wined3d: Use the "input_registers" bitmap for vertex shader attributes as well.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 114407f..e82d1e1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -622,11 +622,10 @@
char temporary[MAX_REG_TEMP]; /* pixel, vertex */
char address[MAX_REG_ADDR]; /* vertex */
char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
- char attributes[MAX_ATTRIBS]; /* vertex */
char labels[MAX_LABELS]; /* pixel, vertex */
DWORD *constf; /* pixel, vertex */
DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
- WORD input_registers; /* MAX_REG_INPUT, 12 */
+ WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
WORD integer_constants; /* MAX_CONST_I, 16 */
WORD boolean_constants; /* MAX_CONST_B, 16 */