commit | 2dcfdd5b553fa124dbc3e7c5ad8d293329283268 | [log] [tgz] |
---|---|---|
author | Henri Verbeet <hverbeet@codeweavers.com> | Fri Apr 24 09:17:58 2009 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Fri Apr 24 11:52:51 2009 +0200 |
tree | b7d96469fa79b4da933ddf1451c9c3e6d42c9c75 | |
parent | 35499d0c3ca77963111f9542288bf7519cb6e559 [diff] |
wined3d: Use a more reasonable limit for the number of mipmap levels. 256 is quite ridiculous, considering the dimensions are only UINTs. Perhaps these arrays should be dynamically allocated in the first place though.