wined3d: Add empty sampler entries to the state table.
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index a7772f5..8aeafb8 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c
@@ -2127,4 +2127,21 @@ { /*7, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*7, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*7, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, + /* Sampler states */ + { /* 0, Sampler 0 */ STATE_SAMPLER(0), state_undefined }, + { /* 1, Sampler 1 */ STATE_SAMPLER(1), state_undefined }, + { /* 2, Sampler 2 */ STATE_SAMPLER(2), state_undefined }, + { /* 3, Sampler 3 */ STATE_SAMPLER(3), state_undefined }, + { /* 4, Sampler 3 */ STATE_SAMPLER(4), state_undefined }, + { /* 5, Sampler 5 */ STATE_SAMPLER(5), state_undefined }, + { /* 6, Sampler 6 */ STATE_SAMPLER(6), state_undefined }, + { /* 7, Sampler 7 */ STATE_SAMPLER(7), state_undefined }, + { /* 8, Sampler 8 */ STATE_SAMPLER(8), state_undefined }, + { /* 9, Sampler 9 */ STATE_SAMPLER(9), state_undefined }, + { /*10, Sampler 10 */ STATE_SAMPLER(10), state_undefined }, + { /*11, Sampler 11 */ STATE_SAMPLER(11), state_undefined }, + { /*12, Sampler 12 */ STATE_SAMPLER(12), state_undefined }, + { /*13, Sampler 13 */ STATE_SAMPLER(13), state_undefined }, + { /*14, Sampler 14 */ STATE_SAMPLER(14), state_undefined }, + { /*15, Sampler 15 */ STATE_SAMPLER(15), state_undefined }, };