goma /
wine /
4d73ba6e21d213458b1f889cfe5060d3f4451b26 - Always use a double-buffered visual if one is available.
- Ensure that all colormaps created use the double-buffered visual if
it exists. This prevents problems where DRI GL implementations fail
to work unless the colormap visual matches the window visual matches the
glX visual.
- Get around similar visual issue with the default GL context created for
apps that don't create their own contexts before trying to use GL functions.
4 files changed