gdi32: Use supplied hdc for DIB_RGB_COLORS if it's valid.
This is about fixing regression introduced with 2854884a428e222cbb9078d875068a72f25365c4.
Initial patch fixed MSVS 2005 toolbars blackness, this one doesn't break a fix,
and fixes regressed Animation control glitches (and probably reported games related problems).
diff --git a/dlls/gdi32/dib.c b/dlls/gdi32/dib.c
index 767c0a9..eebc321 100644
--- a/dlls/gdi32/dib.c
+++ b/dlls/gdi32/dib.c
@@ -332,21 +332,26 @@
UINT lines, LPCVOID bits, const BITMAPINFO *info,
UINT coloruse )
{
- DC *dc;
+ DC *dc = get_dc_ptr( hdc );
+ BOOL delete_hdc = FALSE;
BITMAPOBJ *bitmap;
INT result = 0;
- if (coloruse == DIB_RGB_COLORS) hdc = CreateCompatibleDC(0);
+ if (coloruse == DIB_RGB_COLORS && !dc)
+ {
+ hdc = CreateCompatibleDC(0);
+ dc = get_dc_ptr( hdc );
+ delete_hdc = TRUE;
+ }
- if (!(dc = get_dc_ptr( hdc )))
- return 0;
+ if (!dc) return 0;
update_dc( dc );
if (!(bitmap = GDI_GetObjPtr( hbitmap, OBJ_BITMAP )))
{
release_dc_ptr( dc );
- if (coloruse == DIB_RGB_COLORS) DeleteDC(hdc);
+ if (delete_hdc) DeleteDC(hdc);
return 0;
}
@@ -365,7 +370,7 @@
done:
GDI_ReleaseObj( hbitmap );
release_dc_ptr( dc );
- if (coloruse == DIB_RGB_COLORS) DeleteDC(hdc);
+ if (delete_hdc) DeleteDC(hdc);
return result;
}