Assorted spelling fixes.
diff --git a/dlls/d3d8/pixelshader.c b/dlls/d3d8/pixelshader.c
index 0715e11..3ad39e6 100644
--- a/dlls/d3d8/pixelshader.c
+++ b/dlls/d3d8/pixelshader.c
@@ -72,7 +72,7 @@
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
- TRACE("(%p) returing (%p)\n", This, *ppDevice);
+ TRACE("(%p) returning (%p)\n", This, *ppDevice);
return D3D_OK;
}
diff --git a/dlls/d3d8/vertexshader.c b/dlls/d3d8/vertexshader.c
index bb1757e..2f22e31 100644
--- a/dlls/d3d8/vertexshader.c
+++ b/dlls/d3d8/vertexshader.c
@@ -75,7 +75,7 @@
} else {
*ppDevice = NULL;
}
- TRACE("(%p) returing (%p)\n", This, *ppDevice);
+ TRACE("(%p) returning (%p)\n", This, *ppDevice);
return hr;
}
diff --git a/dlls/d3d9/pixelshader.c b/dlls/d3d9/pixelshader.c
index c20cb6c..a6a635e 100644
--- a/dlls/d3d9/pixelshader.c
+++ b/dlls/d3d9/pixelshader.c
@@ -73,7 +73,7 @@
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
- TRACE("(%p) returing (%p)\n", This, *ppDevice);
+ TRACE("(%p) returning (%p)\n", This, *ppDevice);
return D3D_OK;
}
diff --git a/dlls/d3d9/vertexshader.c b/dlls/d3d9/vertexshader.c
index aad04ac..d66c12c 100644
--- a/dlls/d3d9/vertexshader.c
+++ b/dlls/d3d9/vertexshader.c
@@ -76,7 +76,7 @@
} else {
*ppDevice = NULL;
}
- TRACE("(%p) returing (%p)\n", This, *ppDevice);
+ TRACE("(%p) returning (%p)\n", This, *ppDevice);
return hr;
}
diff --git a/dlls/imagehlp/integrity.c b/dlls/imagehlp/integrity.c
index 25720e6..b3b8e66 100644
--- a/dlls/imagehlp/integrity.c
+++ b/dlls/imagehlp/integrity.c
@@ -171,7 +171,7 @@
if( Indices )
{
- FIXME("Indicies not handled!\n");
+ FIXME("Indices not handled!\n");
return FALSE;
}
diff --git a/dlls/msi/action.c b/dlls/msi/action.c
index ab2bf03..a7db050 100644
--- a/dlls/msi/action.c
+++ b/dlls/msi/action.c
@@ -1693,7 +1693,7 @@
install_level = msi_get_property_int( package, szlevel, 1 );
- /* ok hereis the _real_ rub
+ /* ok here is the _real_ rub
* all these activation/deactivation things happen in order and things
* later on the list override things earlier on the list.
* 1) INSTALLLEVEL processing
diff --git a/dlls/shlwapi/reg.c b/dlls/shlwapi/reg.c
index 32bb7d6..331f84a 100644
--- a/dlls/shlwapi/reg.c
+++ b/dlls/shlwapi/reg.c
@@ -661,7 +661,7 @@
FIXME("Unsupported registry data type %d\n", type);
ret = FALSE;
}
- TRACE("got value (type=%d), returing <%s>\n", type,
+ TRACE("got value (type=%d), returning <%s>\n", type,
(ret) ? "TRUE" : "FALSE");
}
else {
@@ -722,7 +722,7 @@
FIXME("Unsupported registry data type %d\n", type);
ret = FALSE;
}
- TRACE("got value (type=%d), returing <%s>\n", type,
+ TRACE("got value (type=%d), returning <%s>\n", type,
(ret) ? "TRUE" : "FALSE");
}
else {
diff --git a/dlls/shlwapi/string.c b/dlls/shlwapi/string.c
index f610a1e..b8a046d 100644
--- a/dlls/shlwapi/string.c
+++ b/dlls/shlwapi/string.c
@@ -2807,7 +2807,7 @@
hr = S_OK;
}
else
- FIXME("can't handle non-negative indicies (%d)\n", index);
+ FIXME("can't handle non-negative indices (%d)\n", index);
}
else
{
@@ -2816,7 +2816,7 @@
hr = S_OK;
}
- TRACE("returing %s\n", debugstr_w(dst));
+ TRACE("returning %s\n", debugstr_w(dst));
end:
if(hmod) FreeLibrary(hmod);
HeapFree(GetProcessHeap(), 0, dllname);
diff --git a/dlls/shlwapi/url.c b/dlls/shlwapi/url.c
index e1c653e..40dba62 100644
--- a/dlls/shlwapi/url.c
+++ b/dlls/shlwapi/url.c
@@ -1634,7 +1634,7 @@
}
strcpyW(pszOut, pszIn);
*pcchOut = strlenW(pszOut);
- TRACE("valid scheme, returing copy\n");
+ TRACE("valid scheme, returning copy\n");
return S_OK;
}
}
diff --git a/dlls/usp10/usp10.c b/dlls/usp10/usp10.c
index 8bcd38b..6a52933 100644
--- a/dlls/usp10/usp10.c
+++ b/dlls/usp10/usp10.c
@@ -397,8 +397,8 @@
}
}
- /* While not strickly necessary according to the spec, make sure the n+1
- * item is set up to prevent random behaviour if the caller eroneously
+ /* While not strictly necessary according to the spec, make sure the n+1
+ * item is set up to prevent random behaviour if the caller erroneously
* checks the n+1 structure */
pItems[index+1].a.eScript = 0;
pItems[index+1].a.fRTL = 0;
@@ -891,7 +891,7 @@
/* We need a valid hdc to do any of the font calls. The spec says that hdc is optional and
* psc will be used first. If psc and hdc are not specified E_PENDING is returned to get
- * the caller to return the hdc. For convience, the hdc is cached in SCRIPT_CACHE. */
+ * the caller to return the hdc. For convenience, the hdc is cached in SCRIPT_CACHE. */
if (!hdc && !*psc) {
TRACE("No Script_Cache (psc) and no hdc. Ask for one. Hdc=%p, psc=%p\n", hdc, *psc);
@@ -909,7 +909,7 @@
}
/* Here we need to calculate the width of the run unit. At this point the input string
- * has been converted to glyphs and we till need to translate back to the original chars
+ * has been converted to glyphs and we still need to translate back to the original chars
* to get the correct ABC widths. */
lpABC = HeapAlloc(GetProcessHeap(), 0 , sizeof(ABC)*cGlyphs);
@@ -1026,7 +1026,7 @@
fuOptions &= ETO_CLIPPED + ETO_OPAQUE;
if (!psa->fNoGlyphIndex) /* Have Glyphs? */
- fuOptions |= ETO_GLYPH_INDEX; /* Say don't do tranlastion to glyph */
+ fuOptions |= ETO_GLYPH_INDEX; /* Say don't do translation to glyph */
hr = ExtTextOutW(phdc, x, y, fuOptions, lprc, pwGlyphs, cGlyphs, NULL);
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 06d6423..688d5d9 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -83,7 +83,7 @@
if (This->surfaces[j][i] != NULL) {
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
IUnknown* surfaceParent;
- /* Clean out the texture name we gave to the suface so that the surface doesn't try and release it */
+ /* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], 0, 0);
/* Cleanup the container */
IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ab94a1e..5c52ed8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1064,14 +1064,14 @@
TRACE("Pool %d %d %d %d\n",Pool, WINED3DPOOL_DEFAULT, WINED3DPOOL_MANAGED, WINED3DPOOL_SYSTEMMEM);
- /** Quick lockable sanity check TODO: remove this after surfaces, usage and locablility have been debugged properly
- * this function is too deap to need to care about things like this.
- * Levels need to be checked too, and possibly Type wince they all affect what can be done.
+ /** Quick lockable sanity check TODO: remove this after surfaces, usage and lockability have been debugged properly
+ * this function is too deep to need to care about things like this.
+ * Levels need to be checked too, and possibly Type since they all affect what can be done.
* ****************************************/
switch(Pool) {
case WINED3DPOOL_SCRATCH:
if(!Lockable)
- FIXME("Create suface called with a pool of SCRATCH and a Lockable of FALSE \
+ FIXME("Create surface called with a pool of SCRATCH and a Lockable of FALSE \
which are mutually exclusive, setting lockable to true\n");
Lockable = TRUE;
break;
@@ -1097,7 +1097,7 @@
FIXME("Trying to create a render target that isn't in the default pool\n");
}
- /* mark the texture as dirty so that it get's loaded first time around*/
+ /* mark the texture as dirty so that it gets loaded first time around*/
IWineD3DSurface_AddDirtyRect(*ppSurface, NULL);
TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes\n",
This, Width, Height, Format, debug_d3dformat(Format),
@@ -1277,7 +1277,7 @@
D3DCB_CreateVolume(This->parent, Width, Height, Depth, Format, Pool, Usage,
(IWineD3DVolume **)&object->volumes[i], pSharedHandle);
- /* Set it's container to this object */
+ /* Set its container to this object */
IWineD3DVolume_SetContainer(object->volumes[i], (IWineD3DBase *)object);
/* calcualte the next mipmap level */
@@ -1592,7 +1592,7 @@
glXGetConfig(object->display, object->visInfo, GLX_STENCIL_SIZE, &value);
TRACE(" gl_stencil_size : %d\n", value);
}
- /* Now choose a simila visual ID*/
+ /* Now choose a similar visual ID*/
}
#ifdef USE_CONTEXT_MANAGER
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 70be7aa..9217ad9 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -65,7 +65,7 @@
if (This->surfaces[i] != NULL) {
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
IUnknown* surfaceParent;
- /* Clean out the texture name we gave to the suface so that the surface doesn't try and release it */
+ /* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, 0);
/* Cleanup the container */
IWineD3DSurface_SetContainer(This->surfaces[i], 0);
diff --git a/dlls/winex11.drv/dib.c b/dlls/winex11.drv/dib.c
index 8dcb6a1..77fa03c 100644
--- a/dlls/winex11.drv/dib.c
+++ b/dlls/winex11.drv/dib.c
@@ -406,7 +406,7 @@
* X11DRV_DIB_BuildColorTable
*
* Build the dib color table. This either keeps a copy of the bmiColors array if
- * usage is DIB_RGB_COLORS, or looks up the palette indicies if usage is
+ * usage is DIB_RGB_COLORS, or looks up the palette indices if usage is
* DIB_PAL_COLORS.
* Should not be called for a >8-bit deep bitmap.
*/
diff --git a/tools/widl/write_msft.c b/tools/widl/write_msft.c
index ad1b584..a624e6d 100644
--- a/tools/widl/write_msft.c
+++ b/tools/widl/write_msft.c
@@ -1914,7 +1914,7 @@
add_dispatch(typelib);
msft_typeinfo->typeinfo->cImplTypes = 1;
- /* count the no of funcs, as the variable indicies come after the funcs */
+ /* count the no of funcs, as the variable indices come after the funcs */
if((func = dispinterface->funcs)) {
idx++;
while(NEXT_LINK(func)) {