Store the hardware messages in the thread input structure, not in the
thread queue. Get rid of the cooked messages queue.
diff --git a/server/queue.c b/server/queue.c
index a6320b7..b913116 100644
--- a/server/queue.c
+++ b/server/queue.c
@@ -35,8 +35,8 @@
#include "request.h"
#include "user.h"
-enum message_kind { SEND_MESSAGE, POST_MESSAGE, COOKED_HW_MESSAGE, RAW_HW_MESSAGE };
-#define NB_MSG_KINDS (RAW_HW_MESSAGE+1)
+enum message_kind { SEND_MESSAGE, POST_MESSAGE };
+#define NB_MSG_KINDS (POST_MESSAGE+1)
struct message_result
@@ -101,6 +101,9 @@
rectangle_t caret_rect; /* caret rectangle */
int caret_hide; /* caret hide count */
int caret_state; /* caret on/off state */
+ struct message *msg; /* message currently processed */
+ struct thread *msg_thread; /* thread processing the message */
+ struct message_list msg_list; /* list of hardware messages */
unsigned char keystate[256]; /* state of each key */
};
@@ -115,8 +118,6 @@
struct message_list msg_list[NB_MSG_KINDS]; /* lists of messages */
struct message_result *send_result; /* stack of sent messages waiting for result */
struct message_result *recv_result; /* stack of received messages waiting for result */
- struct message *last_msg; /* last msg returned to the app and not removed */
- enum message_kind last_msg_kind; /* message kind of last_msg */
struct timer *first_timer; /* head of timer list */
struct timer *last_timer; /* tail of timer list */
struct timer *next_timer; /* next timer to expire */
@@ -169,6 +170,9 @@
thread_input_destroy /* destroy */
};
+/* pointer to input structure of foreground thread */
+static struct thread_input *foreground_input;
+
/* set the caret window in a given thread input */
static void set_caret_window( struct thread_input *input, user_handle_t win )
@@ -194,15 +198,15 @@
input->active = 0;
input->menu_owner = 0;
input->move_size = 0;
+ input->msg = NULL;
+ input->msg_thread = NULL;
+ input->msg_list.first = input->msg_list.last = NULL;
set_caret_window( input, 0 );
memset( input->keystate, 0, sizeof(input->keystate) );
}
return input;
}
-/* pointer to input structure of foreground thread */
-static struct thread_input *foreground_input;
-
/* create a message queue object */
static struct msg_queue *create_msg_queue( struct thread *thread, struct thread_input *input )
{
@@ -219,7 +223,6 @@
queue->paint_count = 0;
queue->send_result = NULL;
queue->recv_result = NULL;
- queue->last_msg = NULL;
queue->first_timer = NULL;
queue->last_timer = NULL;
queue->next_timer = NULL;
@@ -278,11 +281,17 @@
queue->changed_bits &= ~bits;
}
+/* check whether msg is a keyboard message */
+inline static int is_keyboard_msg( struct message *msg )
+{
+ return (msg->msg >= WM_KEYFIRST && msg->msg <= WM_KEYLAST);
+}
+
/* get the QS_* bit corresponding to a given hardware message */
inline static int get_hardware_msg_bit( struct message *msg )
{
if (msg->msg == WM_MOUSEMOVE || msg->msg == WM_NCMOUSEMOVE) return QS_MOUSEMOVE;
- if (msg->msg >= WM_KEYFIRST && msg->msg <= WM_KEYLAST) return QS_KEY;
+ if (is_keyboard_msg( msg )) return QS_KEY;
return QS_MOUSEBUTTON;
}
@@ -313,11 +322,12 @@
}
/* try to merge a message with the last in the list; return 1 if successful */
-static int merge_message( struct message_list *list, const struct message *msg )
+static int merge_message( struct thread_input *input, const struct message *msg )
{
- struct message *prev = list->last;
+ struct message *prev = input->msg_list.last;
if (!prev) return 0;
+ if (input->msg == prev) return 0;
if (prev->result) return 0;
if (prev->win != msg->win) return 0;
if (prev->msg != msg->msg) return 0;
@@ -378,10 +388,6 @@
static void remove_queue_message( struct msg_queue *queue, struct message *msg,
enum message_kind kind )
{
- int clr_bit;
- struct message *other;
-
- if (queue->last_msg == msg) queue->last_msg = NULL;
unlink_message( &queue->msg_list[kind], msg );
switch(kind)
{
@@ -391,13 +397,6 @@
case POST_MESSAGE:
if (!queue->msg_list[kind].first) clear_queue_bits( queue, QS_POSTMESSAGE );
break;
- case COOKED_HW_MESSAGE:
- case RAW_HW_MESSAGE:
- clr_bit = get_hardware_msg_bit( msg );
- for (other = queue->msg_list[kind].first; other; other = other->next)
- if (get_hardware_msg_bit( other ) == clr_bit) break;
- if (!other) clear_queue_bits( queue, clr_bit );
- break;
}
free_message( msg );
}
@@ -499,6 +498,58 @@
}
}
+/* retrieve a posted message */
+static int get_posted_message( struct msg_queue *queue, user_handle_t win,
+ unsigned int first, unsigned int last, unsigned int flags,
+ struct get_message_reply *reply )
+{
+ struct message *msg;
+ struct message_list *list = &queue->msg_list[POST_MESSAGE];
+
+ /* check against the filters */
+ for (msg = list->first; msg; msg = msg->next)
+ {
+ if (msg->msg == WM_QUIT) break; /* WM_QUIT is never filtered */
+ if (win && msg->win && msg->win != win && !is_child_window( win, msg->win )) continue;
+ if (msg->msg < first) continue;
+ if (msg->msg > last) continue;
+ break; /* found one */
+ }
+ if (!msg) return 0;
+
+ /* return it to the app */
+
+ reply->total = msg->data_size;
+ if (msg->data_size > get_reply_max_size())
+ {
+ set_error( STATUS_BUFFER_OVERFLOW );
+ return 1;
+ }
+ reply->type = msg->type;
+ reply->win = msg->win;
+ reply->msg = msg->msg;
+ reply->wparam = msg->wparam;
+ reply->lparam = msg->lparam;
+ reply->x = msg->x;
+ reply->y = msg->y;
+ reply->time = msg->time;
+ reply->info = msg->info;
+
+ if (flags & GET_MSG_REMOVE)
+ {
+ if (msg->data)
+ {
+ set_reply_data_ptr( msg->data, msg->data_size );
+ msg->data = NULL;
+ msg->data_size = 0;
+ }
+ remove_queue_message( queue, msg, POST_MESSAGE );
+ }
+ else if (msg->data) set_reply_data( msg->data, msg->data_size );
+
+ return 1;
+}
+
/* empty a message list and free all the messages */
static void empty_msg_list( struct message_list *list )
{
@@ -617,6 +668,8 @@
struct thread_input *input = (struct thread_input *)obj;
if (foreground_input == input) foreground_input = NULL;
+ if (input->msg_thread) release_object( input->msg_thread );
+ empty_msg_list( &input->msg_list );
}
/* fix the thread input data when a window is destroyed */
@@ -815,6 +868,152 @@
return timer;
}
+/* release the hardware message currently being processed by the given thread */
+static void release_hardware_message( struct thread *thread, int remove )
+{
+ struct thread_input *input = thread->queue->input;
+
+ if (input->msg_thread != thread) return;
+ if (remove)
+ {
+ struct message *other;
+ int clr_bit;
+
+ unlink_message( &input->msg_list, input->msg );
+ clr_bit = get_hardware_msg_bit( input->msg );
+ for (other = input->msg_list.first; other; other = other->next)
+ if (get_hardware_msg_bit( other ) == clr_bit) break;
+ if (!other) clear_queue_bits( thread->queue, clr_bit );
+ free_message( input->msg );
+ }
+ release_object( input->msg_thread );
+ input->msg = NULL;
+ input->msg_thread = NULL;
+}
+
+/* find the window that should receive a given hardware message */
+static user_handle_t find_hardware_message_window( struct thread_input *input, struct message *msg )
+{
+ user_handle_t win = 0;
+
+ if (is_keyboard_msg( msg ))
+ {
+ if (input && !(win = input->focus)) win = input->active;
+ }
+ else /* mouse message */
+ {
+ if (!input || !(win = input->capture))
+ {
+ if (!(win = msg->win)) win = window_from_point( msg->x, msg->y );
+ }
+ }
+ return win;
+}
+
+/* queue a hardware message into a given thread input */
+static void queue_hardware_message( struct msg_queue *queue, struct message *msg )
+{
+ user_handle_t win;
+ struct thread *thread;
+ struct thread_input *input;
+
+ win = find_hardware_message_window( queue ? queue->input : foreground_input, msg );
+ if (!win || !(thread = get_window_thread(win)))
+ {
+ free( msg );
+ return;
+ }
+ input = thread->queue->input;
+
+ if (msg->msg == WM_MOUSEMOVE && merge_message( input, msg )) free( msg );
+ else
+ {
+ append_message( &input->msg_list, msg );
+ set_queue_bits( thread->queue, get_hardware_msg_bit(msg) );
+ }
+ release_object( thread );
+}
+
+/* find a hardware message for the given queue */
+static int get_hardware_message( struct thread *thread, struct message *first,
+ user_handle_t filter_win, struct get_message_reply *reply )
+{
+ struct thread_input *input = thread->queue->input;
+ struct thread *win_thread;
+ struct message *msg;
+ user_handle_t win;
+ int clear_bits, got_one = 0;
+
+ if (input->msg_thread && input->msg_thread != thread)
+ return 0; /* locked by another thread */
+
+ if (!first)
+ {
+ msg = input->msg_list.first;
+ clear_bits = QS_KEY | QS_MOUSEMOVE | QS_MOUSEBUTTON;
+ }
+ else
+ {
+ msg = first->next;
+ clear_bits = 0; /* don't clear bits if we don't go through the whole list */
+ }
+
+ while (msg)
+ {
+ win = find_hardware_message_window( input, msg );
+ if (!win || !(win_thread = get_window_thread( win )))
+ {
+ /* no window at all, remove it */
+ struct message *next = msg->next;
+ unlink_message( &input->msg_list, msg );
+ free_message( msg );
+ msg = next;
+ continue;
+ }
+ if (win_thread != thread)
+ {
+ /* wake the other thread */
+ set_queue_bits( win_thread->queue, get_hardware_msg_bit(msg) );
+ release_object( win_thread );
+ got_one = 1;
+ msg = msg->next;
+ continue;
+ }
+ /* if we already got a message for another thread, or if it doesn't
+ * match the filter we skip it (filter is only checked for keyboard
+ * messages since the dest window for a mouse message depends on hittest)
+ */
+ if (got_one ||
+ (filter_win && is_keyboard_msg(msg) &&
+ win != filter_win && !is_child_window( filter_win, win )))
+ {
+ clear_bits &= ~get_hardware_msg_bit( msg );
+ msg = msg->next;
+ continue;
+ }
+ /* now we can return it */
+ if (!input->msg_thread) input->msg_thread = win_thread;
+ else release_object( win_thread );
+ input->msg = msg;
+
+ reply->type = MSG_HARDWARE;
+ reply->win = win;
+ reply->msg = msg->msg;
+ reply->wparam = msg->wparam;
+ reply->lparam = msg->lparam;
+ reply->x = msg->x;
+ reply->y = msg->y;
+ reply->time = msg->time;
+ reply->info = msg->info;
+ return 1;
+ }
+ /* nothing found, clear the hardware queue bits */
+ clear_queue_bits( thread->queue, clear_bits );
+ if (input->msg_thread) release_object( input->msg_thread );
+ input->msg = NULL;
+ input->msg_thread = NULL;
+ return 0;
+}
/* increment (or decrement if 'incr' is negative) the queue paint count */
void inc_queue_paint_count( struct thread *thread, int incr )
@@ -951,12 +1150,21 @@
{
struct message *msg;
struct msg_queue *send_queue = get_current_queue();
- struct msg_queue *recv_queue;
- struct thread *thread = get_thread_from_id( req->id );
+ struct msg_queue *recv_queue = NULL;
+ struct thread *thread = NULL;
- if (!thread) return;
+ if (req->id)
+ {
+ if (!(thread = get_thread_from_id( req->id ))) return;
+ }
+ else if (req->type != MSG_HARDWARE)
+ {
+ /* only hardware messages are allowed without destination thread */
+ set_error( STATUS_INVALID_PARAMETER );
+ return;
+ }
- if (!(recv_queue = thread->queue))
+ if (thread && !(recv_queue = thread->queue))
{
set_error( STATUS_INVALID_PARAMETER );
release_object( thread );
@@ -1012,88 +1220,16 @@
append_message( &recv_queue->msg_list[POST_MESSAGE], msg );
set_queue_bits( recv_queue, QS_POSTMESSAGE );
break;
- case MSG_HARDWARE_RAW:
- case MSG_HARDWARE_COOKED:
- {
- struct message_list *list = ((msg->type == MSG_HARDWARE_RAW) ?
- &recv_queue->msg_list[RAW_HW_MESSAGE] :
- &recv_queue->msg_list[COOKED_HW_MESSAGE]);
- if (msg->msg == WM_MOUSEMOVE && merge_message( list, msg ))
- {
- free( msg );
- break;
- }
- append_message( list, msg );
- set_queue_bits( recv_queue, get_hardware_msg_bit(msg) );
- break;
- }
+ case MSG_HARDWARE:
+ queue_hardware_message( recv_queue, msg );
+ break;
default:
set_error( STATUS_INVALID_PARAMETER );
free( msg );
break;
}
}
- release_object( thread );
-}
-
-/* return a message to the application, removing it from the queue if needed */
-static void return_message_to_app( struct msg_queue *queue, int flags,
- struct get_message_reply *reply,
- struct message *msg, enum message_kind kind )
-{
- reply->total = msg->data_size;
- if (msg->data_size > get_reply_max_size())
- {
- set_error( STATUS_BUFFER_OVERFLOW );
- return;
- }
- reply->type = msg->type;
- reply->win = msg->win;
- reply->msg = msg->msg;
- reply->wparam = msg->wparam;
- reply->lparam = msg->lparam;
- reply->x = msg->x;
- reply->y = msg->y;
- reply->time = msg->time;
- reply->info = msg->info;
-
- /* raw messages always get removed */
- if ((msg->type == MSG_HARDWARE_RAW) || (flags & GET_MSG_REMOVE))
- {
- queue->last_msg = NULL;
- if (msg->data)
- {
- set_reply_data_ptr( msg->data, msg->data_size );
- msg->data = NULL;
- msg->data_size = 0;
- }
- remove_queue_message( queue, msg, kind );
- }
- else /* remember it as the last returned message */
- {
- if (msg->data) set_reply_data( msg->data, msg->data_size );
- queue->last_msg = msg;
- queue->last_msg_kind = kind;
- }
-}
-
-
-inline static struct message *find_matching_message( const struct message_list *list,
- user_handle_t win,
- unsigned int first, unsigned int last )
-{
- struct message *msg;
-
- for (msg = list->first; msg; msg = msg->next)
- {
- /* check against the filters */
- if (msg->msg == WM_QUIT) break; /* WM_QUIT is never filtered */
- if (win && msg->win && msg->win != win && !is_child_window( win, msg->win )) continue;
- if (msg->msg < first) continue;
- if (msg->msg > last) continue;
- break; /* found one */
- }
- return msg;
+ if (thread) release_object( thread );
}
@@ -1102,11 +1238,20 @@
{
struct timer *timer;
struct message *msg;
+ struct message *first_hw_msg = NULL;
struct msg_queue *queue = get_current_queue();
user_handle_t get_win = get_user_full_handle( req->get_win );
if (!queue) return;
+ /* first of all release the hardware input lock if we own it */
+ /* we'll grab it again if we find a hardware message */
+ if (queue->input->msg_thread == current)
+ {
+ first_hw_msg = queue->input->msg;
+ release_hardware_message( current, 0 );
+ }
+
/* first check for sent messages */
if ((msg = queue->msg_list[SEND_MESSAGE].first))
{
@@ -1115,36 +1260,16 @@
}
if (req->flags & GET_MSG_SENT_ONLY) goto done; /* nothing else to check */
- /* if requested, remove the last returned but not yet removed message */
- if ((req->flags & GET_MSG_REMOVE_LAST) && queue->last_msg)
- remove_queue_message( queue, queue->last_msg, queue->last_msg_kind );
- queue->last_msg = NULL;
-
/* clear changed bits so we can wait on them if we don't find a message */
queue->changed_bits = 0;
/* then check for posted messages */
- if ((msg = find_matching_message( &queue->msg_list[POST_MESSAGE], get_win,
- req->get_first, req->get_last )))
- {
- return_message_to_app( queue, req->flags, reply, msg, POST_MESSAGE );
+ if (get_posted_message( queue, get_win, req->get_first, req->get_last, req->flags, reply ))
return;
- }
-
- /* then check for cooked hardware messages */
- if ((msg = find_matching_message( &queue->msg_list[COOKED_HW_MESSAGE], get_win,
- req->get_first, req->get_last )))
- {
- return_message_to_app( queue, req->flags, reply, msg, COOKED_HW_MESSAGE );
- return;
- }
/* then check for any raw hardware message */
- if ((msg = queue->msg_list[RAW_HW_MESSAGE].first))
- {
- return_message_to_app( queue, req->flags, reply, msg, RAW_HW_MESSAGE );
+ if (get_hardware_message( current, first_hw_msg, get_win, reply ))
return;
- }
/* now check for WM_PAINT */
if (queue->paint_count &&
@@ -1186,11 +1311,20 @@
/* reply to a sent message */
DECL_HANDLER(reply_message)
{
- if (current->queue && current->queue->recv_result)
+ if (!current->queue)
+ {
+ set_error( STATUS_ACCESS_DENIED );
+ return;
+ }
+ if (current->queue->recv_result)
reply_message( current->queue, req->result, 0, req->remove,
get_req_data(), get_req_data_size() );
else
- set_error( STATUS_ACCESS_DENIED );
+ {
+ struct thread_input *input = current->queue->input;
+ if (input->msg_thread == current) release_hardware_message( current, req->remove );
+ else set_error( STATUS_ACCESS_DENIED );
+ }
}