Made server communication faster by using a shared memory block.
A few other optimizations in request processing in the server.
Moved automatically generated request definitions to server.h and
removed include/server/request.h.
diff --git a/server/request.c b/server/request.c
index d8b6eab..a8cab9c 100644
--- a/server/request.c
+++ b/server/request.c
@@ -18,54 +18,63 @@
#include "winnt.h"
#include "winbase.h"
#include "wincon.h"
-#define WANT_REQUEST_HANDLERS
-#include "server.h"
#include "thread.h"
+#include "server.h"
+#define WANT_REQUEST_HANDLERS
+#include "request.h"
struct thread *current = NULL; /* thread handling the current request */
/* complain about a protocol error and terminate the client connection */
-void fatal_protocol_error( const char *err, ... )
+void fatal_protocol_error( const char *err )
{
- va_list args;
+ unsigned char *p;
- va_start( args, err );
- fprintf( stderr, "Protocol error:%p: ", current );
- vfprintf( stderr, err, args );
- va_end( args );
+ fprintf( stderr, "Protocol error:%p: %s\n request:", current, err );
+ for (p = (unsigned char *)current->buffer; p < (unsigned char *)current->req_end; p++)
+ fprintf( stderr, " %02x", *p );
+ fprintf( stderr, "\n" );
remove_client( current->client, -2 );
}
/* call a request handler */
-void call_req_handler( struct thread *thread, enum request req,
- void *data, int len, int fd )
+void call_req_handler( struct thread *thread, int fd )
{
- const struct handler *handler = &req_handlers[req];
- char *ptr;
+ const struct handler *handler;
+ struct header *head;
+ unsigned int req, len;
current = thread;
- if ((req < 0) || (req >= REQ_NB_REQUESTS))
- {
- fatal_protocol_error( "unknown request %d\n", req );
- return;
- }
+ assert (current);
- if (len < handler->min_size)
- {
- fatal_protocol_error( "req %d bad length %d < %d\n", req, len, handler->min_size );
- return;
- }
+ head = (struct header *)current->buffer;
+
+ req = head->type;
+ len = head->len;
+
+ /* set the buffer pointers */
+ current->req_pos = current->reply_pos = (char *)current->buffer + sizeof(struct header);
+ current->req_end = (char *)current->buffer + len;
+ clear_error();
+
+ if ((len < sizeof(struct header)) || (len > MAX_MSG_LENGTH)) goto bad_header;
+ if (req >= REQ_NB_REQUESTS) goto bad_header;
+
+ if (debug_level) trace_request( req, fd );
/* now call the handler */
- if (current)
- {
- CLEAR_ERROR();
- if (debug_level) trace_request( req, data, len, fd );
- }
- len -= handler->min_size;
- ptr = (char *)data + handler->min_size;
- handler->handler( data, ptr, len, fd );
+ handler = &req_handlers[req];
+ if (!check_req_data( handler->min_size )) goto bad_request;
+ handler->handler( get_req_data( handler->min_size ), fd );
+ if (current && current->state != SLEEPING) send_reply( current );
current = NULL;
+ return;
+
+ bad_header:
+ /* dump only the header */
+ current->req_end = (char *)current->buffer + sizeof(struct header);
+ bad_request:
+ fatal_protocol_error( "bad request" );
}
/* handle a client timeout */
@@ -73,7 +82,7 @@
{
current = (struct thread *)thread;
if (debug_level) trace_timeout();
- CLEAR_ERROR();
+ clear_error();
thread_timeout();
current = NULL;
}
@@ -92,14 +101,32 @@
current = (old_current != thread) ? old_current : NULL;
}
+/* set the fd to pass to the thread */
+void set_reply_fd( struct thread *thread, int pass_fd )
+{
+ client_pass_fd( thread->client, pass_fd );
+}
+
+/* send a reply to a thread */
+void send_reply( struct thread *thread )
+{
+ struct header *head = thread->buffer;
+ int len = (char *)thread->reply_pos - (char *)thread->buffer;
+
+ assert( len < MAX_MSG_LENGTH );
+
+ head->len = len;
+ head->type = thread->error;
+ if (thread->state == SLEEPING) thread->state = RUNNING;
+ client_reply( thread->client );
+}
+
/* set the debug level */
DECL_HANDLER(set_debug)
{
debug_level = req->level;
/* Make sure last_req is initialized */
current->last_req = REQ_SET_DEBUG;
- CLEAR_ERROR();
- send_reply( current, -1, 0 );
}
/* debugger support operations */
@@ -115,6 +142,4 @@
resume_all_threads();
break;
}
-
- send_reply( current, -1, 0 );
}