wined3d: Rename some NP2 fixup variables and update comments.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a5ae466..429e2bd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -538,8 +538,8 @@
/* Projected textures(ps 1.0-1.3) */
/* Texture types(2D, Cube, 3D) in ps 1.x */
BOOL srgb_correction;
- WORD texrect_fixup;
- /* Bitmap for texture rect coord fixups (16 samplers max currently).
+ WORD np2_fixup;
+ /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
D3D9 has a limit of 16 samplers and the fixup is superfluous
in D3D10 (unconditional NP2 support mandatory). */
};