wined3d: Report the pitch alignment to ddraw.
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ddb7102..9101ba8 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3483,7 +3483,7 @@
WINEDDSCAPS_SYSTEMMEMORY |
WINEDDSCAPS_VIDEOMEMORY |
WINEDDSCAPS_VISIBLE;
- pCaps->DirectDrawCaps.StrideAlign = 0; /* TODO: SURFACE_ALIGNMENT */
+ pCaps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
/* Set D3D caps if OpenGL is available. */
if(Adapters[Adapter].opengl) {
@@ -3535,9 +3535,9 @@
list_init(&object->shaders);
if(This->dxVersion == 7) {
- object->surface_alignment = 8;
+ object->surface_alignment = DDRAW_PITCH_ALIGNMENT;
} else {
- object->surface_alignment = 4;
+ object->surface_alignment = D3D8_PITCH_ALIGNMENT;
}
object->posFixup[0] = 1.0; /* This is needed to get the x coord unmodified through a MAD */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 453c92a..0e798c1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -835,6 +835,8 @@
BOOL view_ident; /* true iff view matrix is identity */
BOOL untransformed;
BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
+#define DDRAW_PITCH_ALIGNMENT 8
+#define D3D8_PITCH_ALIGNMENT 4
unsigned char surface_alignment; /* Line Alignment of surfaces */
/* State block related */