ddraw: ProcessVertices correction.
Use the texture index to get the texcoord size from the fvf, not the
vertex index.
diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index 0702f0f..37c478f 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -360,7 +360,7 @@
 	    D3DVALUE *tex_coord =
 	      (D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) + 
 			    i * lpStrideData->textureCoords[tex_index].dwStride);
-	    copy_and_next(dest_ptr, tex_coord, GET_TEXCOORD_SIZE_FROM_FVF(dwVertexTypeDesc, i) * sizeof(D3DVALUE));
+	    copy_and_next(dest_ptr, tex_coord, GET_TEXCOORD_SIZE_FROM_FVF(dwVertexTypeDesc, tex_index) * sizeof(D3DVALUE));
 	}
 
 	if (TRACE_ON(ddraw_geom)) {