 
         memcpy(&desc->parent.settings, &settings, sizeof(settings));
         desc->shader = gen_ati_shader(settings.op, &GLINFO_LOCATION);
-        add_ffp_shader(priv->fragment_shaders, &desc->parent);
+        add_ffp_frag_shader(priv->fragment_shaders, &desc->parent);
         TRACE("Allocated fixed function replacement shader descriptor %p\n", desc);
     }
 
@@ -1074,7 +1074,7 @@
         return E_OUTOFMEMORY;
     }
     priv = (struct atifs_private_data *) This->fragment_priv;
-    priv->fragment_shaders = hash_table_create(ffp_program_key_hash, ffp_program_key_compare);
+    priv->fragment_shaders = hash_table_create(ffp_frag_program_key_hash, ffp_frag_program_key_compare);
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 93cfc41..b49072f 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1793,7 +1793,7 @@
 }
 
 #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
-void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *settings, BOOL ignore_textype) {
+void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype) {
 #define ARG1 0x01
 #define ARG2 0x02
 #define ARG0 0x04
@@ -2013,13 +2013,13 @@
 }
 #undef GLINFO_LOCATION
 
-struct ffp_desc *find_ffp_shader(struct hash_table_t *fragment_shaders, struct ffp_settings *settings)
+struct ffp_frag_desc *find_ffp_frag_shader(struct hash_table_t *fragment_shaders, struct ffp_frag_settings *settings)
 {
-    return (struct ffp_desc *)hash_table_get(fragment_shaders, settings);}
+    return (struct ffp_frag_desc *)hash_table_get(fragment_shaders, settings);}
 
-void add_ffp_shader(struct hash_table_t *shaders, struct ffp_desc *desc) {
-    struct ffp_settings *key = HeapAlloc(GetProcessHeap(), 0, sizeof(*key));
-    /* Note that the key is the implementation independent part of the ffp_desc structure,
+void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc) {
+    struct ffp_frag_settings *key = HeapAlloc(GetProcessHeap(), 0, sizeof(*key));
+    /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
      * whereas desc points to an extended structure with implementation specific parts.
      * Make a copy of the key because hash_table_put takes ownership of it
      */
@@ -2121,8 +2121,8 @@
 }
 #undef GLINFO_LOCATION
 
-unsigned int ffp_program_key_hash(void *key) {
-    struct ffp_settings *k = (struct ffp_settings *)key;
+unsigned int ffp_frag_program_key_hash(void *key) {
+    struct ffp_frag_settings *k = (struct ffp_frag_settings *)key;
     unsigned int hash = 0, i;
     DWORD *blob;
 
@@ -2147,9 +2147,9 @@
     return hash;
 }
 
-BOOL ffp_program_key_compare(void *keya, void *keyb) {
-    struct ffp_settings *ka = (struct ffp_settings *)keya;
-    struct ffp_settings *kb = (struct ffp_settings *)keyb;
+BOOL ffp_frag_program_key_compare(void *keya, void *keyb) {
+    struct ffp_frag_settings *ka = (struct ffp_frag_settings *)keya;
+    struct ffp_frag_settings *kb = (struct ffp_frag_settings *)keyb;
 
     return memcmp(ka, kb, sizeof(*ka)) == 0;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1ca1edd..ae7e3df 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -853,7 +853,7 @@
     WINED3DFORMAT           color_correction;
 };
 
-struct ffp_settings {
+struct ffp_frag_settings {
     struct texture_stage_op     op[MAX_TEXTURES];
     enum {
         FOG_OFF,
@@ -865,16 +865,16 @@
     unsigned int sRGB_write;
 };
 
-struct ffp_desc
+struct ffp_frag_desc
 {
-    struct ffp_settings         settings;
+    struct ffp_frag_settings    settings;
 };
 
-void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *settings, BOOL ignore_textype);
-struct ffp_desc *find_ffp_shader(struct hash_table_t *fragment_shaders, struct ffp_settings *settings);
-void add_ffp_shader(struct hash_table_t *shaders, struct ffp_desc *desc);
-BOOL ffp_program_key_compare(void *keya, void *keyb);
-unsigned int ffp_program_key_hash(void *key);
+void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
+struct ffp_frag_desc *find_ffp_frag_shader(struct hash_table_t *fragment_shaders, struct ffp_frag_settings *settings);
+void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
+BOOL ffp_frag_program_key_compare(void *keya, void *keyb);
+unsigned int ffp_frag_program_key_hash(void *key);
 
 /*****************************************************************************
  * IWineD3D implementation structure