)]}'
{
  "commit": "27b72fa84761fe738f693e1beb5bba50879afbea",
  "tree": "8ef4216ec99144a5eae9b3dd635350f29bfaef26",
  "parents": [
    "892502479c3acf64257e19ec4aac113024642f4d"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@codeweavers.com",
    "time": "Thu Nov 18 20:50:38 2010 +0100"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Tue Nov 23 13:15:29 2010 +0100"
  },
  "message": "d3d9/tests: Use GetRenderTargetData() for reading back pixels.\n\nThis is the recommended way to read back render targets. It\u0027s also much faster\non current wined3d, but that\u0027s mostly a side effect of imperfections in our\nresource location management.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "f2eb4b4b80f71e82795ff86e65b3453015513da6",
      "old_mode": 33188,
      "old_path": "dlls/d3d9/tests/visual.c",
      "new_id": "d2c5df5c2004f6d122abcb126fa2c1cddd43ace3",
      "new_mode": 33188,
      "new_path": "dlls/d3d9/tests/visual.c"
    }
  ]
}
