wined3d: Fix mipmap level count.
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 12d759b..e337b8d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -811,7 +811,7 @@
object->baseTexture.levels++;
tmpW = Width;
tmpH = Height;
- while (tmpW > 1 && tmpH > 1) {
+ while (tmpW > 1 || tmpH > 1) {
tmpW = max(1, tmpW >> 1);
tmpH = max(1, tmpH >> 1);
object->baseTexture.levels++;
@@ -889,7 +889,7 @@
tmpW = Width;
tmpH = Height;
tmpD = Depth;
- while (tmpW > 1 && tmpH > 1 && tmpD > 1) {
+ while (tmpW > 1 || tmpH > 1 || tmpD > 1) {
tmpW = max(1, tmpW >> 1);
tmpH = max(1, tmpH >> 1);
tmpD = max(1, tmpD >> 1);