Now generating argument-less functions as (void) instead of ().
diff --git a/dlls/opengl32/make_opengl b/dlls/opengl32/make_opengl
index b76778d..053eee7 100755
--- a/dlls/opengl32/make_opengl
+++ b/dlls/opengl32/make_opengl
@@ -238,6 +238,7 @@
$call_arg = "$call_arg ";
}
}
+ $ret .= 'void ' if ($#{@{$func_ref->[2]}} < 0);
$ret = "$ret) {\n";
if ($func_ref->[1] ne "void") {
$ret = "$ret " . ConvertType($func_ref->[1]) . " ret_value;\n";
@@ -689,6 +690,7 @@
print EXT " ";
}
}
+ print EXT 'void ' if ($#{@{$func_ref->[2]}} < 0);
print EXT ") = (void *) 0xdeadbeef;\n";
}
@@ -706,6 +708,7 @@
print EXT " ";
}
}
+ print EXT 'void ' if ($#{@{$func_ref->[2]}} < 0);
print EXT ");\n";
}
diff --git a/dlls/opengl32/opengl_ext.c b/dlls/opengl32/opengl_ext.c
index b6d70e8..733fe16 100644
--- a/dlls/opengl32/opengl_ext.c
+++ b/dlls/opengl32/opengl_ext.c
@@ -21,11 +21,11 @@
void (*func_glAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glAttachObjectARB)( unsigned int, unsigned int ) = (void *) 0xdeadbeef;
void (*func_glAttachShader)( GLuint, GLuint ) = (void *) 0xdeadbeef;
-void (*func_glBeginFragmentShaderATI)( ) = (void *) 0xdeadbeef;
+void (*func_glBeginFragmentShaderATI)( void ) = (void *) 0xdeadbeef;
void (*func_glBeginOcclusionQueryNV)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glBeginQuery)( GLenum, GLuint ) = (void *) 0xdeadbeef;
void (*func_glBeginQueryARB)( GLenum, GLuint ) = (void *) 0xdeadbeef;
-void (*func_glBeginVertexShaderEXT)( ) = (void *) 0xdeadbeef;
+void (*func_glBeginVertexShaderEXT)( void ) = (void *) 0xdeadbeef;
void (*func_glBindAttribLocation)( GLuint, GLuint, char* ) = (void *) 0xdeadbeef;
void (*func_glBindAttribLocationARB)( unsigned int, GLuint, char* ) = (void *) 0xdeadbeef;
void (*func_glBindBuffer)( GLenum, GLuint ) = (void *) 0xdeadbeef;
@@ -63,7 +63,7 @@
void (*func_glBlendFuncSeparateINGR)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
void (*func_glBufferData)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = (void *) 0xdeadbeef;
void (*func_glBufferDataARB)( GLenum, ptrdiff_t, GLvoid*, GLenum ) = (void *) 0xdeadbeef;
-GLuint (*func_glBufferRegionEnabled)( ) = (void *) 0xdeadbeef;
+GLuint (*func_glBufferRegionEnabled)( void ) = (void *) 0xdeadbeef;
void (*func_glBufferSubData)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glBufferSubDataARB)( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* ) = (void *) 0xdeadbeef;
GLenum (*func_glCheckFramebufferStatusEXT)( GLenum ) = (void *) 0xdeadbeef;
@@ -130,8 +130,8 @@
void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef;
-GLuint (*func_glCreateProgram)( ) = (void *) 0xdeadbeef;
-unsigned int (*func_glCreateProgramObjectARB)( ) = (void *) 0xdeadbeef;
+GLuint (*func_glCreateProgram)( void ) = (void *) 0xdeadbeef;
+unsigned int (*func_glCreateProgramObjectARB)( void ) = (void *) 0xdeadbeef;
GLuint (*func_glCreateShader)( GLenum ) = (void *) 0xdeadbeef;
unsigned int (*func_glCreateShaderObjectARB)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = (void *) 0xdeadbeef;
@@ -186,11 +186,11 @@
void (*func_glEnableVariantClientStateEXT)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glEnableVertexAttribArray)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glEnableVertexAttribArrayARB)( GLuint ) = (void *) 0xdeadbeef;
-void (*func_glEndFragmentShaderATI)( ) = (void *) 0xdeadbeef;
-void (*func_glEndOcclusionQueryNV)( ) = (void *) 0xdeadbeef;
+void (*func_glEndFragmentShaderATI)( void ) = (void *) 0xdeadbeef;
+void (*func_glEndOcclusionQueryNV)( void ) = (void *) 0xdeadbeef;
void (*func_glEndQuery)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glEndQueryARB)( GLenum ) = (void *) 0xdeadbeef;
-void (*func_glEndVertexShaderEXT)( ) = (void *) 0xdeadbeef;
+void (*func_glEndVertexShaderEXT)( void ) = (void *) 0xdeadbeef;
void (*func_glEvalMapsNV)( GLenum, GLenum ) = (void *) 0xdeadbeef;
void (*func_glExecuteProgramNV)( GLenum, GLuint, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glExtractComponentEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef;
@@ -199,11 +199,11 @@
void (*func_glFinishFenceAPPLE)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glFinishFenceNV)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glFinishObjectAPPLE)( GLenum, GLint ) = (void *) 0xdeadbeef;
-void (*func_glFinishTextureSUNX)( ) = (void *) 0xdeadbeef;
+void (*func_glFinishTextureSUNX)( void ) = (void *) 0xdeadbeef;
void (*func_glFlushPixelDataRangeNV)( GLenum ) = (void *) 0xdeadbeef;
-void (*func_glFlushRasterSGIX)( ) = (void *) 0xdeadbeef;
+void (*func_glFlushRasterSGIX)( void ) = (void *) 0xdeadbeef;
void (*func_glFlushVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
-void (*func_glFlushVertexArrayRangeNV)( ) = (void *) 0xdeadbeef;
+void (*func_glFlushVertexArrayRangeNV)( void ) = (void *) 0xdeadbeef;
void (*func_glFogCoordPointer)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef;
@@ -304,7 +304,7 @@
void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef;
void (*func_glGetInfoLogARB)( unsigned int, GLsizei, GLsizei*, char* ) = (void *) 0xdeadbeef;
-GLint (*func_glGetInstrumentsSGIX)( ) = (void *) 0xdeadbeef;
+GLint (*func_glGetInstrumentsSGIX)( void ) = (void *) 0xdeadbeef;
void (*func_glGetInvariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = (void *) 0xdeadbeef;
void (*func_glGetInvariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glGetInvariantIntegervEXT)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef;
@@ -618,7 +618,7 @@
GLint (*func_glPollInstrumentsSGIX)( GLint* ) = (void *) 0xdeadbeef;
void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = (void *) 0xdeadbeef;
void (*func_glPrimitiveRestartIndexNV)( GLuint ) = (void *) 0xdeadbeef;
-void (*func_glPrimitiveRestartNV)( ) = (void *) 0xdeadbeef;
+void (*func_glPrimitiveRestartNV)( void ) = (void *) 0xdeadbeef;
void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = (void *) 0xdeadbeef;
void (*func_glProgramEnvParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
void (*func_glProgramEnvParameter4dvARB)( GLenum, GLuint, GLdouble* ) = (void *) 0xdeadbeef;
@@ -669,7 +669,7 @@
void (*func_glRequestResidentProgramsNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glResetHistogramEXT)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glResetMinmaxEXT)( GLenum ) = (void *) 0xdeadbeef;
-void (*func_glResizeBuffersMESA)( ) = (void *) 0xdeadbeef;
+void (*func_glResizeBuffersMESA)( void ) = (void *) 0xdeadbeef;
void (*func_glSampleCoverage)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glSampleCoverageARB)( GLclampf, GLboolean ) = (void *) 0xdeadbeef;
void (*func_glSampleMapATI)( GLuint, GLuint, GLenum ) = (void *) 0xdeadbeef;
@@ -732,7 +732,7 @@
void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef;
void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef;
-void (*func_glStartInstrumentsSGIX)( ) = (void *) 0xdeadbeef;
+void (*func_glStartInstrumentsSGIX)( void ) = (void *) 0xdeadbeef;
void (*func_glStencilFuncSeparate)( GLenum, GLenum, GLint, GLuint ) = (void *) 0xdeadbeef;
void (*func_glStencilFuncSeparateATI)( GLenum, GLenum, GLint, GLuint ) = (void *) 0xdeadbeef;
void (*func_glStencilMaskSeparate)( GLenum, GLuint ) = (void *) 0xdeadbeef;
@@ -741,7 +741,7 @@
void (*func_glStopInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef;
void (*func_glStringMarkerGREMEDY)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef;
void (*func_glSwizzleEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef;
-void (*func_glTagSampleBufferSGIX)( ) = (void *) 0xdeadbeef;
+void (*func_glTagSampleBufferSGIX)( void ) = (void *) 0xdeadbeef;
void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef;
void (*func_glTangent3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef;
void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef;
@@ -834,7 +834,7 @@
void (*func_glUniformMatrix3fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glUniformMatrix4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
void (*func_glUniformMatrix4fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *) 0xdeadbeef;
-void (*func_glUnlockArraysEXT)( ) = (void *) 0xdeadbeef;
+void (*func_glUnlockArraysEXT)( void ) = (void *) 0xdeadbeef;
GLboolean (*func_glUnmapBuffer)( GLenum ) = (void *) 0xdeadbeef;
GLboolean (*func_glUnmapBufferARB)( GLenum ) = (void *) 0xdeadbeef;
void (*func_glUnmapObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef;
@@ -1117,11 +1117,11 @@
void WINAPI wine_glAsyncMarkerSGIX( GLuint );
void WINAPI wine_glAttachObjectARB( unsigned int, unsigned int );
void WINAPI wine_glAttachShader( GLuint, GLuint );
-void WINAPI wine_glBeginFragmentShaderATI( );
+void WINAPI wine_glBeginFragmentShaderATI( void );
void WINAPI wine_glBeginOcclusionQueryNV( GLuint );
void WINAPI wine_glBeginQuery( GLenum, GLuint );
void WINAPI wine_glBeginQueryARB( GLenum, GLuint );
-void WINAPI wine_glBeginVertexShaderEXT( );
+void WINAPI wine_glBeginVertexShaderEXT( void );
void WINAPI wine_glBindAttribLocation( GLuint, GLuint, char* );
void WINAPI wine_glBindAttribLocationARB( unsigned int, GLuint, char* );
void WINAPI wine_glBindBuffer( GLenum, GLuint );
@@ -1159,7 +1159,7 @@
void WINAPI wine_glBlendFuncSeparateINGR( GLenum, GLenum, GLenum, GLenum );
void WINAPI wine_glBufferData( GLenum, ptrdiff_t, GLvoid*, GLenum );
void WINAPI wine_glBufferDataARB( GLenum, ptrdiff_t, GLvoid*, GLenum );
-GLuint WINAPI wine_glBufferRegionEnabled( );
+GLuint WINAPI wine_glBufferRegionEnabled( void );
void WINAPI wine_glBufferSubData( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* );
void WINAPI wine_glBufferSubDataARB( GLenum, ptrdiff_t, ptrdiff_t, GLvoid* );
GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum );
@@ -1226,8 +1226,8 @@
void WINAPI wine_glCopyTexSubImage1DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei );
void WINAPI wine_glCopyTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
void WINAPI wine_glCopyTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei );
-GLuint WINAPI wine_glCreateProgram( );
-unsigned int WINAPI wine_glCreateProgramObjectARB( );
+GLuint WINAPI wine_glCreateProgram( void );
+unsigned int WINAPI wine_glCreateProgramObjectARB( void );
GLuint WINAPI wine_glCreateShader( GLenum );
unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum );
void WINAPI wine_glCullParameterdvEXT( GLenum, GLdouble* );
@@ -1282,11 +1282,11 @@
void WINAPI wine_glEnableVariantClientStateEXT( GLuint );
void WINAPI wine_glEnableVertexAttribArray( GLuint );
void WINAPI wine_glEnableVertexAttribArrayARB( GLuint );
-void WINAPI wine_glEndFragmentShaderATI( );
-void WINAPI wine_glEndOcclusionQueryNV( );
+void WINAPI wine_glEndFragmentShaderATI( void );
+void WINAPI wine_glEndOcclusionQueryNV( void );
void WINAPI wine_glEndQuery( GLenum );
void WINAPI wine_glEndQueryARB( GLenum );
-void WINAPI wine_glEndVertexShaderEXT( );
+void WINAPI wine_glEndVertexShaderEXT( void );
void WINAPI wine_glEvalMapsNV( GLenum, GLenum );
void WINAPI wine_glExecuteProgramNV( GLenum, GLuint, GLfloat* );
void WINAPI wine_glExtractComponentEXT( GLuint, GLuint, GLuint );
@@ -1295,11 +1295,11 @@
void WINAPI wine_glFinishFenceAPPLE( GLuint );
void WINAPI wine_glFinishFenceNV( GLuint );
void WINAPI wine_glFinishObjectAPPLE( GLenum, GLint );
-void WINAPI wine_glFinishTextureSUNX( );
+void WINAPI wine_glFinishTextureSUNX( void );
void WINAPI wine_glFlushPixelDataRangeNV( GLenum );
-void WINAPI wine_glFlushRasterSGIX( );
+void WINAPI wine_glFlushRasterSGIX( void );
void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei, GLvoid* );
-void WINAPI wine_glFlushVertexArrayRangeNV( );
+void WINAPI wine_glFlushVertexArrayRangeNV( void );
void WINAPI wine_glFogCoordPointer( GLenum, GLsizei, GLvoid* );
void WINAPI wine_glFogCoordPointerEXT( GLenum, GLsizei, GLvoid* );
void WINAPI wine_glFogCoordPointerListIBM( GLenum, GLint, GLvoid**, GLint );
@@ -1400,7 +1400,7 @@
void WINAPI wine_glGetImageTransformParameterfvHP( GLenum, GLenum, GLfloat* );
void WINAPI wine_glGetImageTransformParameterivHP( GLenum, GLenum, GLint* );
void WINAPI wine_glGetInfoLogARB( unsigned int, GLsizei, GLsizei*, char* );
-GLint WINAPI wine_glGetInstrumentsSGIX( );
+GLint WINAPI wine_glGetInstrumentsSGIX( void );
void WINAPI wine_glGetInvariantBooleanvEXT( GLuint, GLenum, GLboolean* );
void WINAPI wine_glGetInvariantFloatvEXT( GLuint, GLenum, GLfloat* );
void WINAPI wine_glGetInvariantIntegervEXT( GLuint, GLenum, GLint* );
@@ -1714,7 +1714,7 @@
GLint WINAPI wine_glPollInstrumentsSGIX( GLint* );
void WINAPI wine_glPolygonOffsetEXT( GLfloat, GLfloat );
void WINAPI wine_glPrimitiveRestartIndexNV( GLuint );
-void WINAPI wine_glPrimitiveRestartNV( );
+void WINAPI wine_glPrimitiveRestartNV( void );
void WINAPI wine_glPrioritizeTexturesEXT( GLsizei, GLuint*, GLclampf* );
void WINAPI wine_glProgramEnvParameter4dARB( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble );
void WINAPI wine_glProgramEnvParameter4dvARB( GLenum, GLuint, GLdouble* );
@@ -1765,7 +1765,7 @@
void WINAPI wine_glRequestResidentProgramsNV( GLsizei, GLuint* );
void WINAPI wine_glResetHistogramEXT( GLenum );
void WINAPI wine_glResetMinmaxEXT( GLenum );
-void WINAPI wine_glResizeBuffersMESA( );
+void WINAPI wine_glResizeBuffersMESA( void );
void WINAPI wine_glSampleCoverage( GLclampf, GLboolean );
void WINAPI wine_glSampleCoverageARB( GLclampf, GLboolean );
void WINAPI wine_glSampleMapATI( GLuint, GLuint, GLenum );
@@ -1828,7 +1828,7 @@
void WINAPI wine_glSpriteParameterfvSGIX( GLenum, GLfloat* );
void WINAPI wine_glSpriteParameteriSGIX( GLenum, GLint );
void WINAPI wine_glSpriteParameterivSGIX( GLenum, GLint* );
-void WINAPI wine_glStartInstrumentsSGIX( );
+void WINAPI wine_glStartInstrumentsSGIX( void );
void WINAPI wine_glStencilFuncSeparate( GLenum, GLenum, GLint, GLuint );
void WINAPI wine_glStencilFuncSeparateATI( GLenum, GLenum, GLint, GLuint );
void WINAPI wine_glStencilMaskSeparate( GLenum, GLuint );
@@ -1837,7 +1837,7 @@
void WINAPI wine_glStopInstrumentsSGIX( GLint );
void WINAPI wine_glStringMarkerGREMEDY( GLsizei, GLvoid* );
void WINAPI wine_glSwizzleEXT( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum );
-void WINAPI wine_glTagSampleBufferSGIX( );
+void WINAPI wine_glTagSampleBufferSGIX( void );
void WINAPI wine_glTangent3bEXT( GLbyte, GLbyte, GLbyte );
void WINAPI wine_glTangent3bvEXT( GLbyte* );
void WINAPI wine_glTangent3dEXT( GLdouble, GLdouble, GLdouble );
@@ -1930,7 +1930,7 @@
void WINAPI wine_glUniformMatrix3fvARB( GLint, GLsizei, GLboolean, GLfloat* );
void WINAPI wine_glUniformMatrix4fv( GLint, GLsizei, GLboolean, GLfloat* );
void WINAPI wine_glUniformMatrix4fvARB( GLint, GLsizei, GLboolean, GLfloat* );
-void WINAPI wine_glUnlockArraysEXT( );
+void WINAPI wine_glUnlockArraysEXT( void );
GLboolean WINAPI wine_glUnmapBuffer( GLenum );
GLboolean WINAPI wine_glUnmapBufferARB( GLenum );
void WINAPI wine_glUnmapObjectBufferATI( GLuint );
@@ -3399,7 +3399,7 @@
LEAVE_GL();
}
-void WINAPI wine_glBeginFragmentShaderATI( ) {
+void WINAPI wine_glBeginFragmentShaderATI( void ) {
TRACE("()\n");
ENTER_GL();
func_glBeginFragmentShaderATI( );
@@ -3427,7 +3427,7 @@
LEAVE_GL();
}
-void WINAPI wine_glBeginVertexShaderEXT( ) {
+void WINAPI wine_glBeginVertexShaderEXT( void ) {
TRACE("()\n");
ENTER_GL();
func_glBeginVertexShaderEXT( );
@@ -3703,7 +3703,7 @@
LEAVE_GL();
}
-GLuint WINAPI wine_glBufferRegionEnabled( ) {
+GLuint WINAPI wine_glBufferRegionEnabled( void ) {
GLuint ret_value;
TRACE("()\n");
ENTER_GL();
@@ -4176,7 +4176,7 @@
LEAVE_GL();
}
-GLuint WINAPI wine_glCreateProgram( ) {
+GLuint WINAPI wine_glCreateProgram( void ) {
GLuint ret_value;
TRACE("()\n");
ENTER_GL();
@@ -4185,7 +4185,7 @@
return ret_value;
}
-unsigned int WINAPI wine_glCreateProgramObjectARB( ) {
+unsigned int WINAPI wine_glCreateProgramObjectARB( void ) {
unsigned int ret_value;
TRACE("()\n");
ENTER_GL();
@@ -4576,14 +4576,14 @@
LEAVE_GL();
}
-void WINAPI wine_glEndFragmentShaderATI( ) {
+void WINAPI wine_glEndFragmentShaderATI( void ) {
TRACE("()\n");
ENTER_GL();
func_glEndFragmentShaderATI( );
LEAVE_GL();
}
-void WINAPI wine_glEndOcclusionQueryNV( ) {
+void WINAPI wine_glEndOcclusionQueryNV( void ) {
TRACE("()\n");
ENTER_GL();
func_glEndOcclusionQueryNV( );
@@ -4604,7 +4604,7 @@
LEAVE_GL();
}
-void WINAPI wine_glEndVertexShaderEXT( ) {
+void WINAPI wine_glEndVertexShaderEXT( void ) {
TRACE("()\n");
ENTER_GL();
func_glEndVertexShaderEXT( );
@@ -4669,7 +4669,7 @@
LEAVE_GL();
}
-void WINAPI wine_glFinishTextureSUNX( ) {
+void WINAPI wine_glFinishTextureSUNX( void ) {
TRACE("()\n");
ENTER_GL();
func_glFinishTextureSUNX( );
@@ -4683,7 +4683,7 @@
LEAVE_GL();
}
-void WINAPI wine_glFlushRasterSGIX( ) {
+void WINAPI wine_glFlushRasterSGIX( void ) {
TRACE("()\n");
ENTER_GL();
func_glFlushRasterSGIX( );
@@ -4697,7 +4697,7 @@
LEAVE_GL();
}
-void WINAPI wine_glFlushVertexArrayRangeNV( ) {
+void WINAPI wine_glFlushVertexArrayRangeNV( void ) {
TRACE("()\n");
ENTER_GL();
func_glFlushVertexArrayRangeNV( );
@@ -5418,7 +5418,7 @@
LEAVE_GL();
}
-GLint WINAPI wine_glGetInstrumentsSGIX( ) {
+GLint WINAPI wine_glGetInstrumentsSGIX( void ) {
GLint ret_value;
TRACE("()\n");
ENTER_GL();
@@ -7672,7 +7672,7 @@
LEAVE_GL();
}
-void WINAPI wine_glPrimitiveRestartNV( ) {
+void WINAPI wine_glPrimitiveRestartNV( void ) {
TRACE("()\n");
ENTER_GL();
func_glPrimitiveRestartNV( );
@@ -8029,7 +8029,7 @@
LEAVE_GL();
}
-void WINAPI wine_glResizeBuffersMESA( ) {
+void WINAPI wine_glResizeBuffersMESA( void ) {
TRACE("()\n");
ENTER_GL();
func_glResizeBuffersMESA( );
@@ -8470,7 +8470,7 @@
LEAVE_GL();
}
-void WINAPI wine_glStartInstrumentsSGIX( ) {
+void WINAPI wine_glStartInstrumentsSGIX( void ) {
TRACE("()\n");
ENTER_GL();
func_glStartInstrumentsSGIX( );
@@ -8533,7 +8533,7 @@
LEAVE_GL();
}
-void WINAPI wine_glTagSampleBufferSGIX( ) {
+void WINAPI wine_glTagSampleBufferSGIX( void ) {
TRACE("()\n");
ENTER_GL();
func_glTagSampleBufferSGIX( );
@@ -9190,7 +9190,7 @@
LEAVE_GL();
}
-void WINAPI wine_glUnlockArraysEXT( ) {
+void WINAPI wine_glUnlockArraysEXT( void ) {
TRACE("()\n");
ENTER_GL();
func_glUnlockArraysEXT( );
diff --git a/dlls/opengl32/opengl_norm.c b/dlls/opengl32/opengl_norm.c
index a4d4298..0870575 100644
--- a/dlls/opengl32/opengl_norm.c
+++ b/dlls/opengl32/opengl_norm.c
@@ -932,7 +932,7 @@
/***********************************************************************
* glEnd (OPENGL32.@)
*/
-void WINAPI wine_glEnd( ) {
+void WINAPI wine_glEnd( void ) {
TRACE("()\n");
ENTER_GL();
glEnd( );
@@ -942,7 +942,7 @@
/***********************************************************************
* glEndList (OPENGL32.@)
*/
-void WINAPI wine_glEndList( ) {
+void WINAPI wine_glEndList( void ) {
TRACE("()\n");
ENTER_GL();
glEndList( );
@@ -1082,7 +1082,7 @@
/***********************************************************************
* glFinish (OPENGL32.@)
*/
-void WINAPI wine_glFinish( ) {
+void WINAPI wine_glFinish( void ) {
TRACE("()\n");
ENTER_GL();
glFinish( );
@@ -1092,7 +1092,7 @@
/***********************************************************************
* glFlush (OPENGL32.@)
*/
-void WINAPI wine_glFlush( ) {
+void WINAPI wine_glFlush( void ) {
TRACE("()\n");
ENTER_GL();
glFlush( );
@@ -1274,7 +1274,7 @@
/***********************************************************************
* glGetError (OPENGL32.@)
*/
-GLenum WINAPI wine_glGetError( ) {
+GLenum WINAPI wine_glGetError( void ) {
GLenum ret_value;
TRACE("()\n");
ENTER_GL();
@@ -1748,7 +1748,7 @@
/***********************************************************************
* glInitNames (OPENGL32.@)
*/
-void WINAPI wine_glInitNames( ) {
+void WINAPI wine_glInitNames( void ) {
TRACE("()\n");
ENTER_GL();
glInitNames( );
@@ -1914,7 +1914,7 @@
/***********************************************************************
* glLoadIdentity (OPENGL32.@)
*/
-void WINAPI wine_glLoadIdentity( ) {
+void WINAPI wine_glLoadIdentity( void ) {
TRACE("()\n");
ENTER_GL();
glLoadIdentity( );
@@ -2384,7 +2384,7 @@
/***********************************************************************
* glPopAttrib (OPENGL32.@)
*/
-void WINAPI wine_glPopAttrib( ) {
+void WINAPI wine_glPopAttrib( void ) {
TRACE("()\n");
ENTER_GL();
glPopAttrib( );
@@ -2394,7 +2394,7 @@
/***********************************************************************
* glPopClientAttrib (OPENGL32.@)
*/
-void WINAPI wine_glPopClientAttrib( ) {
+void WINAPI wine_glPopClientAttrib( void ) {
TRACE("()\n");
ENTER_GL();
glPopClientAttrib( );
@@ -2404,7 +2404,7 @@
/***********************************************************************
* glPopMatrix (OPENGL32.@)
*/
-void WINAPI wine_glPopMatrix( ) {
+void WINAPI wine_glPopMatrix( void ) {
TRACE("()\n");
ENTER_GL();
glPopMatrix( );
@@ -2414,7 +2414,7 @@
/***********************************************************************
* glPopName (OPENGL32.@)
*/
-void WINAPI wine_glPopName( ) {
+void WINAPI wine_glPopName( void ) {
TRACE("()\n");
ENTER_GL();
glPopName( );
@@ -2454,7 +2454,7 @@
/***********************************************************************
* glPushMatrix (OPENGL32.@)
*/
-void WINAPI wine_glPushMatrix( ) {
+void WINAPI wine_glPushMatrix( void ) {
TRACE("()\n");
ENTER_GL();
glPushMatrix( );