Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index 457bafd..bdfbf6f 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -20,6 +20,7 @@
texture.c \
utils.c \
vertexbuffer.c \
+ vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c \
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
new file mode 100644
index 0000000..042e298
--- /dev/null
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -0,0 +1,157 @@
+/*
+ * vertex declaration implementation
+ *
+ * Copyright 2002-2005 Raphael Junqueira
+ * Copyright 2004 Jason Edmeades
+ * Copyright 2004 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "config.h"
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
+
+/**
+ * DirectX9 SDK download
+ * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
+ *
+ * Exploring D3DX
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
+ *
+ * Using Vertex Shaders
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
+ *
+ * Dx9 New
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
+ *
+ * Dx9 Shaders
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
+ *
+ * Dx9 D3DX
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
+ *
+ * FVF
+ * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
+ *
+ * NVIDIA: DX8 Vertex Shader to NV Vertex Program
+ * http://developer.nvidia.com/view.asp?IO=vstovp
+ *
+ * NVIDIA: Memory Management with VAR
+ * http://developer.nvidia.com/view.asp?IO=var_memory_management
+ */
+
+/** Vertex Shader Declaration 8 data types tokens */
+#if 0
+#define MAX_VSHADER_DECL_TYPES 8
+static CONST char* VertexShader8_DeclDataTypes[] = {
+ "D3DVSDT_FLOAT1",
+ "D3DVSDT_FLOAT2",
+ "D3DVSDT_FLOAT3",
+ "D3DVSDT_FLOAT4",
+ "D3DVSDT_D3DCOLOR",
+ "D3DVSDT_UBYTE4",
+ "D3DVSDT_SHORT2",
+ "D3DVSDT_SHORT4",
+ NULL
+};
+#endif
+
+/* *******************************************
+ IWineD3DVertexDeclaration IUnknown parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
+{
+ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+ WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
+ return E_NOINTERFACE;
+}
+
+ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
+ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+ TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
+ return InterlockedIncrement(&This->ref);
+}
+
+ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
+ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+ ULONG ref;
+ TRACE("(%p) : Releasing from %ld\n", This, This->ref);
+ ref = InterlockedDecrement(&This->ref);
+ if (ref == 0) {
+ HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
+ HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+ return ref;
+}
+
+/* *******************************************
+ IWineD3DVertexDeclaration parts follow
+ ******************************************* */
+
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
+ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+ TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
+
+ *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
+ IWineD3DDevice_AddRef(*ppDevice);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
+ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+ if (NULL == pData) {
+ *pSizeOfData = This->declaration8Length;
+ return D3D_OK;
+ }
+ if (*pSizeOfData < This->declaration8Length) {
+ *pSizeOfData = This->declaration8Length;
+ return D3DERR_MOREDATA;
+ }
+ TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
+ memcpy(pData, This->pDeclaration8, This->declaration8Length);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, UINT* pNumElements) {
+ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
+ if (NULL == pData) {
+ *pNumElements = This->declaration9NumElements;
+ return D3D_OK;
+ }
+ if (*pNumElements < This->declaration9NumElements) {
+ *pNumElements = This->declaration9NumElements;
+ return D3DERR_MOREDATA;
+ }
+ TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
+ memcpy(pData, This->pDeclaration9, This->declaration9NumElements);
+ return D3D_OK;
+}
+
+IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
+{
+ IWineD3DVertexDeclarationImpl_QueryInterface,
+ IWineD3DVertexDeclarationImpl_AddRef,
+ IWineD3DVertexDeclarationImpl_Release,
+ IWineD3DVertexDeclarationImpl_GetDevice,
+ IWineD3DVertexDeclarationImpl_GetDeclaration8,
+ IWineD3DVertexDeclarationImpl_GetDeclaration9
+};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 28a6404..23d2d70 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -601,6 +601,30 @@
extern IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
/*****************************************************************************
+ * IWineD3DVertexDeclaration implementation structure
+ */
+typedef struct IWineD3DVertexDeclarationImpl {
+ /* IUnknown Information */
+ IWineD3DVertexDeclarationVtbl *lpVtbl;
+ DWORD ref; /* Note: Ref counting not required */
+
+ /** precomputed fvf if simple declaration */
+ IWineD3DDeviceImpl *wineD3DDevice;
+ DWORD fvf[MAX_STREAMS];
+ DWORD allFVF;
+
+ /** dx8 compatible Declaration fields */
+ DWORD* pDeclaration8;
+ DWORD declaration8Length;
+
+ /** dx9+ */
+ D3DVERTEXELEMENT9* pDeclaration9;
+ UINT declaration9NumElements;
+} IWineD3DVertexDeclarationImpl;
+
+extern IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
+
+/*****************************************************************************
* IWineD3DStateBlock implementation structure
*/
@@ -637,10 +661,13 @@
/* Drawing - Vertex Shader or FVF related */
DWORD fvf;
- void *vertexShader; /* TODO: Replace void * with IWineD3DVertexShader * */
- BOOL streamIsUP;
+ /* Vertex Shader Declaration */
+ IWineD3DVertexDeclaration* vertexDecl;
+
+ void *vertexShader; /* @TODO: Replace void * with IWineD3DVertexShader * */
/* Stream Source */
+ BOOL streamIsUP;
UINT stream_stride[MAX_STREAMS];
UINT stream_offset[MAX_STREAMS];
IWineD3DVertexBuffer *stream_source[MAX_STREAMS];
@@ -755,22 +782,6 @@
#if 0 /* Needs fixing during rework */
-/*****************************************************************************
- * IDirect3DVertexShaderDeclaration implementation structure
- */
-struct IDirect3DVertexShaderDeclarationImpl {
- /* The device */
- /*IDirect3DDeviceImpl* device;*/
-
- /** precomputed fvf if simple declaration */
- DWORD fvf[MAX_STREAMS];
- DWORD allFVF;
-
- /** dx8 compatible Declaration fields */
- DWORD* pDeclaration8;
- DWORD declaration8Length;
-};
-
/*****************************************************************************
* IDirect3DVertexShader implementation structure
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 3abc525..5a9fe97 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -131,6 +131,7 @@
typedef struct IWineD3DStateBlock IWineD3DStateBlock;
typedef struct IWineD3DSurface IWineD3DSurface;
typedef struct IWineD3DVolume IWineD3DVolume;
+typedef struct IWineD3DVertexDeclaration IWineD3DVertexDeclaration;
/*****************************************************************************
* Callback functions required for predefining surfaces / stencils
@@ -164,7 +165,7 @@
HANDLE * pSharedHandle);
/*****************************************************************************
- * WineD3D interface
+ * IWineD3D interface
*/
#define INTERFACE IWineD3D
@@ -220,16 +221,16 @@
IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
/*****************************************************************************
- * WineD3DDevice interface
+ * IWineD3DDevice interface
*/
#define INTERFACE IWineD3DDevice
-DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
-{
+DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
+{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
- /*** IWineD3D methods ***/
+ /*** IWineD3DDevice methods ***/
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
@@ -287,9 +288,9 @@
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
-#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
-#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
+#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DDevice methods ***/
#define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
@@ -861,6 +862,34 @@
#endif
/*****************************************************************************
+ * IWineD3DVertexDeclaration interface
+ */
+#define INTERFACE IWineD3DVertexDeclaration
+DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IWineD3DVertexDeclaration methods ***/
+ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
+ STDMETHOD(GetDeclaration8)(THIS_ DWORD*, DWORD* pSizeOfData) PURE;
+ STDMETHOD(GetDeclaration9)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
+/*** IWineD3DVertexDeclaration methods ***/
+#define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IWineD3DVertexDeclaration_GetDeclaration8(p,a,b) (p)->lpVtbl->GetDeclaration8(p,a,b)
+#define IWineD3DVertexDeclaration_GetDeclaration9(p,a,b) (p)->lpVtbl->GetDeclaration9(p,a,b)
+#endif
+
+/*****************************************************************************
* WineD3DStateBlock interface
*/
#define INTERFACE IWineD3DStateBlock
@@ -935,9 +964,9 @@
typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
+typedef struct IDirect3DVertexDeclarationImpl IDirect3DVertexDeclarationImpl;
typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
-typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
/*************************************************************