Tidy up some of the formatting in drawprim and add missing strided
data.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a25270a..e8f2c92 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -329,6 +329,14 @@
Direct3DStridedData diffuse;
Direct3DStridedData specular;
Direct3DStridedData texCoords[MAX_TEXTURES];
+ Direct3DStridedData position2; /* tween data */
+ Direct3DStridedData normal2; /* tween data */
+ Direct3DStridedData tangent;
+ Direct3DStridedData binormal;
+ Direct3DStridedData tessFactor;
+ Direct3DStridedData fog;
+ Direct3DStridedData depth;
+ Direct3DStridedData sample;
} s;
Direct3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
} u;