server: Don't set the client's server field before the server has
changed into a connected state, otherwise we could assert in
pipe_client_destroy.
diff --git a/server/named_pipe.c b/server/named_pipe.c
index 2eda03e..5c4da77 100644
--- a/server/named_pipe.c
+++ b/server/named_pipe.c
@@ -637,7 +637,7 @@
     return server;
 }
 
-static struct pipe_client *create_pipe_client( struct pipe_server *server, unsigned int flags )
+static struct pipe_client *create_pipe_client( unsigned int flags )
 {
     struct pipe_client *client;
 
@@ -646,7 +646,7 @@
         return NULL;
 
     client->fd = NULL;
-    client->server = server;
+    client->server = NULL;
     client->flags = flags;
 
     return client;
@@ -762,7 +762,7 @@
         return;
     }
 
-    client = create_pipe_client( server, req->flags );
+    client = create_pipe_client( req->flags );
     if (client)
     {
         if (!socketpair( PF_UNIX, SOCK_STREAM, 0, fds ))