)]}'
{
  "commit": "335bd99262ca71a1e7763bbb126737d8a4f5d551",
  "tree": "32c3cfe63c11b573f4a9162fa51c52adbf0e2e50",
  "parents": [
    "33df806819ea9dd6ddc5799e2f1eedf76236ac52"
  ],
  "author": {
    "name": "Stefan Dösinger",
    "email": "stefan@codeweavers.com",
    "time": "Thu Nov 08 23:41:59 2007 +0100"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Fri Nov 09 12:41:12 2007 +0100"
  },
  "message": "wined3d: Actually store the PS\u0027s vertex processing flag.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "483c0adfb7d1a3af3a418c58c7ac77d24c8ece97",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/pixelshader.c",
      "new_id": "62a9fe6af283cabdf329176179f844b9ffcc4e30",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/pixelshader.c"
    }
  ]
}
