Upgrade also 15bpp to 16bpp surfaces.
diff --git a/dlls/ddraw/ddraw/main.c b/dlls/ddraw/ddraw/main.c
index 1a75c78..09de364 100644
--- a/dlls/ddraw/ddraw/main.c
+++ b/dlls/ddraw/ddraw/main.c
@@ -549,19 +549,22 @@
}
bpp = GET_BPP(lpdsf->s.surface_desc);
- if (bpp != PFGET_BPP(This->d->directdraw_pixelformat)) {
- /* When the application is requesting a 24 bpp surface and the Direct Draw bpp
- is set to 32, we 'upgrade' the requested bpp to 32 to make the blit faster
- from off-screen surface to visible surfaces.
-
- With this, Windows Media Player works in 32 bpp mode.
- Lionel */
- if ((bpp == 3) && (PFGET_BPP(This->d->directdraw_pixelformat) == 4)) {
- TRACE("Warning: 'upgrading' requested 24 bpp format to 32 bpp for efficiencies reasons\n");
- TRACE(" some applications may have problems with it.\n");
- bpp = PFGET_BPP(This->d->directdraw_pixelformat);
- lpdsf->s.surface_desc.ddpfPixelFormat = This->d->directdraw_pixelformat;
- }
+ /* When the application is requesting a 24 bpp surface and the Direct Draw bpp
+ is set to 32, we 'upgrade' the requested bpp to 32 to make the blit faster
+ from off-screen surface to visible surfaces.
+
+ This can also happen with 15 / 16 bpp.
+
+ With this, Windows Media Player works in 32 bpp mode.
+ Lionel
+ */
+ if (((bpp == 3) && (PFGET_BPP(This->d->directdraw_pixelformat) == 4)) ||
+ ((bpp == 2) && (PFGET_BPP(This->d->directdraw_pixelformat) == 2) &&
+ (lpdsf->s.surface_desc.ddpfPixelFormat.u1.dwRBitMask != This->d->directdraw_pixelformat.u1.dwRBitMask))) {
+ TRACE("Warning: 'upgrading' requested pixel format to screen pixel format for blit efficiency\n");
+ TRACE(" some applications may have problems with it.\n");
+ bpp = PFGET_BPP(This->d->directdraw_pixelformat);
+ lpdsf->s.surface_desc.ddpfPixelFormat = This->d->directdraw_pixelformat;
}
}