gdiplus: Use the surround colors in path gradient rendering.
diff --git a/dlls/gdiplus/graphics.c b/dlls/gdiplus/graphics.c
index 67361a2..cbaf3ed 100644
--- a/dlls/gdiplus/graphics.c
+++ b/dlls/gdiplus/graphics.c
@@ -1191,7 +1191,7 @@
REAL min_yf, max_yf, line1_xf, line2_xf;
INT min_y, max_y, min_x, max_x;
INT x, y;
- ARGB outer_color=0xffffffff;
+ ARGB outer_color;
if (fill->focus.X != 0.0 || fill->focus.Y != 0.0)
{
@@ -1241,6 +1241,8 @@
int start_center_line=0, end_center_line=0;
int seen_start=0, seen_end=0, seen_center=0;
REAL center_distance;
+ ARGB start_color, end_color;
+ REAL dy, dx;
type = flat_path->pathdata.Types[i];
@@ -1249,13 +1251,23 @@
start_point = flat_path->pathdata.Points[i];
+ start_color = fill->surroundcolors[min(i, fill->surroundcolorcount-1)];
+
if ((type&PathPointTypeCloseSubpath) == PathPointTypeCloseSubpath || i+1 >= flat_path->pathdata.Count)
+ {
end_point = flat_path->pathdata.Points[figure_start];
+ end_color = fill->surroundcolors[min(figure_start, fill->surroundcolorcount-1)];
+ }
else if ((flat_path->pathdata.Types[i+1] & PathPointTypePathTypeMask) == PathPointTypeLine)
+ {
end_point = flat_path->pathdata.Points[i+1];
+ end_color = fill->surroundcolors[min(i+1, fill->surroundcolorcount-1)];
+ }
else
continue;
+ outer_color = start_color;
+
min_yf = center_point.Y;
if (min_yf > start_point.Y) min_yf = start_point.Y;
if (min_yf > end_point.Y) min_yf = end_point.Y;
@@ -1274,9 +1286,12 @@
else
max_y = (INT)ceil(max_yf);
+ dy = end_point.Y - start_point.Y;
+ dx = end_point.X - start_point.X;
+
/* This is proportional to the distance from start-end line to center point. */
- center_distance = (end_point.Y - start_point.Y) * (start_point.X - center_point.X) +
- (end_point.X - start_point.X) * (center_point.Y - start_point.Y);
+ center_distance = dy * (start_point.X - center_point.X) +
+ dx * (center_point.Y - start_point.Y);
for (y=min_y; y<max_y; y++)
{
@@ -1327,9 +1342,19 @@
for (x=min_x; x<max_x; x++)
{
+ REAL xf = (REAL)x;
REAL distance;
- distance = (end_point.Y - start_point.Y) * (start_point.X - (REAL)x) +
+ if (start_color != end_color)
+ {
+ REAL blend_amount, pdy, pdx;
+ pdy = yf - center_point.Y;
+ pdx = xf - center_point.X;
+ blend_amount = ( (center_point.Y - start_point.Y) * pdx + (start_point.X - center_point.X) * pdy ) / ( dy * pdx - dx * pdy );
+ outer_color = blend_colors(start_color, end_color, blend_amount);
+ }
+
+ distance = (end_point.Y - start_point.Y) * (start_point.X - xf) +
(end_point.X - start_point.X) * (yf - start_point.Y);
distance = distance / center_distance;