Release 0.0.2
WHAT'S NEW with version 0.0.2:
- Again thanks to Eric Youngdale for some very useful comments.
- The Windows startup code created by Micrsoft C 7.0 now runs
to completion.
- Added a new patch to the kernel to increase the usable size of
the ldt to the full 32 entries currently allowed.
- Imported name relocations are now supported.
- Source code for my infamous test program is now included.
- A handful of basic Windows functions are now emulated. See
"kernel.spec" for examples of how to use the build program.
WHAT'S NEW with version 0.0.1:
- Eric Youngdale contributed countless improvements in memory
efficiency, bug fixes, and relocation.
- The build program has been completed. It now lets you specify
how the main DLL entry point should interface to your emulation
library routines. A brief description of how to build these
specifications is included in the file "build-spec.txt".
- The code to dispatch builtin DLL calls is complete, but untested.
diff --git a/README b/README
new file mode 100644
index 0000000..09eb3de
--- /dev/null
+++ b/README
@@ -0,0 +1,73 @@
+Copyright Robert J. Amstadt, 1993. All code is provided without
+warranty. It is my intent to cover this code with the Gnu Public
+License.
+
+So here goes release 0.0.2 of the Windows loader. It will do some
+relocations and then run the program. The program test.exe is a
+Windows executable. Try the command "wine test.exe".
+
+WHAT'S NEW with version 0.0.2:
+
+ - Again thanks to Eric Youngdale for some very useful comments.
+ - The Windows startup code created by Micrsoft C 7.0 now runs
+ to completion.
+ - Added a new patch to the kernel to increase the usable size of
+ the ldt to the full 32 entries currently allowed.
+ - Imported name relocations are now supported.
+ - Source code for my infamous test program is now included.
+ - A handful of basic Windows functions are now emulated. See
+ "kernel.spec" for examples of how to use the build program.
+
+WHAT'S NEW with version 0.0.1:
+
+ - Eric Youngdale contributed countless improvements in memory
+ efficiency, bug fixes, and relocation.
+ - The build program has been completed. It now lets you specify
+ how the main DLL entry point should interface to your emulation
+ library routines. A brief description of how to build these
+ specifications is included in the file "build-spec.txt".
+ - The code to dispatch builtin DLL calls is complete, but untested.
+
+TODO:
+
+ - Segment fixup code completion.
+ - Make changes to the kernel to allow more than 32 LDT entries.
+ - Trap and handle DOS and DPMI calls.
+ - Windows emulation library (connect to Peter MacDonald's library).
+ - Set registers correctly when starting Windows program.
+ - Allowing loading of 16-bit DLLs for use with program.
+ - global memory allocation
+ - complete and improve local heap allocation
+
+INSTALLATION:
+
+ Uncompress and untar this archive into the directory of your
+choice. The file "ldt.tar" contains a necessary kernel patch against
+Linux 0.99.10. If you installed the "ldt.tar" from the first release
+of this package, then you MUST to replace it. In the directory
+/usr/src/linux (or whereever you keep your kernel sources), untar
+this file it contains three files:
+
+ kernel/ldt.c
+ - This is source for a new system call.
+
+ include/linux/ldt.h
+ - This contains structures defining the system call
+ interface.
+
+ ldt.patch
+ - This is a patch that must be applied to the kernel.
+ It updates two header files, and the kernel Makefile.
+
+BUILD:
+
+ The documentation for the build program is in the file build-spec.txt
+
+FINALE:
+
+Good luck,
+
+ If you successfully add anything, please send me a copy.
+
+Bob Amstadt
+bob@amscons.com