)]}'
{
  "commit": "49f4c68e29a9eed401b8e0f3f33a03fbe0d47667",
  "tree": "34058bfae7a11941472e325cdc636824486c40b3",
  "parents": [
    "efa5f785981bf90354bdea9ea3e4e1e6d81b876d"
  ],
  "author": {
    "name": "H. Verbeet",
    "email": "hverbeet@gmail.com",
    "time": "Sat Aug 19 17:23:20 2006 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Mon Aug 21 12:16:27 2006 +0200"
  },
  "message": "wined3d: Lookup GLSL float uniform locations only once per program.\n",
  "tree_diff": [
    {
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      "new_path": "dlls/wined3d/device.c"
    },
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      "new_path": "dlls/wined3d/drawprim.c"
    },
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      "old_path": "dlls/wined3d/glsl_shader.c",
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}
