)]}'
{
  "commit": "3ec639e38c90166bf2134817c05903320d43d80d",
  "tree": "94f9cd8df32d49c98ed777b6df900652fcd0ef52",
  "parents": [
    "06b99c62c20f1ddb2cc739e1790baf67dd71294b"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@codeweavers.com",
    "time": "Wed Aug 12 09:44:22 2009 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Wed Aug 12 13:22:25 2009 +0200"
  },
  "message": "wined3d: Fix swapchain draw buffer cleanup.\n\nDestroying the first back buffer before the other ones might cause an already\nfreed surface to be used as target in FindContext().\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "2910ef913bdb088d63eff576c37b5e7c6c1d5014",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/swapchain.c",
      "new_id": "d8d3733f56dbf3711a52a2d93e04845b167f04ac",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/swapchain.c"
    }
  ]
}
