wined3d: Store the destination shift in struct wined3d_shader_dst_param.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 200bf22..0d1dfe2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -450,6 +450,7 @@
     UINT register_idx;
     DWORD write_mask;
     DWORD modifiers;
+    DWORD shift;
     DWORD token;
     DWORD addr_token;
 };