commit | 44648b2b91fb01b2b2b1ab0140ce4a67c77913ae | [log] [tgz] |
---|---|---|
author | Henri Verbeet <hverbeet@codeweavers.com> | Thu Apr 02 10:41:00 2009 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Thu Apr 02 16:28:29 2009 +0200 |
tree | c739a8a40ecba1ccb091da35b99ecb027d8b6135 | |
parent | fb6547a3e121fe0b0511526247d6ebb538ffc19e [diff] |
wined3d: Store the instruction handler index in struct wined3d_shader_instruction. This allows us to avoid comparing against WINED3DSIO_*, which is specific to the bytecode.