wined3d: Remove empty texture stage applying loop.
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 9b9b5d7..c55ceda 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -444,25 +444,6 @@
}
state++;
}
-
- for(i = 0 ;textureObjectTextureStates[i].state != - 1; i++) {
- if(*state != textureStates[textureObjectTextureStates[i].state] ) {
- /* apply the state */
- *state = textureStates[textureObjectTextureStates[i].state];
- switch (textureObjectTextureStates[i].function) {
- case WINED3DTSS_ADDRESSW:
- /* I'm not sure what to do if this is set as well as ADDRESSW on the sampler, how do they interact together? */
- break;
- case WINED3DFUNC_UNIMPLEMENTED: /* unimplemented */
- TRACE("(%p) : stub\n", This);
- break;
- case WINED3DFUNC_NOTSUPPORTED: /* nop */
- TRACE("(%p) : function no supported by this opengl implementation\n", This);
- break;
- }
- }
- state++;
- }
}