d3d10: Add an initial implementation of D3D10CreateDevice().
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index f15453a..0b59175 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -1,7 +1,7 @@
@ stub D3D10CompileEffectFromMemory
@ stub D3D10CompileShader
@ stub D3D10CreateBlob
-@ stub D3D10CreateDevice
+@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stub D3D10CreateDeviceAndSwapChain
@ stub D3D10CreateEffectFromMemory
@ stub D3D10CreateEffectPoolFromMemory
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index c0a65f4..6ed1756 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -40,3 +40,27 @@
}
return TRUE;
}
+
+HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
+ HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
+{
+ struct d3d10_device *object;
+
+ FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p partial stub!\n",
+ adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate D3D device object memory\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->vtbl = &d3d10_device_vtbl;
+ object->refcount = 1;
+ *device = (ID3D10Device *)object;
+
+ TRACE("Created ID3D10Device %p\n", object);
+
+ return S_OK;
+}
diff --git a/include/d3d10misc.h b/include/d3d10misc.h
index 69b8069..00cf153 100644
--- a/include/d3d10misc.h
+++ b/include/d3d10misc.h
@@ -32,6 +32,9 @@
D3D10_DRIVER_TYPE_SOFTWARE = 3,
} D3D10_DRIVER_TYPE;
+HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
+ HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device);
+
#ifdef __cplusplus
}
#endif