wined3d: Use the "input_registers" bitmap for vertex shader attributes as well.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 114407f..e82d1e1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -622,11 +622,10 @@
     char temporary[MAX_REG_TEMP];           /* pixel, vertex */
     char address[MAX_REG_ADDR];             /* vertex */
     char packed_output[MAX_REG_OUTPUT];     /* vertex >= 3.0 */
-    char attributes[MAX_ATTRIBS];           /* vertex */
     char labels[MAX_LABELS];                /* pixel, vertex */
     DWORD *constf;                          /* pixel, vertex */
     DWORD texcoord_mask[MAX_REG_TEXCRD];    /* vertex < 3.0 */
-    WORD input_registers;                   /* MAX_REG_INPUT, 12 */
+    WORD input_registers;                   /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
     WORD integer_constants;                 /* MAX_CONST_I, 16 */
     WORD boolean_constants;                 /* MAX_CONST_B, 16 */