)]}'
{
  "commit": "4434d00f84c0e254a8c5d27fa80cffaf621897c2",
  "tree": "698a8b42a87187b5d5f87c6f9cd153b89ab94343",
  "parents": [
    "6f206c75ecd9d9849b47d8faa5b85f26184e8479"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@codeweavers.com",
    "time": "Fri Mar 27 10:25:56 2009 +0100"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Fri Mar 27 15:51:25 2009 +0100"
  },
  "message": "wined3d: Unify vertex and texture formats.\n\nSome fields should be redundant now, eg. gl_vtx_type and glType. I\u0027ll leave\nthat for a different patch to fix though.\n",
  "tree_diff": [
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