)]}'
{
  "commit": "0c7c94b956989e8a799b8bda4a0625d175d771e6",
  "tree": "350edfc0739cd8ccc2e7b9031d9a70d1904c74da",
  "parents": [
    "2563b1b7324b8c3aa4079d727039ce36ced7cfc3"
  ],
  "author": {
    "name": "Ove Kaaven",
    "email": "ovek@transgaming.com",
    "time": "Fri Dec 22 20:31:06 2000 +0000"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Fri Dec 22 20:31:06 2000 +0000"
  },
  "message": "More intelligent DirectSound prebuffering. By tracking the\nlast-written position of streaming buffers, it attempts to avoid\nprebuffering past this position unless necessary; this may avoid a\nnumber of sound problems in various situations. Merged HEL and HAL\nmixing code, which should reduce the HEL mode\u0027s CPU usage slightly.\n\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "bd6da14aa3e46b6901debdf9056bf26fe35e2a36",
      "old_mode": 33188,
      "old_path": "dlls/dsound/dsound_main.c",
      "new_id": "7c2a8cce33641876d8ecd5c2a1b7b85fd294a684",
      "new_mode": 33188,
      "new_path": "dlls/dsound/dsound_main.c"
    }
  ]
}
