wined3d: Make the "labels" shader_reg_maps member a bitmap.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 36c1f17..bac13cd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -630,8 +630,8 @@
struct wined3d_shader_version shader_version;
BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
BYTE address; /* MAX_REG_ADDR, 1 */
+ WORD labels; /* MAX_LABELS, 16 */
DWORD temporary; /* MAX_REG_TEMP, 32 */
- char labels[MAX_LABELS]; /* pixel, vertex */
DWORD *constf; /* pixel, vertex */
DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */