wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 748dbef..83e9a83 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6141,7 +6141,7 @@
 /*****
  * Drawing functions
  *****/
-static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex,
+static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex,
                                                 UINT PrimitiveCount) {
 
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@@ -6159,7 +6159,7 @@
 
 /* TODO: baseVIndex needs to be provided from This->stateBlock->baseVertexIndex when called from d3d8 */
 static HRESULT  WINAPI  IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *iface,
-                                                           D3DPRIMITIVETYPE PrimitiveType,
+                                                           WINED3DPRIMITIVETYPE PrimitiveType,
                                                            INT baseVIndex, UINT minIndex,
                                                            UINT NumVertices, UINT startIndex, UINT primCount) {
 
@@ -6188,7 +6188,7 @@
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,
+static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType,
                                                     UINT PrimitiveCount, CONST void* pVertexStreamZeroData,
                                                     UINT VertexStreamZeroStride) {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@@ -6218,7 +6218,7 @@
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,
+static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType,
                                                              UINT MinVertexIndex, UINT NumVertices,
                                                              UINT PrimitiveCount, CONST void* pIndexData,
                                                              WINED3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
@@ -6260,7 +6260,7 @@
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided (IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData) {
+static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided (IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData) {
 
     drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, 0, NULL, 0, DrawPrimStrideData);
     return WINED3D_OK;
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index c0e0533..ffde5d2 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -39,44 +39,44 @@
 #endif
 
 /* Issues the glBegin call for gl given the primitive type and count */
-static DWORD primitiveToGl(D3DPRIMITIVETYPE PrimitiveType,
+static DWORD primitiveToGl(WINED3DPRIMITIVETYPE PrimitiveType,
                     DWORD            NumPrimitives,
                     GLenum          *primType)
 {
     DWORD   NumVertexes = NumPrimitives;
 
     switch (PrimitiveType) {
-    case D3DPT_POINTLIST:
+    case WINED3DPT_POINTLIST:
         TRACE("POINTS\n");
         *primType   = GL_POINTS;
         NumVertexes = NumPrimitives;
         break;
 
-    case D3DPT_LINELIST:
+    case WINED3DPT_LINELIST:
         TRACE("LINES\n");
         *primType   = GL_LINES;
         NumVertexes = NumPrimitives * 2;
         break;
 
-    case D3DPT_LINESTRIP:
+    case WINED3DPT_LINESTRIP:
         TRACE("LINE_STRIP\n");
         *primType   = GL_LINE_STRIP;
         NumVertexes = NumPrimitives + 1;
         break;
 
-    case D3DPT_TRIANGLELIST:
+    case WINED3DPT_TRIANGLELIST:
         TRACE("TRIANGLES\n");
         *primType   = GL_TRIANGLES;
         NumVertexes = NumPrimitives * 3;
         break;
 
-    case D3DPT_TRIANGLESTRIP:
+    case WINED3DPT_TRIANGLESTRIP:
         TRACE("TRIANGLE_STRIP\n");
         *primType   = GL_TRIANGLE_STRIP;
         NumVertexes = NumPrimitives + 2;
         break;
 
-    case D3DPT_TRIANGLEFAN:
+    case WINED3DPT_TRIANGLEFAN:
         TRACE("TRIANGLE_FAN\n");
         *primType   = GL_TRIANGLE_FAN;
         NumVertexes = NumPrimitives + 2;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index ce3bebc..a810e77 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -355,18 +355,18 @@
   }
 }
 
-const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType) {
+const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) {
   switch (PrimitiveType) {
 #define PRIM_TO_STR(prim) case prim: return #prim;
-    PRIM_TO_STR(D3DPT_POINTLIST);
-    PRIM_TO_STR(D3DPT_LINELIST);
-    PRIM_TO_STR(D3DPT_LINESTRIP);
-    PRIM_TO_STR(D3DPT_TRIANGLELIST);
-    PRIM_TO_STR(D3DPT_TRIANGLESTRIP);
-    PRIM_TO_STR(D3DPT_TRIANGLEFAN);
+    PRIM_TO_STR(WINED3DPT_POINTLIST);
+    PRIM_TO_STR(WINED3DPT_LINELIST);
+    PRIM_TO_STR(WINED3DPT_LINESTRIP);
+    PRIM_TO_STR(WINED3DPT_TRIANGLELIST);
+    PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP);
+    PRIM_TO_STR(WINED3DPT_TRIANGLEFAN);
 #undef  PRIM_TO_STR
   default:
-    FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType);
+    FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType);
     return "unrecognized";
   }
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b013382..8d129bd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1252,7 +1252,7 @@
 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
 const char* debug_d3ddecltype(WINED3DDECLTYPE type);
 const char* debug_d3ddeclusage(BYTE usage);
-const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
+const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
 const char* debug_d3drenderstate(DWORD state);
 const char* debug_d3dsamplerstate(DWORD state);
 const char* debug_d3dtexturestate(DWORD state);