Added VGA 256-color mode 0x13 using the DisplayDib VGA emulation.
(DOS apps/games using this mode comes up now, although you can't
really do anything with them (yet?).)
diff --git a/msdos/int10.c b/msdos/int10.c
index fecf9f8..9252781 100644
--- a/msdos/int10.c
+++ b/msdos/int10.c
@@ -4,6 +4,7 @@
#include <stdlib.h>
#include "miscemu.h"
+#include "vga.h"
/* #define DEBUG_INT */
#include "debug.h"
@@ -47,13 +48,23 @@
0x07 - 80x25
*/
- if ((AL_reg(context) == 0x02) || (AL_reg(context) == 0x07)) {
- TRACE(int10, "Set Video Mode - Set to Text - 0x0%x\n",
- AL_reg(context));
- }
- else {
- FIXME(int10, "Set Video Mode (0x%x) - Not Supported\n",
- AL_reg(context));
+ switch (AL_reg(context)) {
+ case 0x00:
+ case 0x01:
+ case 0x02:
+ case 0x03:
+ case 0x07:
+ VGA_Exit();
+ TRACE(int10, "Set Video Mode - Set to Text - 0x0%x\n",
+ AL_reg(context));
+ break;
+ case 0x13:
+ TRACE(int10, "Setting VGA 320x200 256-color mode\n");
+ VGA_SetMode(320,200,8);
+ break;
+ default:
+ FIXME(int10, "Set Video Mode (0x%x) - Not Supported\n",
+ AL_reg(context));
}
break;