)]}'
{
  "commit": "4a18697246f3111ef95930fadf7cf8fffeb5e048",
  "tree": "d14b1ea753fef4620a100a80c8d2800ff701e399",
  "parents": [
    "448dc84b6eb39f6f33d7c45ec2446a53221cd9af"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@codeweavers.com",
    "time": "Thu May 07 16:36:08 2009 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Fri May 08 12:13:40 2009 +0200"
  },
  "message": "wined3d: Pass a struct wined3d_shader_register to shader_glsl_get_register_name().\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9f251acfc3d69d4659a046f74bcf834ca379e8a0",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/glsl_shader.c",
      "new_id": "3be9422b8fbe208fba0e836f582939ecf65f1550",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/glsl_shader.c"
    }
  ]
}
