Rename _D3DCAPS9.MaxPixelShaderValue to the correct
_D3DCAPS9.PixelShader1xMaxValue.
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ee2fdf0..dcca954 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1451,10 +1451,10 @@
if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
- pCaps->MaxPixelShaderValue = 1.0;
+ pCaps->PixelShader1xMaxValue = 1.0;
} else {
pCaps->PixelShaderVersion = 0;
- pCaps->MaxPixelShaderValue = 0.0;
+ pCaps->PixelShader1xMaxValue = 0.0;
}
/* ------------------------------------------------
diff --git a/include/d3d9caps.h b/include/d3d9caps.h
index 0731de5..c1b6cf4 100644
--- a/include/d3d9caps.h
+++ b/include/d3d9caps.h
@@ -364,7 +364,7 @@
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
- float MaxPixelShaderValue;
+ float PixelShader1xMaxValue;
/* DX 9 */
DWORD DevCaps2;