- added mipmapping support
- added locking for concurrent access to the D3D device
- improved tracing
- added support for most texture combine stages (inspired by the D3D8
code)
- disable current lock / unlock code pending proper solution
diff --git a/dlls/ddraw/d3ddevice/mesa.c b/dlls/ddraw/d3ddevice/mesa.c
index db64617..b3c0828 100644
--- a/dlls/ddraw/d3ddevice/mesa.c
+++ b/dlls/ddraw/d3ddevice/mesa.c
@@ -334,6 +334,8 @@
if (This->current_texture[i] != NULL)
IDirectDrawSurface7_Release(ICOM_INTERFACE(This->current_texture[i], IDirectDrawSurface7));
+ /* TODO: remove the 'callbacks' for Flip and Lock/Unlock */
+
/* And warn the D3D object that this device is no longer active... */
This->d3d->removed_device(This->d3d, This);
@@ -341,6 +343,8 @@
HeapFree(GetProcessHeap(), 0, This->view_mat);
HeapFree(GetProcessHeap(), 0, This->proj_mat);
+ DeleteCriticalSection(&(This->crit));
+
ENTER_GL();
glXDestroyContext(glThis->display, glThis->gl_context);
LEAVE_GL();
@@ -415,6 +419,18 @@
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
+#if 0 /* Enabling this breaks Tomb Raider 3, need to investigate... */
+ TRACE("Enumerating GL_RGB unpacked (32)\n");
+ pformat->dwFlags = DDPF_RGB;
+ pformat->u1.dwRGBBitCount = 32;
+ pformat->u2.dwRBitMask = 0x00FF0000;
+ pformat->u3.dwGBitMask = 0x0000FF00;
+ pformat->u4.dwBBitMask = 0x000000FF;
+ pformat->u5.dwRGBAlphaBitMask = 0x00000000;
+ if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
+ if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
+#endif
+
TRACE("Enumerating GL_RGB unpacked (24)\n");
pformat->dwFlags = DDPF_RGB;
pformat->u1.dwRGBBitCount = 24;
@@ -854,7 +870,7 @@
} break;
default:
- FIXME("Unhandled vertex type\n");
+ FIXME("Unhandled vertex type %08x\n", d3dvt);
break;
}
}
@@ -1058,6 +1074,10 @@
BOOLEAN vertex_lighted = FALSE;
IDirect3DDeviceGLImpl* glThis = (IDirect3DDeviceGLImpl*) This;
+ /* This is to prevent 'thread contention' between a thread locking the device and another
+ doing 3D display on it... */
+ EnterCriticalSection(&(This->crit));
+
if (TRACE_ON(ddraw)) {
TRACE(" Vertex format : "); dump_flexible_vertex(d3dvtVertexType);
}
@@ -1239,6 +1259,8 @@
LEAVE_GL();
TRACE("End\n");
+
+ LeaveCriticalSection(&(This->crit));
}
HRESULT WINAPI
@@ -1403,20 +1425,28 @@
}
static GLenum
-convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwState)
+convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwMinState, D3DTEXTUREMIPFILTER dwMipState)
{
GLenum gl_state;
- switch (dwState) {
- case D3DTFN_POINT:
- gl_state = GL_NEAREST;
- break;
- case D3DTFN_LINEAR:
- gl_state = GL_LINEAR;
- break;
- default:
- gl_state = GL_LINEAR;
- break;
+ if (dwMipState == D3DTFP_NONE) {
+ switch (dwMinState) {
+ case D3DTFN_POINT: gl_state = GL_NEAREST; break;
+ case D3DTFN_LINEAR: gl_state = GL_LINEAR; break;
+ default: gl_state = GL_LINEAR; break;
+ }
+ } else if (dwMipState == D3DTFP_POINT) {
+ switch (dwMinState) {
+ case D3DTFN_POINT: gl_state = GL_NEAREST_MIPMAP_NEAREST; break;
+ case D3DTFN_LINEAR: gl_state = GL_LINEAR_MIPMAP_NEAREST; break;
+ default: gl_state = GL_LINEAR_MIPMAP_NEAREST; break;
+ }
+ } else {
+ switch (dwMinState) {
+ case D3DTFN_POINT: gl_state = GL_NEAREST_MIPMAP_LINEAR; break;
+ case D3DTFN_LINEAR: gl_state = GL_LINEAR_MIPMAP_LINEAR; break;
+ default: gl_state = GL_LINEAR_MIPMAP_LINEAR; break;
+ }
}
return gl_state;
}
@@ -1440,6 +1470,73 @@
return gl_state;
}
+/* We need a static function for that to handle the 'special' case of 'SELECT_ARG2' */
+static BOOLEAN
+handle_color_alpha_args(DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, DWORD dwState, D3DTEXTUREOP tex_op)
+{
+ BOOLEAN is_complement = FALSE;
+ BOOLEAN is_alpha_replicate = FALSE;
+ BOOLEAN handled = TRUE;
+ GLenum src;
+ BOOLEAN is_color = ((d3dTexStageStateType == D3DTSS_COLORARG1) || (d3dTexStageStateType == D3DTSS_COLORARG2));
+ int num;
+
+ if (is_color) {
+ if (d3dTexStageStateType == D3DTSS_COLORARG1) num = 0;
+ else if (d3dTexStageStateType == D3DTSS_COLORARG2) num = 1;
+ else {
+ handled = FALSE;
+ num = 0;
+ }
+ if (tex_op == D3DTOP_SELECTARG2) {
+ num = 1 - num;
+ }
+ } else {
+ if (d3dTexStageStateType == D3DTSS_ALPHAARG1) num = 0;
+ else if (d3dTexStageStateType == D3DTSS_ALPHAARG2) num = 1;
+ else {
+ handled = FALSE;
+ num = 0;
+ }
+ if (tex_op == D3DTOP_SELECTARG2) {
+ num = 1 - num;
+ }
+ }
+
+ if (dwState & D3DTA_COMPLEMENT) {
+ is_complement = TRUE;
+ }
+ if (dwState & D3DTA_ALPHAREPLICATE) {
+ is_alpha_replicate = TRUE;
+ }
+ dwState &= D3DTA_SELECTMASK;
+ if ((dwStage == 0) && (dwState == D3DTA_CURRENT)) {
+ dwState = D3DTA_DIFFUSE;
+ }
+
+ switch (dwState) {
+ case D3DTA_CURRENT: src = GL_PREVIOUS_EXT; break;
+ case D3DTA_DIFFUSE: src = GL_PRIMARY_COLOR_ARB; break;
+ case D3DTA_TEXTURE: src = GL_TEXTURE; break;
+ case D3DTA_TFACTOR: src = GL_CONSTANT_ARB; FIXME(" no handling yet of setting of constant value !\n"); break;
+ default: src = GL_TEXTURE; handled = FALSE; break;
+ }
+
+ if (is_color) {
+ glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB + num, src);
+ if (is_alpha_replicate) {
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB + num, is_complement ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA);
+ } else {
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB + num, is_complement ? GL_ONE_MINUS_SRC_COLOR : GL_SRC_COLOR);
+ }
+ } else {
+ glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB + num, src);
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB + num, is_complement ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA);
+ }
+
+ return handled;
+}
+
HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
@@ -1447,63 +1544,83 @@
DWORD dwState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
+ const char *type;
+ DWORD prev_state;
TRACE("(%p/%p)->(%08lx,%08x,%08lx)\n", This, iface, dwStage, d3dTexStageStateType, dwState);
if (dwStage > 0) return DD_OK; /* We nothing in this case for now */
- if (TRACE_ON(ddraw)) {
- TRACE(" Stage type is : ");
- switch (d3dTexStageStateType) {
-#define GEN_CASE(a) case a: TRACE(#a " "); break
- GEN_CASE(D3DTSS_COLOROP);
- GEN_CASE(D3DTSS_COLORARG1);
- GEN_CASE(D3DTSS_COLORARG2);
- GEN_CASE(D3DTSS_ALPHAOP);
- GEN_CASE(D3DTSS_ALPHAARG1);
- GEN_CASE(D3DTSS_ALPHAARG2);
- GEN_CASE(D3DTSS_BUMPENVMAT00);
- GEN_CASE(D3DTSS_BUMPENVMAT01);
- GEN_CASE(D3DTSS_BUMPENVMAT10);
- GEN_CASE(D3DTSS_BUMPENVMAT11);
- GEN_CASE(D3DTSS_TEXCOORDINDEX);
- GEN_CASE(D3DTSS_ADDRESS);
- GEN_CASE(D3DTSS_ADDRESSU);
- GEN_CASE(D3DTSS_ADDRESSV);
- GEN_CASE(D3DTSS_BORDERCOLOR);
- GEN_CASE(D3DTSS_MAGFILTER);
- GEN_CASE(D3DTSS_MINFILTER);
- GEN_CASE(D3DTSS_MIPFILTER);
- GEN_CASE(D3DTSS_MIPMAPLODBIAS);
- GEN_CASE(D3DTSS_MAXMIPLEVEL);
- GEN_CASE(D3DTSS_MAXANISOTROPY);
- GEN_CASE(D3DTSS_BUMPENVLSCALE);
- GEN_CASE(D3DTSS_BUMPENVLOFFSET);
- GEN_CASE(D3DTSS_TEXTURETRANSFORMFLAGS);
+ switch (d3dTexStageStateType) {
+#define GEN_CASE(a) case a: type = #a; break
+ GEN_CASE(D3DTSS_COLOROP);
+ GEN_CASE(D3DTSS_COLORARG1);
+ GEN_CASE(D3DTSS_COLORARG2);
+ GEN_CASE(D3DTSS_ALPHAOP);
+ GEN_CASE(D3DTSS_ALPHAARG1);
+ GEN_CASE(D3DTSS_ALPHAARG2);
+ GEN_CASE(D3DTSS_BUMPENVMAT00);
+ GEN_CASE(D3DTSS_BUMPENVMAT01);
+ GEN_CASE(D3DTSS_BUMPENVMAT10);
+ GEN_CASE(D3DTSS_BUMPENVMAT11);
+ GEN_CASE(D3DTSS_TEXCOORDINDEX);
+ GEN_CASE(D3DTSS_ADDRESS);
+ GEN_CASE(D3DTSS_ADDRESSU);
+ GEN_CASE(D3DTSS_ADDRESSV);
+ GEN_CASE(D3DTSS_BORDERCOLOR);
+ GEN_CASE(D3DTSS_MAGFILTER);
+ GEN_CASE(D3DTSS_MINFILTER);
+ GEN_CASE(D3DTSS_MIPFILTER);
+ GEN_CASE(D3DTSS_MIPMAPLODBIAS);
+ GEN_CASE(D3DTSS_MAXMIPLEVEL);
+ GEN_CASE(D3DTSS_MAXANISOTROPY);
+ GEN_CASE(D3DTSS_BUMPENVLSCALE);
+ GEN_CASE(D3DTSS_BUMPENVLOFFSET);
+ GEN_CASE(D3DTSS_TEXTURETRANSFORMFLAGS);
#undef GEN_CASE
- default: TRACE("UNKNOWN !!!");
- }
- TRACE(" => ");
+ default: type = "UNKNOWN";
}
+ /* Store the values in the state array */
+ prev_state = This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1];
+ This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1] = dwState;
+ /* Some special cases when one state modifies more than one... */
+ if (d3dTexStageStateType == D3DTSS_ADDRESS) {
+ This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSU - 1] = dwState;
+ This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSV - 1] = dwState;
+ }
+
switch (d3dTexStageStateType) {
case D3DTSS_MINFILTER:
+ case D3DTSS_MIPFILTER:
if (TRACE_ON(ddraw)) {
- switch ((D3DTEXTUREMINFILTER) dwState) {
- case D3DTFN_POINT: TRACE("D3DTFN_POINT\n"); break;
- case D3DTFN_LINEAR: TRACE("D3DTFN_LINEAR\n"); break;
- default: TRACE(" state unhandled (%ld).\n", dwState); break;
+ if (d3dTexStageStateType == D3DTSS_MINFILTER) {
+ switch ((D3DTEXTUREMINFILTER) dwState) {
+ case D3DTFN_POINT: TRACE(" Stage type is : D3DTSS_MINFILTER => D3DTFN_POINT\n"); break;
+ case D3DTFN_LINEAR: TRACE(" Stage type is : D3DTSS_MINFILTER => D3DTFN_LINEAR\n"); break;
+ default: FIXME(" Unhandled stage type : D3DTSS_MINFILTER => %08lx\n", dwState); break;
+ }
+ } else {
+ switch ((D3DTEXTUREMIPFILTER) dwState) {
+ case D3DTFP_NONE: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_NONE\n"); break;
+ case D3DTFP_POINT: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_POINT\n"); break;
+ case D3DTFP_LINEAR: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_LINEAR\n"); break;
+ default: FIXME(" Unhandled stage type : D3DTSS_MIPFILTER => %08lx\n", dwState); break;
+ }
}
}
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, convert_min_filter_to_GL(dwState));
- break;
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1],
+ This->state_block.texture_stage_state[dwStage][D3DTSS_MIPFILTER - 1]));
+ break;
case D3DTSS_MAGFILTER:
if (TRACE_ON(ddraw)) {
switch ((D3DTEXTUREMAGFILTER) dwState) {
- case D3DTFG_POINT: TRACE("D3DTFN_POINT\n"); break;
- case D3DTFG_LINEAR: TRACE("D3DTFN_LINEAR\n"); break;
- default: TRACE(" state unhandled (%ld).\n", dwState); break;
+ case D3DTFG_POINT: TRACE(" Stage type is : D3DTSS_MAGFILTER => D3DTFN_POINT\n"); break;
+ case D3DTFG_LINEAR: TRACE(" Stage type is : D3DTSS_MAGFILTER => D3DTFN_LINEAR\n"); break;
+ default: FIXME(" Unhandled stage type : D3DTSS_MAGFILTER => %08lx\n", dwState); break;
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, convert_mag_filter_to_GL(dwState));
@@ -1514,10 +1631,15 @@
case D3DTSS_ADDRESSV: {
GLenum arg = GL_REPEAT; /* Default value */
switch ((D3DTEXTUREADDRESS) dwState) {
- case D3DTADDRESS_WRAP: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_WRAP\n"); arg = GL_REPEAT; break;
- case D3DTADDRESS_CLAMP: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_CLAMP\n"); arg = GL_CLAMP; break;
- case D3DTADDRESS_BORDER: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_BORDER\n"); arg = GL_CLAMP_TO_EDGE; break;
- default: TRACE(" state unhandled (%ld).\n", dwState);
+ case D3DTADDRESS_WRAP: TRACE(" Stage type is : %s => D3DTADDRESS_WRAP\n", type); arg = GL_REPEAT; break;
+ case D3DTADDRESS_CLAMP: TRACE(" Stage type is : %s => D3DTADDRESS_CLAMP\n", type); arg = GL_CLAMP; break;
+ case D3DTADDRESS_BORDER: TRACE(" Stage type is : %s => D3DTADDRESS_BORDER\n", type); arg = GL_CLAMP_TO_EDGE; break;
+#if defined(GL_VERSION_1_4)
+ case D3DTADDRESS_MIRROR: TRACE(" Stage type is : %s => D3DTADDRESS_MIRROR\n", type); arg = GL_MIRRORED_REPEAT; break;
+#elif defined(GL_ARB_texture_mirrored_repeat)
+ case D3DTADDRESS_MIRROR: TRACE(" Stage type is : %s => D3DTADDRESS_MIRROR\n", type); arg = GL_MIRRORED_REPEAT_ARB; break;
+#endif
+ default: FIXME(" Unhandled stage type : %s => %08lx\n", type, dwState); break;
}
if ((d3dTexStageStateType == D3DTSS_ADDRESS) ||
(d3dTexStageStateType == D3DTSS_ADDRESSU))
@@ -1526,18 +1648,174 @@
(d3dTexStageStateType == D3DTSS_ADDRESSV))
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, arg);
} break;
+
+ case D3DTSS_ALPHAOP:
+ case D3DTSS_COLOROP: {
+ int scale = 1;
+ GLenum parm = (d3dTexStageStateType == D3DTSS_ALPHAOP) ? GL_COMBINE_ALPHA_ARB : GL_COMBINE_RGB_ARB;
+ const char *value;
+ int handled = 1;
+
+ switch (dwState) {
+#define GEN_CASE(a) case a: value = #a; break
+ GEN_CASE(D3DTOP_DISABLE);
+ GEN_CASE(D3DTOP_SELECTARG1);
+ GEN_CASE(D3DTOP_SELECTARG2);
+ GEN_CASE(D3DTOP_MODULATE);
+ GEN_CASE(D3DTOP_MODULATE2X);
+ GEN_CASE(D3DTOP_MODULATE4X);
+ GEN_CASE(D3DTOP_ADD);
+ GEN_CASE(D3DTOP_ADDSIGNED);
+ GEN_CASE(D3DTOP_ADDSIGNED2X);
+ GEN_CASE(D3DTOP_SUBTRACT);
+ GEN_CASE(D3DTOP_ADDSMOOTH);
+ GEN_CASE(D3DTOP_BLENDDIFFUSEALPHA);
+ GEN_CASE(D3DTOP_BLENDTEXTUREALPHA);
+ GEN_CASE(D3DTOP_BLENDFACTORALPHA);
+ GEN_CASE(D3DTOP_BLENDTEXTUREALPHAPM);
+ GEN_CASE(D3DTOP_BLENDCURRENTALPHA);
+ GEN_CASE(D3DTOP_PREMODULATE);
+ GEN_CASE(D3DTOP_MODULATEALPHA_ADDCOLOR);
+ GEN_CASE(D3DTOP_MODULATECOLOR_ADDALPHA);
+ GEN_CASE(D3DTOP_MODULATEINVALPHA_ADDCOLOR);
+ GEN_CASE(D3DTOP_MODULATEINVCOLOR_ADDALPHA);
+ GEN_CASE(D3DTOP_BUMPENVMAP);
+ GEN_CASE(D3DTOP_BUMPENVMAPLUMINANCE);
+ GEN_CASE(D3DTOP_DOTPRODUCT3);
+ GEN_CASE(D3DTOP_FORCE_DWORD);
+#undef GEN_CASE
+ default: value = "UNKNOWN";
+ }
+
+ if ((d3dTexStageStateType == D3DTSS_COLOROP) && (dwState == D3DTOP_DISABLE) && (dwStage == 0)) {
+ glDisable(GL_TEXTURE_2D);
+ TRACE(" disabling 2D texturing.\n");
+ } else {
+ /* Re-enable texturing */
+ if ((dwStage == 0) && (This->current_texture[0] != NULL)) {
+ glEnable(GL_TEXTURE_2D);
+ TRACE(" enabling 2D texturing.\n");
+ }
+
+ /* Re-Enable GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB */
+ if (dwState != D3DTOP_DISABLE) {
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
+ }
+
+ /* Now set up the operand correctly */
+ switch (dwState) {
+ case D3DTOP_DISABLE:
+ /* Contrary to the docs, alpha can be disabled when colorop is enabled
+ and it works, so ignore this op */
+ TRACE(" Note : disable ALPHAOP but COLOROP enabled!\n");
+ break;
+
+ case D3DTOP_SELECTARG1:
+ case D3DTOP_SELECTARG2:
+ glTexEnvi(GL_TEXTURE_ENV, parm, GL_REPLACE);
+ break;
+
+ case D3DTOP_MODULATE4X:
+ scale = scale * 2; /* Drop through */
+ case D3DTOP_MODULATE2X:
+ scale = scale * 2; /* Drop through */
+ case D3DTOP_MODULATE:
+ glTexEnvi(GL_TEXTURE_ENV, parm, GL_MODULATE);
+ break;
+
+ case D3DTOP_ADD:
+ glTexEnvi(GL_TEXTURE_ENV, parm, GL_ADD);
+ break;
+
+ case D3DTOP_ADDSIGNED2X:
+ scale = scale * 2; /* Drop through */
+ case D3DTOP_ADDSIGNED:
+ glTexEnvi(GL_TEXTURE_ENV, parm, GL_ADD_SIGNED_ARB);
+ break;
+
+ default:
+ handled = FALSE;
+ break;
+ }
+ }
+
+ if (((prev_state == D3DTOP_SELECTARG2) && (dwState != D3DTOP_SELECTARG2)) ||
+ ((dwState == D3DTOP_SELECTARG2) && (prev_state != D3DTOP_SELECTARG2))) {
+ /* Switch the arguments if needed... */
+ if (d3dTexStageStateType == D3DTSS_COLOROP) {
+ handle_color_alpha_args(dwStage, D3DTSS_COLORARG1,
+ This->state_block.texture_stage_state[dwStage][D3DTSS_COLORARG1 - 1],
+ dwState);
+ handle_color_alpha_args(dwStage, D3DTSS_COLORARG2,
+ This->state_block.texture_stage_state[dwStage][D3DTSS_COLORARG2 - 1],
+ dwState);
+ } else {
+ handle_color_alpha_args(dwStage, D3DTSS_ALPHAARG1,
+ This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAARG1 - 1],
+ dwState);
+ handle_color_alpha_args(dwStage, D3DTSS_ALPHAARG2,
+ This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAARG2 - 1],
+ dwState);
+ }
+ }
+
+ if (handled) {
+ if (d3dTexStageStateType == D3DTSS_ALPHAOP) {
+ glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale);
+ } else {
+ glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, scale);
+ }
+ TRACE(" Stage type is : %s => %s\n", type, value);
+ } else {
+ FIXME(" Unhandled stage type is : %s => %s\n", type, value);
+ }
+ } break;
+
+ case D3DTSS_COLORARG1:
+ case D3DTSS_COLORARG2:
+ case D3DTSS_ALPHAARG1:
+ case D3DTSS_ALPHAARG2: {
+ const char *value, *value_comp = "", *value_alpha = "";
+ BOOLEAN handled;
+ D3DTEXTUREOP tex_op;
+
+ switch (dwState & D3DTA_SELECTMASK) {
+#define GEN_CASE(a) case a: value = #a; break
+ GEN_CASE(D3DTA_DIFFUSE);
+ GEN_CASE(D3DTA_CURRENT);
+ GEN_CASE(D3DTA_TEXTURE);
+ GEN_CASE(D3DTA_TFACTOR);
+ GEN_CASE(D3DTA_SPECULAR);
+#undef GEN_CASE
+ default: value = "UNKNOWN";
+ }
+ if (dwState & D3DTA_COMPLEMENT) {
+ value_comp = " | D3DTA_COMPLEMENT";
+ }
+ if (dwState & D3DTA_ALPHAREPLICATE) {
+ value_alpha = " | D3DTA_ALPHAREPLICATE";
+ }
+
+ if ((d3dTexStageStateType == D3DTSS_COLORARG1) || (d3dTexStageStateType == D3DTSS_COLORARG2)) {
+ tex_op = This->state_block.texture_stage_state[dwStage][D3DTSS_COLOROP - 1];
+ } else {
+ tex_op = This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAOP - 1];
+ }
+
+ handled = handle_color_alpha_args(dwStage, d3dTexStageStateType, dwState, tex_op);
+
+ if (handled) {
+ TRACE(" Stage type : %s => %s%s%s\n", type, value, value_comp, value_alpha);
+ } else {
+ FIXME(" Unhandled stage type : %s => %s%s%s\n", type, value, value_comp, value_alpha);
+ }
+ } break;
default:
- if (TRACE_ON(ddraw)) TRACE(" unhandled.\n");
+ FIXME(" Unhandled stage type : %s => %08lx\n", type, dwState);
+ break;
}
- This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1] = dwState;
- /* Some special cases when one state modifies more than one... */
- if (d3dTexStageStateType == D3DTSS_ADDRESS) {
- This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSU - 1] = dwState;
- This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSV - 1] = dwState;
- }
-
return DD_OK;
}
@@ -1565,17 +1843,30 @@
glDisable(GL_TEXTURE_2D);
} else {
IDirectDrawSurfaceImpl *tex_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpTexture2);
+ GLint max_mip_level;
This->current_texture[dwStage] = tex_impl;
IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); /* Not sure about this either */
-
- glEnable(GL_TEXTURE_2D);
+
+ if (This->state_block.texture_stage_state[dwStage][D3DTSS_COLOROP - 1] != D3DTOP_DISABLE) {
+ /* Do not re-enable texturing if it was disabled due to the COLOROP code */
+ glEnable(GL_TEXTURE_2D);
+ TRACE(" enabling 2D texturing.\n");
+ }
gltex_upload_texture(tex_impl);
+ if ((tex_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) == 0) {
+ max_mip_level = 0;
+ } else {
+ max_mip_level = tex_impl->surface_desc.u2.dwMipMapCount - 1;
+ }
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
convert_mag_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MAGFILTER - 1]));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1]));
+ convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1],
+ This->state_block.texture_stage_state[dwStage][D3DTSS_MIPFILTER - 1]));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_mip_level);
}
LEAVE_GL();
@@ -2144,18 +2435,22 @@
*/
static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags)
{
- /* First, check if we need to do anything */
+ /* Try to acquire the device critical section */
+ EnterCriticalSection(&(This->d3ddevice->crit));
+
+ /* Then check if we need to do anything */
if ((This->lastlocktype & DDLOCK_WRITEONLY) == 0) {
GLenum buffer_type;
GLenum prev_read;
RECT loc_rect;
+ WARN(" application does a lock on a 3D surface - expect slow downs.\n");
+
ENTER_GL();
glGetIntegerv(GL_READ_BUFFER, &prev_read);
glFlush();
- WARN(" application does a lock on a 3D surface - expect slow downs.\n");
if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) {
/* Application wants to lock the front buffer */
glReadBuffer(GL_FRONT);
@@ -2181,10 +2476,12 @@
} else {
loc_rect = *pRect;
}
+#if 0
glReadPixels(loc_rect.left, loc_rect.top, loc_rect.right, loc_rect.bottom,
GL_RGB, buffer_type, ((char *)This->surface_desc.lpSurface
+ loc_rect.top * This->surface_desc.u1.lPitch
+ loc_rect.left * GET_BPP(This->surface_desc)));
+#endif
glReadBuffer(prev_read);
LEAVE_GL();
}
@@ -2197,11 +2494,12 @@
GLenum buffer_type;
GLenum prev_draw;
+ WARN(" application does an unlock on a 3D surface - expect slow downs.\n");
+
ENTER_GL();
glGetIntegerv(GL_DRAW_BUFFER, &prev_draw);
- WARN(" application does an unlock on a 3D surface - expect slow downs.\n");
if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) {
/* Application wants to lock the front buffer */
glDrawBuffer(GL_FRONT);
@@ -2217,17 +2515,41 @@
} else {
WARN(" unsupported pixel format.\n");
LEAVE_GL();
+
+ /* And 'frees' the device critical section */
+ LeaveCriticalSection(&(This->d3ddevice->crit));
return;
}
glRasterPos2f(0.0, 0.0);
+#if 0
glDrawPixels(This->surface_desc.dwWidth, This->surface_desc.dwHeight,
GL_RGB, buffer_type, This->surface_desc.lpSurface);
+#endif
glDrawBuffer(prev_draw);
LEAVE_GL();
}
+
+ /* And 'frees' the device critical section */
+ LeaveCriticalSection(&(This->d3ddevice->crit));
}
+static void
+apply_texture_state(IDirect3DDeviceImpl *This)
+{
+ int stage, state;
+
+ /* Initialize texture stages states */
+ for (stage = 0; stage < MAX_TEXTURES; stage++) {
+ for (state = 0; state < HIGHEST_TEXTURE_STAGE_STATE; state += 1) {
+ if (This->state_block.set_flags.texture_stage_state[stage][state] == TRUE) {
+ IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
+ stage, state + 1, This->state_block.texture_stage_state[stage][state]);
+ }
+ }
+ }
+}
+
HRESULT
d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface)
{
@@ -2255,6 +2577,8 @@
object->set_matrices = d3ddevice_set_matrices;
object->matrices_updated = d3ddevice_matrices_updated;
+ InitializeCriticalSection(&(object->crit));
+
TRACE(" creating OpenGL device for surface = %p, d3d = %p\n", surface, d3d);
device_context = GetDC(surface->ddraw_owner->window);
@@ -2302,18 +2626,26 @@
buffer = GL_FRONT;
}
- for (surf = surface; surf->prev_attached != NULL; surf = surf->prev_attached) ;
- for (; surf != NULL; surf = surf->next_attached) {
- if (((surf->surface_desc.ddsCaps.dwCaps & (DDSCAPS_3DDEVICE)) == (DDSCAPS_3DDEVICE)) &&
- ((surf->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER)) != (DDSCAPS_ZBUFFER))) {
- /* Override the Lock / Unlock function for all these surfaces */
- surf->lock_update = d3ddevice_lock_update;
- surf->unlock_update = d3ddevice_unlock_update;
- /* And install also the blt / bltfast overrides */
- surf->aux_blt = d3ddevice_blt;
- surf->aux_bltfast = d3ddevice_bltfast;
+ for (surf = surface; surf != NULL; surf = surf->surface_owner) {
+ IDirectDrawSurfaceImpl *surf2;
+ for (surf2 = surf; surf2->prev_attached != NULL; surf2 = surf2->prev_attached) ;
+ for (; surf2 != NULL; surf2 = surf2->next_attached) {
+ TRACE(" checking surface %p :", surf2);
+ if (((surf2->surface_desc.ddsCaps.dwCaps & (DDSCAPS_3DDEVICE)) == (DDSCAPS_3DDEVICE)) &&
+ ((surf2->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER)) != (DDSCAPS_ZBUFFER))) {
+ /* Override the Lock / Unlock function for all these surfaces */
+ surf2->lock_update = d3ddevice_lock_update;
+ surf2->unlock_update = d3ddevice_unlock_update;
+ /* And install also the blt / bltfast overrides */
+ surf2->aux_blt = d3ddevice_blt;
+ surf2->aux_bltfast = d3ddevice_bltfast;
+
+ TRACE(" overiding direct surface access.\n");
+ } else {
+ TRACE(" no overide.\n");
+ }
+ surf2->d3ddevice = object;
}
- surf->d3ddevice = object;
}
/* Set the various light parameters */
@@ -2376,9 +2708,9 @@
/* FIXME: Should handle other versions than just 7 */
InitDefaultStateBlock(&object->state_block, 7);
- /* Apply default render state values */
+ /* Apply default render state and texture stage state values */
apply_render_state(object, &object->state_block);
- /* FIXME: do something similar for ligh_state and texture_stage_state */
+ apply_texture_state(object);
/* And fill the fog table with the default fog value */
build_fog_table(gl_object->fog_table, object->state_block.render_state[D3DRENDERSTATE_FOGCOLOR - 1]);