Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).

diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index 457bafd..bdfbf6f 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -20,6 +20,7 @@
 	texture.c \
 	utils.c \
 	vertexbuffer.c \
+	vertexdeclaration.c \
 	vertexshader.c \
 	volume.c \
 	volumetexture.c \
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
new file mode 100644
index 0000000..042e298
--- /dev/null
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -0,0 +1,157 @@
+/*
+ * vertex declaration implementation
+ *
+ * Copyright 2002-2005 Raphael Junqueira
+ * Copyright 2004 Jason Edmeades
+ * Copyright 2004 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#include "config.h"
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
+
+/**
+ * DirectX9 SDK download
+ *  http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
+ *
+ * Exploring D3DX
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
+ *
+ * Using Vertex Shaders
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
+ *
+ * Dx9 New
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
+ *
+ * Dx9 Shaders
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
+ *
+ * Dx9 D3DX
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
+ *
+ * FVF
+ *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
+ *
+ * NVIDIA: DX8 Vertex Shader to NV Vertex Program
+ *  http://developer.nvidia.com/view.asp?IO=vstovp
+ *
+ * NVIDIA: Memory Management with VAR
+ *  http://developer.nvidia.com/view.asp?IO=var_memory_management 
+ */
+
+/** Vertex Shader Declaration 8 data types tokens */
+#if 0
+#define MAX_VSHADER_DECL_TYPES 8
+static CONST char* VertexShader8_DeclDataTypes[] = {
+  "D3DVSDT_FLOAT1",
+  "D3DVSDT_FLOAT2",
+  "D3DVSDT_FLOAT3",
+  "D3DVSDT_FLOAT4",
+  "D3DVSDT_D3DCOLOR",
+  "D3DVSDT_UBYTE4",
+  "D3DVSDT_SHORT2",
+  "D3DVSDT_SHORT4",
+  NULL
+};
+#endif
+
+/* *******************************************
+   IWineD3DVertexDeclaration IUnknown parts follow
+   ******************************************* */
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
+{
+    IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+    WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
+    return E_NOINTERFACE;
+}
+
+ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
+    IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+    TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
+    return InterlockedIncrement(&This->ref);
+}
+
+ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
+    IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+    ULONG ref;
+    TRACE("(%p) : Releasing from %ld\n", This, This->ref);
+    ref = InterlockedDecrement(&This->ref);
+    if (ref == 0) {
+      HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
+      HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
+      HeapFree(GetProcessHeap(), 0, This);
+    }
+    return ref;
+}
+
+/* *******************************************
+   IWineD3DVertexDeclaration parts follow
+   ******************************************* */
+
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
+    IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+    TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
+    
+    *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
+    IWineD3DDevice_AddRef(*ppDevice);
+
+    return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
+  IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+  if (NULL == pData) {
+    *pSizeOfData = This->declaration8Length;
+    return D3D_OK;
+  }
+  if (*pSizeOfData < This->declaration8Length) {
+    *pSizeOfData = This->declaration8Length;
+    return D3DERR_MOREDATA;
+  }
+  TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
+  memcpy(pData, This->pDeclaration8, This->declaration8Length);
+  return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface,  D3DVERTEXELEMENT9* pData, UINT* pNumElements) {
+  IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+  if (NULL == pData) {
+    *pNumElements = This->declaration9NumElements;
+    return D3D_OK;
+  }
+  if (*pNumElements < This->declaration9NumElements) {
+    *pNumElements = This->declaration9NumElements;
+    return D3DERR_MOREDATA;
+  }
+  TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
+  memcpy(pData, This->pDeclaration9, This->declaration9NumElements);
+  return D3D_OK;
+}
+
+IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
+{
+    IWineD3DVertexDeclarationImpl_QueryInterface,
+    IWineD3DVertexDeclarationImpl_AddRef,
+    IWineD3DVertexDeclarationImpl_Release,
+    IWineD3DVertexDeclarationImpl_GetDevice,
+    IWineD3DVertexDeclarationImpl_GetDeclaration8,
+    IWineD3DVertexDeclarationImpl_GetDeclaration9
+};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 28a6404..23d2d70 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -601,6 +601,30 @@
 extern IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
 
 /*****************************************************************************
+ * IWineD3DVertexDeclaration implementation structure
+ */
+typedef struct IWineD3DVertexDeclarationImpl {
+ /* IUnknown  Information     */
+  IWineD3DVertexDeclarationVtbl *lpVtbl;
+  DWORD                   ref;     /* Note: Ref counting not required */
+
+  /** precomputed fvf if simple declaration */
+  IWineD3DDeviceImpl     *wineD3DDevice;
+  DWORD   fvf[MAX_STREAMS];
+  DWORD   allFVF;
+
+  /** dx8 compatible Declaration fields */
+  DWORD*  pDeclaration8;
+  DWORD   declaration8Length;
+
+  /** dx9+ */
+  D3DVERTEXELEMENT9* pDeclaration9;
+  UINT               declaration9NumElements;
+} IWineD3DVertexDeclarationImpl;
+
+extern IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
+
+/*****************************************************************************
  * IWineD3DStateBlock implementation structure
  */
 
@@ -637,10 +661,13 @@
   
     /* Drawing - Vertex Shader or FVF related */
     DWORD                     fvf;
-    void                     *vertexShader; /* TODO: Replace void * with IWineD3DVertexShader * */
-    BOOL                      streamIsUP;
+    /* Vertex Shader Declaration */
+    IWineD3DVertexDeclaration* vertexDecl;
+
+    void                     *vertexShader; /* @TODO: Replace void * with IWineD3DVertexShader * */
 
     /* Stream Source */
+    BOOL                      streamIsUP;
     UINT                      stream_stride[MAX_STREAMS];
     UINT                      stream_offset[MAX_STREAMS];
     IWineD3DVertexBuffer     *stream_source[MAX_STREAMS];
@@ -755,22 +782,6 @@
 
 
 #if 0 /* Needs fixing during rework */
-/*****************************************************************************
- * IDirect3DVertexShaderDeclaration implementation structure
- */
-struct IDirect3DVertexShaderDeclarationImpl {
-  /* The device */
-  /*IDirect3DDeviceImpl* device;*/
-
-  /** precomputed fvf if simple declaration */
-  DWORD   fvf[MAX_STREAMS];
-  DWORD   allFVF;
-
-  /** dx8 compatible Declaration fields */
-  DWORD*  pDeclaration8;
-  DWORD   declaration8Length;
-};
-
 
 /*****************************************************************************
  * IDirect3DVertexShader implementation structure
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 3abc525..5a9fe97 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -131,6 +131,7 @@
 typedef struct IWineD3DStateBlock     IWineD3DStateBlock;
 typedef struct IWineD3DSurface        IWineD3DSurface;
 typedef struct IWineD3DVolume         IWineD3DVolume;
+typedef struct IWineD3DVertexDeclaration         IWineD3DVertexDeclaration;
 
 /*****************************************************************************
  * Callback functions required for predefining surfaces / stencils
@@ -164,7 +165,7 @@
                                                HANDLE   * pSharedHandle);
 
 /*****************************************************************************
- * WineD3D interface 
+ * IWineD3D interface 
  */
 
 #define INTERFACE IWineD3D
@@ -220,16 +221,16 @@
 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
 
 /*****************************************************************************
- * WineD3DDevice interface 
+ * IWineD3DDevice interface 
  */
 #define INTERFACE IWineD3DDevice
-DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
-{
+DECLARE_INTERFACE_(IWineD3DDevice,IUnknown) 
+{ 
     /*** IUnknown methods ***/
     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
     STDMETHOD_(ULONG,Release)(THIS) PURE;
-    /*** IWineD3D methods ***/
+    /*** IWineD3DDevice methods ***/
     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
     STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
@@ -287,9 +288,9 @@
 
 #if !defined(__cplusplus) || defined(CINTERFACE)
 /*** IUnknown methods ***/
-#define IWineD3DDevice_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
-#define IWineD3DDevice_AddRef(p)                                (p)->lpVtbl->AddRef(p)
-#define IWineD3DDevice_Release(p)                               (p)->lpVtbl->Release(p)
+#define IWineD3DDevice_QueryInterface(p,a,b)             (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DDevice_AddRef(p)                         (p)->lpVtbl->AddRef(p)
+#define IWineD3DDevice_Release(p)                        (p)->lpVtbl->Release(p)
 /*** IWineD3DDevice methods ***/
 #define IWineD3DDevice_GetParent(p,a)                           (p)->lpVtbl->GetParent(p,a)
 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g)      (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
@@ -861,6 +862,34 @@
 #endif
 
 /*****************************************************************************
+ * IWineD3DVertexDeclaration interface
+ */
+#define INTERFACE IWineD3DVertexDeclaration
+DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG,Release)(THIS) PURE;
+    /*** IWineD3DVertexDeclaration methods ***/
+    STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+    STDMETHOD(GetDeclaration8)(THIS_ DWORD*, DWORD* pSizeOfData) PURE;
+    STDMETHOD(GetDeclaration9)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DVertexDeclaration_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DVertexDeclaration_AddRef(p)                  (p)->lpVtbl->AddRef(p)
+#define IWineD3DVertexDeclaration_Release(p)                 (p)->lpVtbl->Release(p)
+/*** IWineD3DVertexDeclaration methods ***/
+#define IWineD3DVertexDeclaration_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DVertexDeclaration_GetDeclaration8(p,a,b)     (p)->lpVtbl->GetDeclaration8(p,a,b)
+#define IWineD3DVertexDeclaration_GetDeclaration9(p,a,b)     (p)->lpVtbl->GetDeclaration9(p,a,b)
+#endif
+
+/*****************************************************************************
  * WineD3DStateBlock interface 
  */
 #define INTERFACE IWineD3DStateBlock
@@ -935,9 +964,9 @@
 typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
+typedef struct IDirect3DVertexDeclarationImpl IDirect3DVertexDeclarationImpl;
 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
-typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
 
 
 /*************************************************************