wined3d: Move WINED3DRS_LOCALVIEWER to the state table.
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index e30cc65..f640743 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1026,6 +1026,16 @@
     }
 }
 
+static void state_localviewer(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+    if(stateblock->renderState[WINED3DRS_LOCALVIEWER]) {
+        glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
+        checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)");
+    } else {
+        glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0);
+        checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0)");
+    }
+}
+
 const struct StateEntry StateTable[] =
 {
       /* State name                                         representative,                                     apply function */
@@ -1173,7 +1183,7 @@
     { /*139, WINED3DRS_AMBIENT                      */      STATE_RENDER(WINED3DRS_AMBIENT),                    state_ambient       },
     { /*140, WINED3DRS_FOGVERTEXMODE                */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
     { /*141, WINED3DRS_COLORVERTEX                  */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },
-    { /*142, WINED3DRS_LOCALVIEWER                  */      STATE_RENDER(WINED3DRS_LOCALVIEWER),                state_unknown       },
+    { /*142, WINED3DRS_LOCALVIEWER                  */      STATE_RENDER(WINED3DRS_LOCALVIEWER),                state_localviewer   },
     { /*143, WINED3DRS_NORMALIZENORMALS             */      STATE_RENDER(WINED3DRS_NORMALIZENORMALS),           state_normalize     },
     { /*144, WINED3DRS_COLORKEYBLENDENABLE          */      STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE),        state_unknown       },
     { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE        */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },