Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
diff --git a/dlls/ddraw/d3ddevice/mesa.c b/dlls/ddraw/d3ddevice/mesa.c
index 8f10615..fe119fd 100644
--- a/dlls/ddraw/d3ddevice/mesa.c
+++ b/dlls/ddraw/d3ddevice/mesa.c
@@ -1100,6 +1100,77 @@
TRACE("End\n");
}
+#define CPNT(cpnt,i,n,type) ((type*)(lpD3DDrawPrimStrideData->cpnt.lpvData+i*lpD3DDrawPrimStrideData->cpnt.dwStride))[n]
+
+static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
+ D3DPRIMITIVETYPE d3dptPrimitiveType,
+ DWORD d3dvtVertexType,
+ LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
+ DWORD dwVertexCount,
+ LPWORD dwIndices,
+ DWORD dwIndexCount,
+ DWORD dwFlags)
+{
+ IDirect3DDeviceGLImpl* glThis = (IDirect3DDeviceGLImpl*) This;
+ if (TRACE_ON(ddraw)) {
+ TRACE(" Vertex format : "); dump_flexible_vertex(d3dvtVertexType);
+ }
+
+ ENTER_GL();
+ draw_primitive_handle_GL_state(glThis,
+ (d3dvtVertexType & D3DFVF_POSITION_MASK) != D3DFVF_XYZ,
+ (d3dvtVertexType & D3DFVF_NORMAL) == 0);
+ draw_primitive_start_GL(d3dptPrimitiveType);
+
+ /* Some fast paths first before the generic case.... */
+ if (d3dvtVertexType == D3DFVF_VERTEX) {
+ int index;
+
+ for (index = 0; index < dwIndexCount; index++) {
+ int i = (dwIndices == NULL) ? index : dwIndices[index];
+
+ glNormal3f(CPNT(normal,i,0,D3DVALUE),CPNT(normal,i,1,D3DVALUE),CPNT(normal,i,2,D3DVALUE));
+ glTexCoord2f(CPNT(textureCoords[1],i,0,D3DVALUE),CPNT(textureCoords[1],i,1,D3DVALUE));
+ glVertex3f(CPNT(position,i,0,D3DVALUE),CPNT(position,i,1,D3DVALUE),CPNT(position,i,2,D3DVALUE));
+ TRACE(" %f %f %f / %f %f %f (%f %f)\n",
+ CPNT(position,i,0,D3DVALUE),CPNT(position,i,1,D3DVALUE),CPNT(position,i,2,D3DVALUE),
+ CPNT(normal,i,0,D3DVALUE),CPNT(normal,i,1,D3DVALUE),CPNT(normal,i,2,D3DVALUE),
+ CPNT(textureCoords[1],i,0,D3DVALUE),CPNT(textureCoords[1],i,1,D3DVALUE));
+
+ }
+ } else if (d3dvtVertexType == D3DFVF_LVERTEX) {
+ int index;
+
+ for (index = 0; index < dwIndexCount; index++) {
+ int i = (dwIndices == NULL) ? index : dwIndices[index];
+
+ glColor4ub((CPNT(diffuse,i,0,DWORD) >> 24) & 0xFF,
+ (CPNT(diffuse,i,0,DWORD) >> 16) & 0xFF,
+ (CPNT(diffuse,i,0,DWORD) >> 8) & 0xFF,
+ (CPNT(diffuse,i,0,DWORD) >> 0) & 0xFF);
+ /* Todo : handle specular... */
+ glTexCoord2f(CPNT(textureCoords[1],i,0,D3DVALUE),CPNT(textureCoords[1],i,1,D3DVALUE));
+ glVertex3f(CPNT(position,i,0,D3DVALUE),CPNT(position,i,1,D3DVALUE),CPNT(position,i,2,D3DVALUE));
+ TRACE(" %f %f %f / %02lx %02lx %02lx %02lx - %02lx %02lx %02lx %02lx (%f %f)\n",
+ CPNT(position,i,0,D3DVALUE),CPNT(position,i,1,D3DVALUE),CPNT(position,i,2,D3DVALUE),
+ (CPNT(diffuse,i,0,DWORD) >> 24) & 0xFF,
+ (CPNT(diffuse,i,0,DWORD) >> 16) & 0xFF,
+ (CPNT(diffuse,i,0,DWORD) >> 8) & 0xFF,
+ (CPNT(diffuse,i,0,DWORD) >> 0) & 0xFF,
+ (CPNT(specular,i,0,DWORD) >> 24) & 0xFF,
+ (CPNT(specular,i,0,DWORD) >> 16) & 0xFF,
+ (CPNT(specular,i,0,DWORD) >> 8) & 0xFF,
+ (CPNT(specular,i,0,DWORD) >> 0) & 0xFF,
+ CPNT(textureCoords[0],i,0,D3DVALUE),CPNT(textureCoords[0],i,1,D3DVALUE));
+ }
+ }
+
+ glEnd();
+ LEAVE_GL();
+ TRACE("End\n");
+}
+
+#undef CPNT
HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
@@ -1136,6 +1207,36 @@
}
HRESULT WINAPI
+GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
+ D3DPRIMITIVETYPE d3dptPrimitiveType,
+ DWORD dwVertexType,
+ LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
+ DWORD dwVertexCount,
+ DWORD dwFlags)
+{
+ ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
+ TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, dwFlags);
+ draw_primitive_strided_7(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, NULL, dwVertexCount, dwFlags);
+ return DD_OK;
+}
+
+HRESULT WINAPI
+GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
+ D3DPRIMITIVETYPE d3dptPrimitiveType,
+ DWORD dwVertexType,
+ LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
+ DWORD dwVertexCount,
+ LPWORD lpIndex,
+ DWORD dwIndexCount,
+ DWORD dwFlags)
+{
+ ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
+ TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
+ draw_primitive_strided_7(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
+ return DD_OK;
+}
+
+HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
@@ -1315,8 +1416,8 @@
XCAST(DrawIndexedPrimitive) GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive,
XCAST(SetClipStatus) Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus,
XCAST(GetClipStatus) Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus,
- XCAST(DrawPrimitiveStrided) Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided,
- XCAST(DrawIndexedPrimitiveStrided) Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided,
+ XCAST(DrawPrimitiveStrided) GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided,
+ XCAST(DrawIndexedPrimitiveStrided) GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided,
XCAST(DrawPrimitiveVB) Main_IDirect3DDeviceImpl_7_DrawPrimitiveVB,
XCAST(DrawIndexedPrimitiveVB) Main_IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
XCAST(ComputeSphereVisibility) Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility,