dsound/tests: Fix the Visual C++ double to float conversion warnings.
diff --git a/dlls/dsound/tests/ds3d.c b/dlls/dsound/tests/ds3d.c
index 7790014..54b50e2 100644
--- a/dlls/dsound/tests/ds3d.c
+++ b/dlls/dsound/tests/ds3d.c
@@ -608,8 +608,8 @@
ok(rc==DS_OK,"IDirectSound3dListener_GetAllParameters() "
"failed: %s\n",DXGetErrorString8(rc));
if (move_listener) {
- listener_param.vPosition.x = -5.0;
- listener_param.vVelocity.x = 10.0/duration;
+ listener_param.vPosition.x = -5.0f;
+ listener_param.vVelocity.x = (float)(10.0/duration);
}
rc=IDirectSound3DListener_SetAllParameters(listener,
&listener_param,
@@ -619,8 +619,8 @@
}
if (buffer3d) {
if (move_sound) {
- buffer_param.vPosition.x = 100.0;
- buffer_param.vVelocity.x = -200.0/duration;
+ buffer_param.vPosition.x = 100.0f;
+ buffer_param.vVelocity.x = (float)(-200.0/duration);
}
buffer_param.flMinDistance = 10;
rc=IDirectSound3DBuffer_SetAllParameters(buffer,&buffer_param,
@@ -634,8 +634,7 @@
WaitForSingleObject(GetCurrentProcess(),TIME_SLICE);
now=GetTickCount();
if (listener && move_listener) {
- listener_param.vPosition.x = -5.0+10.0*(now-start_time)/
- 1000/duration;
+ listener_param.vPosition.x = (float)(-5.0+10.0*(now-start_time)/1000/duration);
if (winetest_debug>2)
trace("listener position=%g\n",listener_param.vPosition.x);
rc=IDirectSound3DListener_SetPosition(listener,
@@ -645,8 +644,7 @@
"%s\n",DXGetErrorString8(rc));
}
if (buffer3d && move_sound) {
- buffer_param.vPosition.x = 100-200.0*(now-start_time)/
- 1000/duration;
+ buffer_param.vPosition.x = (float)(100-200.0*(now-start_time)/1000/duration);
if (winetest_debug>2)
trace("sound position=%g\n",buffer_param.vPosition.x);
rc=IDirectSound3DBuffer_SetPosition(buffer,
diff --git a/dlls/dsound/tests/ds3d8.c b/dlls/dsound/tests/ds3d8.c
index 70b7526..00c0ef7 100644
--- a/dlls/dsound/tests/ds3d8.c
+++ b/dlls/dsound/tests/ds3d8.c
@@ -485,8 +485,8 @@
ok(rc==DS_OK,"IDirectSound3dListener_GetAllParameters() "
"failed: %s\n",DXGetErrorString8(rc));
if (move_listener) {
- listener_param.vPosition.x = -5.0;
- listener_param.vVelocity.x = 10.0/duration;
+ listener_param.vPosition.x = -5.0f;
+ listener_param.vVelocity.x = (float)(10.0/duration);
}
rc=IDirectSound3DListener_SetAllParameters(listener,
&listener_param,
@@ -496,8 +496,8 @@
}
if (buffer3d) {
if (move_sound) {
- buffer_param.vPosition.x = 100.0;
- buffer_param.vVelocity.x = -200.0/duration;
+ buffer_param.vPosition.x = 100.0f;
+ buffer_param.vVelocity.x = (float)(-200.0/duration);
}
buffer_param.flMinDistance = 10;
rc=IDirectSound3DBuffer_SetAllParameters(buffer,&buffer_param,
@@ -511,8 +511,7 @@
WaitForSingleObject(GetCurrentProcess(),TIME_SLICE);
now=GetTickCount();
if (listener && move_listener) {
- listener_param.vPosition.x = -5.0+10.0*(now-start_time)/
- 1000/duration;
+ listener_param.vPosition.x = (float)(-5.0+10.0*(now-start_time)/1000/duration);
if (winetest_debug>2)
trace("listener position=%g\n",listener_param.vPosition.x);
rc=IDirectSound3DListener_SetPosition(listener,
@@ -522,8 +521,7 @@
"%s\n",DXGetErrorString8(rc));
}
if (buffer3d && move_sound) {
- buffer_param.vPosition.x = 100-200.0*(now-start_time)/
- 1000/duration;
+ buffer_param.vPosition.x = (float)(100-200.0*(now-start_time)/1000/duration);
if (winetest_debug>2)
trace("sound position=%g\n",buffer_param.vPosition.x);
rc=IDirectSound3DBuffer_SetPosition(buffer,