wined3d: Move WINED3DRS_LOCALVIEWER to the state table.
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index e30cc65..f640743 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1026,6 +1026,16 @@
}
}
+static void state_localviewer(DWORD state, IWineD3DStateBlockImpl *stateblock) {
+ if(stateblock->renderState[WINED3DRS_LOCALVIEWER]) {
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
+ checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)");
+ } else {
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0);
+ checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0)");
+ }
+}
+
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@@ -1173,7 +1183,7 @@
{ /*139, WINED3DRS_AMBIENT */ STATE_RENDER(WINED3DRS_AMBIENT), state_ambient },
{ /*140, WINED3DRS_FOGVERTEXMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
{ /*141, WINED3DRS_COLORVERTEX */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },
- { /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_unknown },
+ { /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_localviewer },
{ /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_normalize },
{ /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_unknown },
{ /*145, WINED3DRS_DIFFUSEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },