d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe.
diff --git a/dlls/d3dx8/mesh.c b/dlls/d3dx8/mesh.c
index db490d4..6846d5d 100644
--- a/dlls/d3dx8/mesh.c
+++ b/dlls/d3dx8/mesh.c
@@ -27,13 +27,14 @@
BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
{
D3DXVECTOR3 difference;
- FLOAT a, b, c;
+ FLOAT a, b, c, d;
a = D3DXVec3LengthSq(praydirection);
if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE;
b = D3DXVec3Dot(&difference, praydirection);
c = D3DXVec3LengthSq(&difference) - radius * radius;
+ d = b * b - a * c;
- if ( b * b - a * c <= 0.0f ) return FALSE;
+ if ( ( d <= 0.0f ) || ( sqrt(d) <= b ) ) return FALSE;
return TRUE;
}
diff --git a/dlls/d3dx8/tests/mesh.c b/dlls/d3dx8/tests/mesh.c
index 8f07b07..5a5eb67 100644
--- a/dlls/d3dx8/tests/mesh.c
+++ b/dlls/d3dx8/tests/mesh.c
@@ -36,6 +36,10 @@
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
+ rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
+ result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
+ ok(result == FALSE, "expected FALSE, received TRUE\n");
+
rayposition.x = 5.0f; rayposition.y = 7.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");