wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7eb1a60..8ae51fb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2368,17 +2368,17 @@
/* D3d9 only, but shouldn't hurt d3d8 */
UINT streamFlags;
- streamFlags = StreamNumber &(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
+ streamFlags = StreamNumber &(WINED3DSTREAMSOURCE_INDEXEDDATA | WINED3DSTREAMSOURCE_INSTANCEDATA);
if (streamFlags) {
- if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
+ if (streamFlags & WINED3DSTREAMSOURCE_INDEXEDDATA) {
FIXME("stream index data not supported\n");
}
- if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
+ if (streamFlags & WINED3DSTREAMSOURCE_INDEXEDDATA) {
FIXME("stream instance data not supported\n");
}
}
- StreamNumber&= ~(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
+ StreamNumber&= ~(WINED3DSTREAMSOURCE_INDEXEDDATA | WINED3DSTREAMSOURCE_INSTANCEDATA);
if (StreamNumber >= MAX_STREAMS) {
WARN("Stream out of range %d\n", StreamNumber);
@@ -2434,17 +2434,17 @@
This->stateBlock->streamSource[StreamNumber], This->stateBlock->streamStride[StreamNumber]);
- streamFlags = StreamNumber &(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
+ streamFlags = StreamNumber &(WINED3DSTREAMSOURCE_INDEXEDDATA | WINED3DSTREAMSOURCE_INSTANCEDATA);
if (streamFlags) {
- if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
+ if (streamFlags & WINED3DSTREAMSOURCE_INDEXEDDATA) {
FIXME("stream index data not supported\n");
}
- if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
+ if (streamFlags & WINED3DSTREAMSOURCE_INDEXEDDATA) {
FIXME("stream instance data not supported\n");
}
}
- StreamNumber&= ~(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
+ StreamNumber&= ~(WINED3DSTREAMSOURCE_INDEXEDDATA | WINED3DSTREAMSOURCE_INSTANCEDATA);
if (StreamNumber >= MAX_STREAMS) {
WARN("Stream out of range %d\n", StreamNumber);
@@ -2479,7 +2479,7 @@
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) StreamNumber(%d), Divider(%d)\n", This, StreamNumber, Divider);
- This->updateStateBlock->streamFlags[StreamNumber] = Divider & (D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA );
+ This->updateStateBlock->streamFlags[StreamNumber] = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA );
This->updateStateBlock->changed.streamFreq[StreamNumber] = TRUE;
This->updateStateBlock->set.streamFreq[StreamNumber] = TRUE;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4d38f5c..1d8bb10 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1102,7 +1102,7 @@
UINT streamOffset[MAX_STREAMS];
IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
UINT streamFreq[MAX_STREAMS];
- UINT streamFlags[MAX_STREAMS]; /*0 | D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA */
+ UINT streamFlags[MAX_STREAMS]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
/* Indices */
IWineD3DIndexBuffer* pIndexData;