wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL instead of the caller.
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 2727124..9923749 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3707,6 +3707,8 @@
 
 static void arbfp_blit_unset(IWineD3DDevice *iface) {
     IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
+
+    ENTER_GL();
     glDisable(GL_FRAGMENT_PROGRAM_ARB);
     checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
     glDisable(GL_TEXTURE_2D);
@@ -3719,6 +3721,7 @@
         glDisable(GL_TEXTURE_RECTANGLE_ARB);
         checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
     }
+    LEAVE_GL();
 }
 
 static BOOL arbfp_blit_conv_supported(WINED3DFORMAT fmt) {
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 53392a5..2d6a097 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3556,8 +3556,6 @@
 
         glBindTexture(Src->glDescription.target, 0);
         checkGLcall("glBindTexture(Src->glDescription.target, 0)");
-        /* Leave the opengl state valid for blitting */
-        myDevice->blitter->unset_shader((IWineD3DDevice *) myDevice);
 
         /* Restore the color key parameters */
         Src->CKeyFlags = oldCKeyFlags;
@@ -3569,6 +3567,9 @@
 
         LEAVE_GL();
 
+        /* Leave the opengl state valid for blitting */
+        myDevice->blitter->unset_shader((IWineD3DDevice *) myDevice);
+
         /* Flush in case the drawable is used by multiple GL contexts */
         if(dstSwapchain && (This == (IWineD3DSurfaceImpl *) dstSwapchain->frontBuffer || dstSwapchain->num_contexts >= 2))
             glFlush();